The cost of mines in the current economical climate
Frozen
New York, NY Join Date: 2010-07-02 Member: 72228Members, Constellation
They just cost too much money in my opinion. They should only be 10 res for a pack. I think 15 was great in 249, but res flow has just slowed up so much for marines that 15 isn't worth it for most of a game.
We were discussing that it would be a similarly great idea to allow marines to buy mines 1 at a time. After all this is more commonly Pres not Tres. If we don't want to decrease the cost per mine, atleast marines could buy a single mine for that single vent spot they want to block.
This would encourage spending on mines more than we use now because they can be strategically used better. I wind up just dropping my third mine somewhere because I don't want to die with it more often then I would think should be normal.
We were discussing that it would be a similarly great idea to allow marines to buy mines 1 at a time. After all this is more commonly Pres not Tres. If we don't want to decrease the cost per mine, atleast marines could buy a single mine for that single vent spot they want to block.
This would encourage spending on mines more than we use now because they can be strategically used better. I wind up just dropping my third mine somewhere because I don't want to die with it more often then I would think should be normal.
Comments
Buying mines individual is something I really do not have an opinion about.
With the current situation they are not worth even thinking about.
P.S. I also wish mines could be used to "climb" like in NS1 -- but that is just personal preference.
I just feel like the mine price didn't scale to 250 like it should have, whereas the shotgun price, while staying the same, scaled just fine.
I know they are powerful early-game, and I in no way meant that mines are useless. But as the topic says, I feel that because res flow slowed down significantly for marines, a pack of mines should be a similar commitment to 249, I feel that their price/effect ratio is changed because of the economy.
Also when they removed the ability to do mine ladders they lost their other good reason and thus simplified the game even more.
So mine cost goes 15 -> 13 -> 11 -> 9
Or something.
Okay so 30 res is A LOT and I'll usually just spend 15, but mines still awesome.
I dont however see mines getting researched half as much as I used to- most pub comms prefer to rush shotties or advanced armoury which is a shame
Indeed, even with the reduced hp on skulks in the summer cup, mines STILL don't make enough sense at their current cost (which I find surprising, tbh!). 9 Sounds about right to me for 3 mines. Maybe charge 4 per single mine instead of 3? not sure about that tho.
But the consumer tricks are kind of weird to include in NS. I think 10 res 3-pack is good. Maybe 20 res research or something
Researching mines early game might help your team a little, but there is no use for them later. In addition, buying single mine pack means you delaying your exo or one less jetpack later.
Also, you get 5 score for killing 3 pres hydra, but no score for safely detonating 5 pres mine.
Ignoring the fact that they're so easily countered, I find mines "at their current price" have a VERY narrow niche that requires heavy teamwork.
When you're assaulting a location early game and trying to set up/just setup a phase gate, mines can be a godsend as skulks run in and the skulk/marine dance begins except now the skulk has to watch his step or else he'll die to a mine. However, outside of that very narrow timeframe, they're a waste of res. Lerks can spike them, gorges can detonate ALL mines in a base with a bilebomb, fades fly by too fast, etc.
All this and the commander has to research it, and tell his team in advance he wants the team to use them BUT not for everyone to use it or else the team will be bankrupt when Fades arrive.