Ns Rad File?
DOOManiac
Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
Comments
Nope, its totally empty, gotta make your own!
read this:
<a href='http://countermap.counter-strike.net/Tutorials/tutorial.php?id=48' target='_blank'>http://countermap.counter-strike.net/Tutor...orial.php?id=48</a>
now j00 no n00b, go0d luck
Well.... that's what I do anyway. I don't think making a .rad file for everyone to download is a good idea. I enjoy creating my own colour schemes, and making certain textures emit lights. It is a way to vary your own map from the rest. Would having a default .rad file that everyone uses make maps look similar? Maybe...
It would almost be like using a prefab (all prefabs should burn in hell!)
<b>Every</b> tex can emit light, no prefixes required.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Every tex can emit light, no prefixes required<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
i thought so , but ive never been able to get that to work. i tried making a wall texture glow just as a test, and it still remained as dark and lifeless as a regular wall texture.
Well, Eniant <i>has</i> some glowing trimtextures. Works like a charm here...
<a href='http://nsworld.ns-central.co.uk/mappingguide/ns_lights.rad' target='_blank'>ns_lights.rad</a>
You may have to adjust the intensity values to suite your env_gamma setting.