Made a Commander Video Tutorial

DvarimDvarim Join Date: 2013-08-13 Member: 186803Members

Comments

  • Sharp-ShooterSharp-Shooter Join Date: 2011-05-11 Member: 98364Members
    excellent video! however few points,
    armory does not need to be built first, in fact when i comm in public games, i usually go fast arms lab and tech 1-1 before i get armory, this works very well even for pub play <this of course depends on what map is being played
    im also not sure if you pointed out nanoshields <which is very important to know imo,
    other than that awesome job
  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
    edited August 2013
    Don't need dual guns a second cc or did they change that already. Also i would tell them to assist marines at any critical points, not only at the end. Also cover nano shield and the power system (!!!) + "rescue power" .

    Things like tech 1-1 or arc trains should be done in a advanced tutorial.

    Otherwise your tut is quiet nice, but i would suggest to tell rookies always to secure a room before droping a second cc and only drop 2nd cc if needed to hold the position. Otherwise use beacon to base and pg network + nano shields.

    Also make marines (unless 1) move asap out of base as commander to prevent base rushes
  • NeokenNeoken Bruges, Belgium Join Date: 2004-03-20 Member: 27447Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester
    edited August 2013
    Really good video. Should provide rookies with a good basic understanding of commanding on pubs. Also, your voice somehow reminded me of this video. :D

  • X3N0X3N0 Join Date: 2013-08-08 Member: 186662Members
    edited August 2013
    Dvarim - Thanks for this. I'm a new player learning to comm marines and found it clear, concise and very useful.
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