Hosting a Xenoswarm server

MCMLXXXIVMCMLXXXIV Members Join Date: 2010-04-14 Member: 71400Posts: 510 Advanced user
edited August 2013 in Server Discussion
With the coming release of Xenoswarm the first thing you guys will need is to know how to host your own server:

Launching the server
Server.exe -map ns2_xs_mineshaft  -limit 6 -name "My Xenoswarm Server" -mods "9935ea5 7e64c1a 66f9c57 899a629 8a90254 81feb68 8BF28FD"

Map Cycle
{
  "mods": [ "9935ea5", "7e64c1a", "66f9c57" ],
  "time": 30,
  "mode": "random",

  "maps": [ { "map": "ns2_xs_descent", "mods": [ "899a629" ] },
                { "map": "ns2_xs_mineshaft", "mods": [ "8a90254" ] },
                { "map": "ns2_xs_minegate", "mods": [ "81feb68" ] },
                { "map": "ns2_xs_maze", "mods": [ "8BF28FD" ] }, ] 
            
}

Note that the three mods included at the top of the MapCycle are Extra Entities, Xenoswarm itself and Xenoswarm's assets, which we publish in their own mod.
Post edited by MCMLXXXIV on
AurOn2

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