What do you think will happen when a ranged fighter with half a brain plays vs a melee one?
And now explain how you would balance that, if marines could (ridiculously) sprint backwards.
It's not about realism, it's about balance. Yes, kiting. It happens with exos already (it didn't before they were patched, they used to walk slowly backwards before as well) and it's pretty annoying but oh well it's okay because they cost 40/60 res and take a long time to research I guess -_- .
I'm pretty sure with some practice you can learn to run backwards pretty fast while shooting IRL xD ... not that it would be very useful, unless you're about to be fighting aliens I suppose. But incidentally I guess it's also more "realistic" (which is entirely pointless/useless/meaningless "argument" for anything in a game).
I've got more of a thought process that you should always be looking for an ambush, especially in a case where the enemy knows my position and where I'll be going. If I backpedal because of the need to retreat, the aliens that stopped my path should certainly tell those skulks trying to sneak up behind me to go now. A plus on vision in the wrong direction is an overall negative.
I'd like to see anyone run backwards as easily as they run forwards, while aiming a gun.
I wonder how many people who play this game actually have discharged a firearm. Actually hitting things while rapidly moving forward with a firearm isn't that easy (if you look at videos of embedded journalists in war zones like Iraq pre-2012, US soldiers aren't actively firing when moving. They're moving to positions, firing and then moving again) and trying to do the same thing running backwards is even harder.
I'd like to see anyone run backwards as easily as they run forwards, while aiming a gun.
I wonder how many people who play this game actually have discharged a firearm. Actually hitting things while rapidly moving forward with a firearm isn't that easy (if you look at videos of embedded journalists in war zones like Iraq pre-2012, US soldiers aren't actively firing when moving. They're moving to positions, firing and then moving again) and trying to do the same thing running backwards is even harder.
not to mention the friendly fire part, and the whole tripping thing.
I'd like to see anyone run backwards as easily as they run forwards, while aiming a gun.
I wonder how many people who play this game actually have discharged a firearm. Actually hitting things while rapidly moving forward with a firearm isn't that easy (if you look at videos of embedded journalists in war zones like Iraq pre-2012, US soldiers aren't actively firing when moving. They're moving to positions, firing and then moving again) and trying to do the same thing running backwards is even harder.
Every single male person from my country (finland), more or less. You could easily walk backwards full speed while aiming.
Of course you don't fire while moving in real life. It absolutely kills your accuracy while making you a stupidly easy target since it slows you down. When you're outside, naturally. Indoors just rush and spray & pray lol.
This is a game, not based on realism. Whatever is possible in real life and not, does not matter. It's a counter to marines mobility, as they should learn positioning instead of rushing straight into a room and back up full speed when they get into an encounter. Jumping around is a temporarily dodge technique which might save you, or not. Running backwards while shooting would be too effective and not to mention, mobility is the aliens advantage
I doubt anyone is asking for full speed run backwards, would be ridiculous, but a decent walking speed backpedal wouldn't hurt. People would still dodge sideways and by jumping, since the acceleration that way is nuts. Not to mention much more disorienting for a skulk.
Would that be vanilla quake or the pro mod physics?
I only bring it up here because whenever people bring up movement in NS2 (or in general skill based FPS) quake is often mentioned but in the other threads about a comp mod my posts about how quake had a pro mod were conveniently ignored...
Would that be vanilla quake or the pro mod physics?
I only bring it up here because whenever people bring up movement in NS2 (or in general skill based FPS) quake is often mentioned but in the other threads about a comp mod my posts about how quake had a pro mod were conveniently ignored...
Whichever is used in QL, which I believe is the same as in Q3, so...no mod?
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(apologies for the terrible quality)
The same reason athletes run forwards when competing in races probably.
What do you think will happen when a ranged fighter with half a brain plays vs a melee one?
And now explain how you would balance that, if marines could (ridiculously) sprint backwards.
Seems legit.
I'm pretty sure with some practice you can learn to run backwards pretty fast while shooting IRL xD ... not that it would be very useful, unless you're about to be fighting aliens I suppose. But incidentally I guess it's also more "realistic" (which is entirely pointless/useless/meaningless "argument" for anything in a game).
The kiting argument is a bit weak, considering marines have TURBOBOOST™ acceleration sideways.
Nah. If you're not in a rush and need to retreat, why not backpedal. +vision +aiming buffs.
I wonder how many people who play this game actually have discharged a firearm. Actually hitting things while rapidly moving forward with a firearm isn't that easy (if you look at videos of embedded journalists in war zones like Iraq pre-2012, US soldiers aren't actively firing when moving. They're moving to positions, firing and then moving again) and trying to do the same thing running backwards is even harder.
not to mention the friendly fire part, and the whole tripping thing.
Every single male person from my country (finland), more or less. You could easily walk backwards full speed while aiming.
Of course you don't fire while moving in real life. It absolutely kills your accuracy while making you a stupidly easy target since it slows you down. When you're outside, naturally. Indoors just rush and spray & pray lol.
I only bring it up here because whenever people bring up movement in NS2 (or in general skill based FPS) quake is often mentioned but in the other threads about a comp mod my posts about how quake had a pro mod were conveniently ignored...
It's all about spamming G and running away (faster than the skulks, hopefully).
Whichever is used in QL, which I believe is the same as in Q3, so...no mod?
Oh no... not again...
*read content*
What the f................ ?!?
But some funny replys at least.
)
Just unbind the S key and learn to sidestep backwards.
If he can juggle going backwards at near full speed, marines should be able to too!