Tip For Wannabe Commanders

Madman312Madman312 Join Date: 2003-01-04 Member: 11803Members
Just thought I would post my 2 cents:

I haven't been playing NS for too long, but I have made one important observation about good commanders.

A GOOD commander is ALWAYS giving his team orders. There should always be a waypoint or some sort of active order going. There are so many times where my team has been sitting around, not knowing what to do. Always make sure that your troops are active.

I personally have never tried commander, but I have noticed that every good commander that I have played with was always telling me what to do, setting up a waypoint, etc.

Comments

  • ShuflYShuflY Join Date: 2002-11-15 Member: 8760Members
    Yeah, if your commander is just kind of sitting around, not giving you orders or progressing the marine game, you should probably eject him. The most common thing I see new commanders do is start the game by putting 4 or so turrets in their main base, then they go grab the nearest resource node and put about 4 turrets around that. By this time, the aliens have their second hive, which means fades and 2 tower upgrades, while the marines just have a bunch of turrets that are basically useless when it comes to fades, they can take out any turrets from a distance without getting scratched.

    If you have a commander that isn't being aggressive, you are going to lose, and aggressive commanders are always giving their marines orders.
  • Legend92Legend92 Join Date: 2003-01-02 Member: 11722Members
    yup yup, I have a winning streck of 2 by commanding aggressivly. Though, the second game I was playing with a team where half of the marines ran off to do their own thing insread of listening. So, im off for my 3rd win in a row as comm <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • TsungfaiTsungfai Join Date: 2002-12-23 Member: 11454Members
    Forgot one thing, a good commander needs good marines. Ones that will follow orders instead of sitting on their butts in the base.

    Marines need good commanders and grunts in order to win.
  • KFK_FaZzAKFK_FaZzA Join Date: 2003-01-05 Member: 11872Members
    I Also Think A commander NEEDS to have a Mic cause the amount of information the commander can give you is far greater than just giving way points....
    Also if your just a marine Grunt then you feel more inclined to do as your told rather than run off when the commander is shouting at you !!!!!! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo-->
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    A Good commander needs to have a plan...you cant win if you idly sit around trying to constantly adapt to every situation every single time. You can do this later on, but from the start you need to have an idea of what your goal is by a certain time.

    Ex. in 10 minutes: control 2 hives or control 1 hive and have hmgs available.
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