Marine Sniper Rifle
Nexus5
Join Date: 2013-07-27 Member: 186420Members, Reinforced - Shadow
Not sure if this has already been suggested, but I would really like to see a sniper rifle introduced to the game,
The Rifle could have tracer rounds, much like the lerk.
Wouldn't be accurate at all when fire outside of scope, but when scoped would be highly accurate.
The damage is quite high per shot, but the Fire Rate and load rate would be very slow.
You could only purchase via an a basic armory like Shotguns, once it has been researched.
Also when scoped, you would be able to see Cloaked Aliens, they would be highlighted, much like Marines are in Alien Vision. But when scoped you only have a small area of the screen to work with so it has its draw backs.
Possibly if this were to be introduced, the cloak for Aliens could be re-vised to make them completly invisible when an Alien isn't moving, this would help make Camo slightly better for hiding and help make the introduction to the Sniper Rifle more useful?
What do you think?
The Rifle could have tracer rounds, much like the lerk.
Wouldn't be accurate at all when fire outside of scope, but when scoped would be highly accurate.
The damage is quite high per shot, but the Fire Rate and load rate would be very slow.
You could only purchase via an a basic armory like Shotguns, once it has been researched.
Also when scoped, you would be able to see Cloaked Aliens, they would be highlighted, much like Marines are in Alien Vision. But when scoped you only have a small area of the screen to work with so it has its draw backs.
Possibly if this were to be introduced, the cloak for Aliens could be re-vised to make them completly invisible when an Alien isn't moving, this would help make Camo slightly better for hiding and help make the introduction to the Sniper Rifle more useful?
What do you think?
Comments
A marine with a sniper rifle would be a dead marine, because the combat takes place in very small rooms, so there is little need to zoom, and with a slow ROF weapon, you would have about one shot. I believe the marine would find himself fighting with the pistol most of the time.
Sniper rifles are good for realistic, outdoor military sims with maps spanning kilometres, and with realistic movement speed of units.
So no, I don't think it would fit well into a close combat, twitchy encounters of NS2.
accurate and powerful
As stated before, the railgun already does this, and probably much better.
This^
LMG and pistol are both accurate at long ranges. I am pretty sure I would never buy a sniper in this game. Good luck tracking skulks biting your ankles while scoped.
Buying a Sniper Rifle is a Players choice, yes it would be some what situational, but at a cheaper price than Shotguns, the fact it could easily pick out stealthed aliens and causes large amounts of one shot damage would make it a viable alternative. Players can actually use a Sniper Rifle pretty well, even in FPS games like NS2, if you ever played Stargate Resistance, you will know what I mean.
I think if the weapon idea I suggested is pretty balanced and won't affect the game to much, the bigger question is, why not implement it? Being situational in use isn't a big enough reason for me to keep it out of the game, the same as introducing claymores, mines would become 360 detection (can be stuck on walls) claymores would be directional and more powerful, but maybe only on the ground.
Erm, no. For all these things there exist points on maps/situations, in which they fit the role; While the close combat maps of NS2 have, due to the close combat nature of aliens, no place for a sniper rifle.
Anywhere.
At all.
Exception crevice, maybe.
I don't understand why weapons in NS2 behave so differently compared to other FPS games.
In every FPS I know, handguns have a poor accuracy at long range. It's the opposite in NS2...
Because NS2 wants to reward people with good aim... not hinder them with "realistic" and utterly terrible recoil patterns.
"No Where at all .... maybe Crevice" you kind of disproved your own point, besides there are other area's and you can use the Sniper Rifle in short corridors, seriously watch Stargate Resistance video's they had close combat units and a sniper, and quite often you could get your two shots off and kill what was trying to kill you, even in close combat, you just had to have good aim, simples.
We don't want an OP Weapon, that's why the Sniper Rifle has its draw backs, otherwise we would all be saying my idea is OP ....
Quoting Draptor, I don't think the Sniper Rifle would fill a particular role, other than being able to scout for invisible enemies, being able to cause large amounts of damage from long range (or short range) and generally just being a different play style than the shotgun.
I personally would prefer a Sniper Rifle, to a shotgun. I use to Play the Marksman in Stargate Resistance, and loved shooting those invisible Ashrak before they could slice and dice me, it would be fun to do the same with Skulks in the hall ways in NS2 and help the team track down stealthed Players etc, the damage would be quite high for the Rifle, so odds are any Sniper Rifle Players, would get the finishing Shots that would kill an Alien, depending on how much damage they have and depending on the person's aim.
And as far as the detecting cloaked aliens idea concerns. It's not really an issue. You can spot cloaked aliens as it is, if you look carefully enough, and you always have obs/scans to help out. Not to mention, they tend to hide behind corners, so a scoped long range "alien detection vision" would be mostly useless anyway.
Not saying a handheld railgun type weapon for marines wouldn't work, it would just be a bit redundant, making the railgun exo obsolete.
Not the same and if you followed the conversation trail, my idea would have made the railgun exo redundant so its been shelved unless a dev can think of a way to make it work without making the exo redundant.