Different NS
xen32
Join Date: 2012-10-18 Member: 162676Members, Reinforced - Supporter
Warning. This is a not suggestion for developers or even modders to create new game mode/rebalance existing game. It's just a question.
1. So, how do you think, would it be FUN (just crazy fun, no balance, comp or whatever) to play a game mode where:
Res are ticking five times faster.
Respawns are instant.
Construction and researches are five times faster.
Every lifeform can xenocide with explosion scaling accordingly to lifeform cost.
Jets and exos get 5 times more fuel.
Aliens get 5 times more energy.
Marines can go backwards as fast as forward.
Marines ammo capacity is doubled.
Armories restoring armor.
No restrictions for placing structures (no supply points, no sentry limits, no hydra limits)
Etc.
Shortly: crazy action packed NS.
2. How do you think, would it be INTERESTING to play a game mode where:
Res are ticking two times slower.
Everything is building/researching three times slower.
Tech trees are more complicated (i.e. a3w3, nanoshiled research, proto only with 2 CC, need 1 biomass for each upgrade structure placed, more things require research first, like welders, whips, bonewall, scan etc).
Respawn takes 30 seconds.
Etc.
Shortly: intelligent strategical NS.
Would you play any of these?
1. So, how do you think, would it be FUN (just crazy fun, no balance, comp or whatever) to play a game mode where:
Res are ticking five times faster.
Respawns are instant.
Construction and researches are five times faster.
Every lifeform can xenocide with explosion scaling accordingly to lifeform cost.
Jets and exos get 5 times more fuel.
Aliens get 5 times more energy.
Marines can go backwards as fast as forward.
Marines ammo capacity is doubled.
Armories restoring armor.
No restrictions for placing structures (no supply points, no sentry limits, no hydra limits)
Etc.
Shortly: crazy action packed NS.
2. How do you think, would it be INTERESTING to play a game mode where:
Res are ticking two times slower.
Everything is building/researching three times slower.
Tech trees are more complicated (i.e. a3w3, nanoshiled research, proto only with 2 CC, need 1 biomass for each upgrade structure placed, more things require research first, like welders, whips, bonewall, scan etc).
Respawn takes 30 seconds.
Etc.
Shortly: intelligent strategical NS.
Would you play any of these?
Comments
That's why I am starting this thread. I want to know you opinions about NS at different speeds.
Second one sounds like current ns2 but having the average round stretched from 20 to over an hour... Most people would prob not play as it would probably prolong games where it's more or less over...
Not sure if your trying to put out two opposite extremes to show which way game play should shift or what but as always I'm sure this community will argue over which is better... In the end ill still be playing NS as I always have because that's just what u do when you have an adictive personality...
I'm also for a slower paced gamemode, but there are some inherent problems:
*Any balance issues between aliens/marines would be enlarged
*Any skill discrepancies would also become really unbalancing, as individual life forms and weapons would take longer to get and thus be more valuable
*Commander would have more influence over the game (this could be a pro or a con, depending on your commander)
Project Reality in Battlefield 2, ah, sweet memories. I remember being a part of a squad that was assigned one truck and all we did was driving along the battle lines, digging trenches, building bunkers and stuff all the time. Little shooting, just shoveling and more shoveling, until our truck drove across a mine. Those were the days...
Second one sounds like something a lot of people claim they want on forums "I just need more strategy in my FPS mannnnn" yet the sales of games like Rainbow 6 (even after dumbing it down), Americas Army, Operation Flashpoint, Project I.G.I and Arma (sans zombie mods) tell otherwise. Pretty sure concept vs gameplay crash and die a horrible painful death.
with the second type, game wouldn't be already decided after 5 min. Wich is one of the biggest thing to blame for the lack of players imho
That caveat out of the way - not sure I'd play either of those. The first sounds kind of lulzy, but not actually like that much fun (and would probably blow up the server in short order). The second just sounds tedious.
Nah, combat is like deathmatch with unlocks. In first one, you'd still get comm, researches, bases, RTs... it's just crazy fast with lifeforms and weapons always always affordable and large amounts of ammo/energy so you are not forced to stop/go back all the time. Plus some fun, like onocide.
Since no lifeform is that valuable there and respawns are instant, yes, onos mount should be in.
I prefer a much more action orientated FPS game than a slow drawn out game.
2. I would hate it.
That would work on a high population server. It would be harder for aliens though, because as a skulk I play in a way I expect to die but do more damage. I would have to play different. More reserved. But then once higher life forms come out, it would be harder for marines.
The games would last ~1 minute.