FPS Drop to 5 when evolving, Can't see marines or their structures, 248

MinesMcGeeMinesMcGee Join Date: 2013-03-21 Member: 184103Members
edited May 2013 in Technical Support
Never had these problems until build 248; typically running at 110+ FPS.

For the duration of any evolution, the frame rate drops to 5 FPS

When joining the marine team, I can't see any structures (multiple servers, multiple reboots); I can see effects, like waypoints and smoke/sparks, but otherwise no textures or buildings. -- Even as aliens, some textures don't load, like random power nodes.

When I join a team, it takes almost 20 seconds to load.

In general, my FPS hangs around 20 - 45 fps.



Anyone else having these issues?

Anyone else find a solution?

=====



I've restarted NS2 & verified the game cache.

Reinstalled.

Verified my video settings.

Running GPU Shark, my 7850 is maxing out at 92% in state 2, but the fps is still low.



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My specs:

OS Name Microsoft Windows 7 Ultimate
System Type x64-based PC
GPU HD 7850
Processor Intel(R) Core(TM) i7-3820 CPU @ 3.60GHz, 3700 Mhz, 4 Core(s), 8 Logical Processor(s)
Installed Physical Memory (RAM) 8.00 GB

Comments

  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    edited May 2013
    what happens when you use r_stats 1 and profile command, when this egging drop happens?

    Edit, to use the profile command.. type profile > go egg > press spacebar as soon as you can after the fpsdrop.
    use [ and ] to highlight the biggest spike or spikes you can find. use the mouse to click open all + signs with the largest purple bars.
    make screenshots of it all and post it.
  • MinesMcGeeMinesMcGee Join Date: 2013-03-21 Member: 184103Members
    Thanks Darkling. I've attached photos of r_stats 1 before egging, during egging, profile during egging with bars expanded, and stats in the ready room.

    Hope these help. If they are not adequate, let me know what is missing and I'll post it.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    your fps in the real ns2 world (not readyroom) is very very very very low.
    way below the point of normal behavior. Seems even before egging. I honestly can not say why your fps plummits this bad. Think profiler behaves badly at low fps?

    Start testing by turning graphics down, see if we can find a common cause
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    edited May 2013
    Please upload the file that is created using the techsupport.exe found in your NS2 install directory.
    And if you can, see if you can capture better profile shots (let it run for more than a second)
  • MinesMcGeeMinesMcGee Join Date: 2013-03-21 Member: 184103Members
    edited May 2013
    IronHorse, attached is the TechSupport.zip and a screenshot of when I evolved into a Gorge.

    DC_Darkling, I'll post back the results of turning specific graphics down.
    *Edit:
    I reduced all settings to their lowest value, with no change in game behavior.
    I kept my settings normal, and reduced a single graphic to its minimum, evolved, and the frame rates still drop as described; then I maxed that graphic, and reduced/iterated to the next one.
    I tried all these setting with and without multicore rendering.
    Different resolutions didn't help.
    Windowed, Full Screen, and Windowed-Full Screen didn't fix or even put a dent in the fps drop either.

    *Note, I did get a small framerate increase when I turned off detailed infestation, but, that was overall framerate - not egging frames. Framerate as aliens varied between 15 and 60 fps these last few rounds; but always dropped when egging.



    Thanks again for helping!

  • MinesMcGeeMinesMcGee Join Date: 2013-03-21 Member: 184103Members
    edited May 2013
    Better photos

    The profile reading in the second pic is a reading of joining the marine team -- the first big spikes last about 10 seconds and are of me frozen int he Ready Room, then the spikes lower and remain constant -- and I'm lucky to get 30 fps.

    One issue at a time, but I figure the second picture, since I posted it, required a description.

    *Also, there is a command chair in the second pic, but it's not visible.
  • xDragonxDragon Join Date: 2012-04-04 Member: 149948Members, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow
    I had a problem like this with the flamethrower, where whenever someone would shoot one, my game would lockup for a couple seconds. Judging by the console messages I saw during the spike, it would attempt to load the surface shader for the flamer, find it wasnt load/precached or w.e and attempt to compile it, which then maxed out all of my cpu cores thus freezing the game. It would then compile the shader and report an error loading it, and thus repeat the next time someone fired the flamer. Not sure if you have the same issue, but validating my game cache via steam did fix my problem.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    Good point, what does the console say?
    Im gona step aside a bit and let @Ironhorse grab a look as I am out good ideas atm.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    edited May 2013
    @minesmcgee your profile shots are unfortunately not useful as they are not on the worse performing frames. (notice in the pics the right most bar at the bottom is highlighted instead of the taller frames seen?_
    Please see these instructions.
    Thanks
  • MinesMcGeeMinesMcGee Join Date: 2013-03-21 Member: 184103Members
    Ironhorse, thanks for the instructions. I have attached pictures of the profile stats for the worse performing frames.

    Also, I have included what the console looks like when evolving. The last picture is of the console after evolving.


    xDragon, Verified my game cache again, and the issue persists. As a matter of fact, I re-installed NS2, and the screenshots below are after the re-install. I may try to manually erase everything NS2 related after the un-install, like I've done before around build 244 I believe; some builds shortly after the Gorgeous update.



    Hope these help.
  • MinesMcGeeMinesMcGee Join Date: 2013-03-21 Member: 184103Members
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    Sooo all those screenshots say one thing to me: Something is wrong!
    lol... but really, those profile shots are freaking out due to those console errors.

    First thing to try:
    Open NS2. Now go to options > mods and ensure you are not subscribed to anything, or have anything active.
    Exit NS2 and navigate to your hidden %appdata%\Natural Selection 2\ folder and delete the folder called "workshop"

    Second thing to try:
    I'd say manually delete everything NS2, including your ns2/shaders folder and your hidden %appdata%\Natural Selection 2\ folder.
    Then when you reinstall it, as soon as you load into the menu take a screenshot of your console.

    I'm not entirely sure what the errors are referencing, but a clean install (from manual deletion) will ensure no one file is corrupt or modified, which rules some things out.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    squishpoke has made a post in the topic I will link explaining how to delete the steamside cache of the ns2 mods.
    you may need to do that also.
    http://forums.unknownworlds.com/discussion/130119/probleme-dacces-aux-serveurs-ns2#latest
  • MinesMcGeeMinesMcGee Join Date: 2013-03-21 Member: 184103Members
    edited August 2013
    Hey DC, I think deleting the local NS2 cache worked!!! =DD

    Wasn't able to play for about two months now, updated to build 251(?), and had the same issues.

    Came back here though, followed the instructions to delete the local-side cache, wasn't prompted by Steam that the Steam Cloud was out of sync to upload a blank slate, but, I can see Marine buildings now, haven't had any frame-rate issues, and I'm about to try aliens -- we'll see h-what happens1 =D

    Oh yes, egging works just fine now. Thanks again!
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