I Know It's The Holiday Season,

MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
<div class="IPBDescription">But....</div> The Commander is not Santa Claus. He is not here to hand out gifts, or follow your orders. He is the Commander. He tells You what to do. He decides who gets an HMG. The commander is the boss, and if you can't get used to that idea, don't play marines. I enjoy playing marines but I rarely do because it only takes 1 or 2 idiots to totally ruin a marine team. For example, me and 2 other marines are enroute to siege a hive. Along the way we come accross a lone res chamber. These to Rocket Surgeons whip out their knives and begin to go to work on the res chamber. I say over chat "The commander wants us to go set up a phase gate and siege outside the hive and you guys are just telling every alien we are here". Their response? "slice slice slice slice". OK now the res chamber goes down and these idiots finally catch up to me building the phase gate. Seconds after that, every skulk in the joint is on top of us. The idiots response? "Comm we need HMG's!!!11" Scenerio 2: Once again I find myself enroute to siege a hive with 2 Rhodes Scholars, we get to the entrance of one of the hives and it's blocked by a wall of lame. I start to build the TF the com placed. What do our pulitzer prize winners do? Why empty their lmgs into 3 OC's guarded by 5 DC's and spam for ammo. The idiots response? "Comm you suck we need ammo." Totally pointless. Sooner than you can say "Don't do that, they will know we are here" every skulk on the map is eating my liver."

Listen to the comm, stay in a group, don't pester the comm with your wish list and if you lose it's no ones fault but the comm's.

Comments

  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Added word of wisdom to budding 'teamsters'

    DON'T. EVER. Shoot an aliens structure unless you know you are ALL ready.

    The number of times I've seen Rambo Newb™ spam his LMG into the first Rez tower he sees, bringing hordes of Skulks & Fades down upon a whole kill team because he r teh mast0r... pfft.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    I would even go as far as to say don't Ever waste ammo on buildings with DC support. Let the siege do it's job and let the Marines kill the aliens going after the siege.
  • BytorBytor Join Date: 2002-11-19 Member: 9323Members
    I dunno if I'd go that far ... a team of 3 marines or so can take down a wall of lame pretty quickly, especially if they concentrate on the DCs first. And that's a hell of a lot cheaper and easier than an upgraded TF and a siege cannon.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    Only if they have an HMG or GL, even then, they will be lucky to get the wall and survive the skulk attack as well. If LMG marines focus fire on the DC's and manage to take down the wall, they won't have much ammo to do anything else.
  • DeathToll_DavidDeathToll_David Join Date: 2002-11-09 Member: 7902Members
    Bind "z" "say_team CHECK THE RESOURCE POINTS BEFORE YOU ASK FOR ANYTHING"

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    The point is that as a marine you should not be telling the comm what to give, weather you have the res or not. It's the commanders decision when and to whom he gives what.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    <!--QuoteBegin--DeathToll_David+Jan 4 2003, 07:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DeathToll_David @ Jan 4 2003, 07:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Bind "z" "say_team CHECK THE RESOURCE POINTS BEFORE YOU ASK FOR ANYTHING"

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    bind "x" "say_team SHUT THE @#$@ UP."
    bind "c" "say_team DONT SHOOT ANY BUILDINGS MORON!"
  • AnimosityAnimosity Join Date: 2003-01-03 Member: 11768Members
    soon people will realise what to do with alien structures, i've found that one of the best tactics so far to counter an alien attack on an occupied hive is:

    1) IF avialable, get the comm to give you a jetpack, if its not possible you're gonna have to run fast
    2) Stock up on some ammo (you're gonna need it)
    3) Head towards their current hive (or one of the two that they have)
    4) Jetpack past or hurdle any defenses they have (try to keep as much health as pos, if you are running low, request a medpack)
    5) Get into view of their hive
    6) Shoot the hive once with your pistol, here comes the "Our hive is under attack"
    7) Just wait for most of the alien team to head back to their hive and annihlate you, shoot skulks
    8) repeat step 6 until you die

    during this, your commander will be able to control a lot of the map because the aliens will be fixated on you, because as far as they know, you will be unloading your LMG into their hive (whereas you are only firing 1 pistol bullet every 30 secs into it, making it flash read with warnings)

    just a tip for any marine who can aim and wants to stop an alien attack.

    Anim.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    edited January 2003
    <!--QuoteBegin--Animosity+Jan 4 2003, 04:40 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Animosity @ Jan 4 2003, 04:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->soon people will realise what to do with alien structures, i've found that one of the best tactics so far to counter an alien attack on an occupied hive is:

    1) IF avialable, get the comm to give you a jetpack, if its not possible you're gonna have to run fast
    2) Stock up on some ammo (you're gonna need it)
    3) Head towards their current hive (or one of the two that they have)
    4) Jetpack past or hurdle any defenses they have (try to keep as much health as pos, if you are running low, request a medpack)
    5) Get into view of their hive
    6) Shoot the hive once with your pistol, here comes the "Our hive is under attack"
    7) Just wait for most of the alien team to head back to their hive and annihlate you, shoot skulks
    8) repeat step 6 until you die

    during this, your commander will be able to control a lot of the map because the aliens will be fixated on you, because as far as they know, you will be unloading your LMG into their hive (whereas you are only firing 1 pistol bullet every 30 secs into it, making it flash read with warnings)

    just a tip for any marine who can aim and wants to stop an alien attack.

    Anim.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The whole point of this thread is that the Commander is in charge. It is counter productive for marines to make demands of the comm at all. One can suggest a possible course of action to the comm and if the comm likes the idea then great. To "get the comm to give you...." is the wrong attitude. It's so funny to be standing around marine start and watch as no one takes the comm; but once someone does, watch the orders start flying in. Comm we need jet packs, welders HMG's, a Big Mac, Large Fries, Super Size Coke...
  • SaintPeterSaintPeter Join Date: 2002-12-24 Member: 11515Members, Constellation
    While I agree that the commander is "In Charge", I have come to rely on the good players on my team to give me messages and info. IE: Res open at Location X, Drop Phase at Hive Y, etc.

    Moreover, Marines can spot trouble collectivly better than a commander. I will often ask for a welder, so I can fix a phase or something. I usually give an explanation to the commander, but sometimes I don't. If they know I am trustworthy, they will generally give it to me.

    So, yes, the commander is in charge, but he can't be everywhere at once. Sometimes you just have to trust that your marines know what they are doing.
  • AnimosityAnimosity Join Date: 2003-01-03 Member: 11768Members
    the whole point is <b>IF</b> available ... if the comm says "no sorry" its fine, like i said you just have to run fast. it would be nice for people to read posts properly before trying to doubt valid tactics
  • GreyPawsGreyPaws Join Date: 2002-11-15 Member: 8659Members
    <!--QuoteBegin--Animosity+Jan 8 2003, 03:23 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Animosity @ Jan 8 2003, 03:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->the whole point is <b>IF</b> available ... if the comm says "no sorry" its fine, like i said you just have to run fast. it would be nice for people to read posts properly before trying to doubt valid tactics<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Unless you keep shooting a hive it will stop flashing, and all this achives is grouping up aliens at their own hive for healing and a coordianted assault.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    <!--QuoteBegin--MMZ>Torak+Jan 3 2003, 08:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MMZ>Torak @ Jan 3 2003, 08:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->These to Rocket Surgeons whip out their knives and begin to go to work on the res chamber.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    What's a rocket surgeon? <img src='http://www.unknownworlds.com/forums/style_images/1/icon9.gif' border='0' alt='user posted image'>
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    edited January 2003
    Just because you see that the team has sufficient Res to give you all the toys you want, and the appropriate buildings are there, does not mean you are entitled to it. Perhaps the com is saving for a hive assualt, while most of the team is moving toward a hive. The lone marine sitting in Main laying out a christmas list is nothing but a distraction, no matter how valid your request maybe. If you have all these killer strats, take the chair and equip the marines as you see fit. He's the Commander, not the head of purchasing.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->What's a rocket surgeon?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    This was something I made up as a sarcastic joining of the two terms "Rocket scientist" and "Brain Surgeon" that are used to describe the exceptionally dense.
  • GreyPawsGreyPaws Join Date: 2002-11-15 Member: 8659Members
    edited January 2003
    <!--QuoteBegin--MMZ>Torak+Jan 8 2003, 03:43 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MMZ>Torak @ Jan 8 2003, 03:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Just because you see that the team has sufficient Res to give you all the toys you want, and the appropriate buildings are there, does not mean you are entitled to it.  Perhaps the com is saving for a hive assualt, while most of the team is moving toward a hive.  The lone marine sitting in Main laying out a christmas list is nothing but a distraction, no matter how valid your request maybe.  If you have all these killer strats, take the chair and equip the marines as you see fit.  He's the Commander, not the head of purchasing.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The sad thing is I've been ejected more than once for having more than 100 res. The marines start whining "OMG look at all those RES the comm is a noob, eject him" Never mind the fact that you need 300 res to equip a team of marines with HA HMG and Welder. Also alot of marines dont realize that having 2 HA HMG is worthless unless they are very good at the game and understand the "weld each other" concept. They usually go in opposite directions and completley ignore their WP. A lone HA/HMG can be killed by 3 skulks. Once his armor is at 0 hes just a slow bag of meat. People dont want to listen to the COMM cause most of them think they know better.

    PS and wouldnt a rocket surgeon be really smart? I mean its a rocket sientist and a brain surgeon in one?
  • MoroseMorose Join Date: 2002-11-03 Member: 5961Members
    Rocket Surgeon is supposed to be ultra-sarcastic. Just like you'd refer to someone who did something stupid like, "Way to go Mr. Rocket Scientist" or "Gee, attacking that resource tower when we're sneaking toward the hive was pure genius. Are you a Brain Surgeon?". Combine them both into one insulting term and you get Rocket Surgeon. It's been around for a while. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    By the way, most comms appreciate recieving INFO... not DEMANDS. Decent comms can make their own decisions as long as the marines can communicate intelligently and aren't drowned out by whining.
  • BytorBytor Join Date: 2002-11-19 Member: 9323Members
    This is why I just about always play Aliens. In my opinion, the Marine side is much more dependent on good teamwork than the Alien side. Yes, the Aliens need teamwork to win also, unless the Marines completely suck, but because of the commander role, the marines need good teamwork even against a mediocre Alien team.

    Unfortunately, good teamwork is scarce, at least in the pubs where I play. Someday I need to get into more competitive clan games where this won't be as much of a factor.

    I suppose I should say something on-topic .... I agree that people shouldn't demand stuff from the commander. The commander is the *only* marine with anything resembling the "big picture" of the game, so he knows best. Obviously, there are exceptions, like if the commander is a rank amateur and just doesn't know what he's doing, in which case helpful suggestions and information from his team are what's needed. It annoys the heck out of me to hear people demanding stuff from the comm. Not only is it counter-productive, it's just downright rude and presumptious. Another reason why I tend to jump through the alien door in the ready room.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    edited January 2003
    I have often given advice to Commanders, but only if they ask. Commanding can be very stressful without the added demands of the ProStars (gimme a JP and a weilder and I will pwn!). Let him do his job and if you lose, its no one fault but his.

    oh and btw,

    This is how I see the two teams matching up: Marines need teamwork to win, Aliens only need teamwork to beat a well coordinated Marine team. This is the reason for the disbalance noticed in many games. It a fault with the players not the mod.
  • AnimosityAnimosity Join Date: 2003-01-03 Member: 11768Members
    greypaws, i think you'll find that the hive still flashes for another10-15 seconds after it has been attacked. Then a pause in the middle of that for 5 seconds, people wont notice it. The whole point of the tactic is that it is a distraction. you dont NEED anything special from the comm, you only need some common sense to see how this affects the overall views of the alien screen. Think about it, if youre an alien and you're all attacking a new marine outpost thats being built when suddenly your hive is under attack. you're not all going to keep attacking the outpost and risk your hive being lost. You'll take another 30 secs or so to go back to the hive and find out whats wrong. then another 30 secs back, thats a minute for marines to make a better established base somewhere on the map.
    Its fairly simple and its very effective, just think about it maybe ?? who knows you might find a use for it in a game one day.
  • GreyPawsGreyPaws Join Date: 2002-11-15 Member: 8659Members
    <!--QuoteBegin--MMZ>Torak+Jan 8 2003, 05:03 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MMZ>Torak @ Jan 8 2003, 05:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I have often given advice to Commanders, but only if they ask. Commanding can be very stressful without the added demands of the ProStars (gimme a JP and a weilder and I will pwn!). Let him do his job and if you lose, its no one fault but his.

    oh and btw,

    This is how I see the two teams matching up: Marines need teamwork to win, Aliens only need teamwork to beat a well coordinated Marine team. This is the reason for the disbalance noticed in many games. It a fault with the players not the mod.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Dont automatically blame the COMM for the loss. I've COMMed plenty of times where 1 skulks eats 3 marines trying to secure messhall or some other wide open space. In fact Ive had games where the marines AIm was so bad I had to get out and do things myself. Its pathetic when the COMM is the only one who scores a kill in the first 5 minutes of the game...
Sign In or Register to comment.