[BUG] Build 251: Grenades are exploding infinitely again
Cybran
Join Date: 2013-07-25 Member: 186401Members
Since build 251, grenades are not exploding once, but hundreds of times, effectively spamming the alien team and ending any match.
Additionaly, the console gets spammed with the following error:
Server is running on a Windows x64 PC.
Installed Mods: NS2Stats, PlayerBadges
Additionaly, the console gets spammed with the following error:
Error: lua/NS2Utility_Server.lua:512: attempt to call method 'SetCameraShake' (a nil value) [Server] Script Error #2527: lua/NS2Utility_Server.lua:512: attempt to call method 'SetCameraShake' (a nil value) Call stack: #1: TriggerCameraShake lua/NS2Utility_Server.lua:512 triggerinEnt = Grenade-3045 {animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=0, ownerId=2858, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, projectileId=1, teamNumber=1, techId=1, vortexed=false } minIntensity = 0.02 maxIntensity = 0.13 range = 15 players = { } owner = JetpackMarine-2858 {activeWeaponId=1730, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.10000000149012, animationGraphIndex=41, animationGraphNode=39, animationSequence2=62, animationSequence=63, animationSpeed2=1, animationSpeed=1, animationStart2=2524.6943359375, animationStart=2524.9484863281, armor=90, baseYaw=5.6189613342285, blockPersonalResources=false, bodyYaw=0, bodyYawRun=0, cameraDistance=0, canUseTunnel=true, catpackboost=false, clientIndex=4, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredSprinting=false, enableTunnelEntranceCheck=false, equipmentId=3429, flashlightLastFrame=false, flashlightOn=false, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=2527.5549316406, hasFuelUpgrade=false, health=100, healthIgnored=false, hotGroupNumber=0, inCombat=false, interruptAim=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jetpackFuelOnChange=0.44497707486153, jetpackLoopId=1255, jetpackMode=1, jetpacking=false, jumpHandled=false, jumping=false, lastOrderType=11, lastSpitDirection=cdata, lastTakenDamageAmount=75, lastTakenDamageOrigin=cdata, lastTakenDamageTime=2496.78125, lastTargetId=-1, layer1AnimationBlend=0, layer1AnimationGraphNode=162, layer1AnimationSequence2=66, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=2505.6188964844, layer1AnimationStart=2508.1960449219, locationId=5, maxArmor=90, maxHealth=100, mode=1, modeTime=-1, modelIndex=53, moveButtonPressed=true, moveTransition=false, nanoShielded=false, onGround=false, onLadder=false, parasited=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, poisoned=false, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=3, requireNewSprintPress=false, resetMouse=2, resources=5.8001575469971, runningBodyYaw=1.6263319253922, ruptured=false, secondaryAttackLastFrame=false, selectionMask=0, sighted=false, slowAmount=0.48325046896935, sprintButtonDownTime=2238.9577636719, sprintButtonUpTime=2239.439453125, sprintDownLastFrame=false, sprintMode=false, sprintTimeOnChange=11.35498046875, sprinting=false, sprintingScalar=0, standingBodyYaw=1.6263319253922, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, startedFromGround=false, stepAmount=0.0028104782104492, stepStartTime=2524.66015625, stunTime=0, syncHealth=false, teamNumber=1, teamResources=200, techId=51, timeGroundAllowed=0, timeGroundTouched=2525.3237304688, timeJetpackingChanged=2527.6069335938, timeLastHealed=2516.6982421875, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=2247.0085449219, timeOfLastDrop=2067.4111328125, timeOfLastJump=2021.4627685547, timeOfLastOrderComplete=2497.3137207031, timeOfLastPhase=2179.7661132813, timeOfLastPickUpWeapon=2065.6716308594, timeOfLastUse=2418.0717773438, timeOfLastWeaponSwitch=2486.5444335938, timeSprintChange=2239.439453125, timeUntilResourceBlock=0, transitionDuration=0, transitionStart=0, tunnelNearby=false, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=cdata, velocityLength=3.6473782062531, velocityPitch=-0.58850646018982, velocityYaw=0.056159369647503, viewModelId=1077, viewPitch=0.069126069545746, viewRoll=0, viewYaw=7.909517288208, visibleClient=false, vortexed=false, weaponUpgradeLevel=3, weaponsWeight=0.20299999415874, webbed=false } shakeIntensity = 0.02 #2: lua/Weapons/Marine/Grenade.lua:128 self = Grenade-3045 {animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=0, ownerId=2858, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, projectileId=1, teamNumber=1, techId=1, vortexed=false } targetHit = nil hitEntities = {1=JetpackMarine-2858 {activeWeaponId=1730, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.10000000149012, animationGraphIndex=41, animationGraphNode=39, animationSequence2=62, animationSequence=63, animationSpeed2=1, animationSpeed=1, animationStart2=2524.6943359375, animationStart=2524.9484863281, armor=90, baseYaw=5.6189613342285, blockPersonalResources=false, bodyYaw=0, bodyYawRun=0, cameraDistance=0, canUseTunnel=true, catpackboost=false, clientIndex=4, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredSprinting=false, enableTunnelEntranceCheck=false, equipmentId=3429, flashlightLastFrame=false, flashlightOn=false, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=2527.5549316406, hasFuelUpgrade=false, health=100, healthIgnored=false, hotGroupNumber=0, inCombat=false, interruptAim=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jetpackFuelOnChange=0.44497707486153, jetpackLoopId=1255, jetpackMode=1, jetpacking=false, jumpHandled=false, jumping=false, lastOrderType=11, lastSpitDirection=cdata, lastTakenDamageAmount=75, lastTakenDamageOrigin=cdata, lastTakenDamageTime=2496.78125, lastTargetId=-1, layer1AnimationBlend=0, layer1AnimationGraphNode=162, layer1AnimationSequence2=66, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=2505.6188964844, layer1AnimationStart=2508.1960449219, locationId=5, maxArmor=90, maxHealth=100, mode=1, modeTime=-1, modelIndex=53, moveButtonPressed=true, moveTransition=false, nanoShielded=false, onGround=false, onLadder=false, parasited=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, poisoned=false, primaryAttackLastFrame=false, processMove=true, pushImpul... } owner = JetpackMarine-2858 {activeWeaponId=1730, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.10000000149012, animationGraphIndex=41, animationGraphNode=39, animationSequence2=62, animationSequence=63, animationSpeed2=1, animationSpeed=1, animationStart2=2524.6943359375, animationStart=2524.9484863281, armor=90, baseYaw=5.6189613342285, blockPersonalResources=false, bodyYaw=0, bodyYawRun=0, cameraDistance=0, canUseTunnel=true, catpackboost=false, clientIndex=4, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredSprinting=false, enableTunnelEntranceCheck=false, equipmentId=3429, flashlightLastFrame=false, flashlightOn=false, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=2527.5549316406, hasFuelUpgrade=false, health=100, healthIgnored=false, hotGroupNumber=0, inCombat=false, interruptAim=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jetpackFuelOnChange=0.44497707486153, jetpackLoopId=1255, jetpackMode=1, jetpacking=false, jumpHandled=false, jumping=false, lastOrderType=11, lastSpitDirection=cdata, lastTakenDamageAmount=75, lastTakenDamageOrigin=cdata, lastTakenDamageTime=2496.78125, lastTargetId=-1, layer1AnimationBlend=0, layer1AnimationGraphNode=162, layer1AnimationSequence2=66, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=2505.6188964844, layer1AnimationStart=2508.1960449219, locationId=5, maxArmor=90, maxHealth=100, mode=1, modeTime=-1, modelIndex=53, moveButtonPressed=true, moveTransition=false, nanoShielded=false, onGround=false, onLadder=false, parasited=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, poisoned=false, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=3, requireNewSprintPress=false, resetMouse=2, resources=5.8001575469971, runningBodyYaw=1.6263319253922, ruptured=false, secondaryAttackLastFrame=false, selectionMask=0, sighted=false, slowAmount=0.48325046896935, sprintButtonDownTime=2238.9577636719, sprintButtonUpTime=2239.439453125, sprintDownLastFrame=false, sprintMode=false, sprintTimeOnChange=11.35498046875, sprinting=false, sprintingScalar=0, standingBodyYaw=1.6263319253922, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, startedFromGround=false, stepAmount=0.0028104782104492, stepStartTime=2524.66015625, stunTime=0, syncHealth=false, teamNumber=1, teamResources=200, techId=51, timeGroundAllowed=0, timeGroundTouched=2525.3237304688, timeJetpackingChanged=2527.6069335938, timeLastHealed=2516.6982421875, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=2247.0085449219, timeOfLastDrop=2067.4111328125, timeOfLastJump=2021.4627685547, timeOfLastOrderComplete=2497.3137207031, timeOfLastPhase=2179.7661132813, timeOfLastPickUpWeapon=2065.6716308594, timeOfLastUse=2418.0717773438, timeOfLastWeaponSwitch=2486.5444335938, timeSprintChange=2239.439453125, timeUntilResourceBlock=0, transitionDuration=0, transitionStart=0, tunnelNearby=false, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=cdata, velocityLength=3.6473782062531, velocityPitch=-0.58850646018982, velocityYaw=0.056159369647503, viewModelId=1077, viewPitch=0.069126069545746, viewRoll=0, viewYaw=7.909517288208, visibleClient=false, vortexed=false, weaponUpgradeLevel=3, weaponsWeight=0.20299999415874, webbed=false } surface = "thin_metal" params = {classname="Grenade", effecthostcoords=cdata, isalien=false, ismarine=true, surface="thin_metal" }
Server is running on a Windows x64 PC.
Installed Mods: NS2Stats, PlayerBadges
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