Why there are so many problems.
Know pain
Join Date: 2012-09-04 Member: 157674Members
Building a game is much like building a house, you build a strong foundation first then you build your house. Well the foundation is the alpha and beta in the game and then you build the game on top of it. The reason we’re having so many problems is because in the middle of building the game UWE decided to go back and change much of what they did in beta. So of course at that point the “house” or game is just going to cave in on itself and now the devs are having to patch every single little thing they broke.
Effectively this game will never be fixed and there will always be severe problems with it. In other words it like building a house without a foundation, it’s just always going to be leaking.
Effectively this game will never be fixed and there will always be severe problems with it. In other words it like building a house without a foundation, it’s just always going to be leaking.
Comments
Because the house is caving in, duh!
Can you explain why "the house" (lol) is caving in though, cause I missed that part.
And before you reiterate no foundation... "Spark"
See, a house is like a guitar, its got its main body (the main body) and it has other stuff (the strings). when you use a really big, general problem (problems) they can be best explained by using the main body (the main body), but the string are also considered when you describe the whole thing (the whole issue, and the guitar).
And that's why it plays a funny tune.
EDIT: how bad do you think the problem is, leaking players or "caving in" aka literally unplayable?
but that's only a problem for pub heroes like myself, who don't have time/desire for scrims/competitive play.
i'm dreaming about Elo ranking, Elo skill team-balancing and Elo matchmaking.
Reinforced is like an expansion pack, for example SC2: Heart of the Swarm.
why have blizzard released patches since? omg SC2 is a house with a fubar foundation!
When remodeling a house, does everything always go according to plan?
/thread
Hilarious things like a friend of mine managing to get stuck as a Gorge on every getaway run. Or the crazy ragdolls flying all over the place!
You are the first person ever to do this. I commend you.
So let's try devising a counter-metaphor and say that making games is like blending whiskies. If you want a blend with a distinct, peaty punch, you may add some Islay stuff like Ardberd of Lagavulin, but if you end up with something too heavy for your targeted consumer group, you may mellow it out with some fruity, sweet Speyside whisky like Glenfiddich, or perhaps add some wheat stuff distilled in continuous stills. And if you overdo this time too, you can once again add some peatier stuff, and you can go on forever, until you have the perfect blend for your purposes, whose taste, aroma, complexity and price caters the needs of your customers the best.
The important thing is, until you run out of money or die of old age, you can go on and on and on with your blending iterations.
How about that?
... all of it.
But why would you ruin a perfectly good Ardbeg?! This is heresy! It's like a house that is caving in! Or Natural Selection 2 going F2P!