Unbelievable Amounts of Stuttering
coolitic
Right behind you Join Date: 2013-04-02 Member: 184609Members
Right behind you Join Date: 2013-04-02 Member: 184609Members
Comments
There is a client stuttering issue with D3D9 that is NOT either of the above mentioned issues that is being worked on as we speak.
Also, the build 254 hotfix just went live a few minutes ago, so see if you still have the issue after updating.
I am having both of the problem of micro stuttering whilst using DX9/11, and the problem above. The random FPS drops were a consistent problem before 252/253, and were happening every 30-60 minutes.
If I use OpenGL then both problems disappear, however the game crashes at least once a round.
In it's current state it takes the patience of a saint to actually play the game. This isn't good enough, it's just disappointing.
I also question the logic of launching another free weekend straight after a new build release with so many bugs. If i was a new player I would instantly be turned off to the game in its current state.
On the plus side, Biodome is amazing and visually the best map you've produced yet. It's just a shame I can't play it.
This is also why we originally were going to push only the rendering changes on Monday so we'd have "enough" (lol) time to fix most of the issues involved before releasing Reinforced and going into the free weekend/PAX. Things ended up a bit messier than that, but I think we're still relatively on track.
DX9.
Completely enjoyable/playable for me
DX11 test next.
Same problem here. At least with 252. Couldn't play the new build yet, but will this afternoon.