That me folks

kk20kk20 Join Date: 2012-10-30 Member: 164592Members
Gonna take a long break from NS2 now. The frustration finally got to me which caused me to look at all those unplayed steam games I have been accumulating all this time. I think what killed it for me is needing to relearn from 249->250. I'm not that good a player (my 42 year old reactions are fairly poor after years of abusive lifestyle) so relearning pee'd me off quite frankly. Breaking pretty much all the mods left vanilla only games consisting of asinine low player servers or rampant madness of high population servers. In short it stopped being fun, pretty rapidly (even though i'm not too bad an alien player)

NS1 was different and NS2 should not be NS1. However the mistakes of NS1 should not be in NS2. Beta was over a year ago folks. I'll still be hanging about the forums and checking the odd game out but as for nightly games of NS2, nah; other things to do now.
«1

Comments

  • KattcattisKattcattis Join Date: 2013-01-31 Member: 182683Members, Reinforced - Shadow
    You are soon to be crushed.
    I have played just as much as before 250 and trying to learn the new movement. Me also not the best gamer out there, but a try hard at least! Finally starting to get skulk down at the moment and shall better up my lerk. Pretty much only playing around as gorge. Fade I don't even have the brains for anymore, and onos... well he have always been my last choice hehe.
    Nothing agains 250, but the relearning is always annoying :)
  • current1ycurrent1y Join Date: 2003-12-08 Member: 24150Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow, Subnautica Playtester
    edited July 2013
    Kattcattis wrote: »
    You are soon to be crushed.
    I have played just as much as before 250 and trying to learn the new movement. Me also not the best gamer out there, but a try hard at least! Finally starting to get skulk down at the moment and shall better up my lerk. Pretty much only playing around as gorge. Fade I don't even have the brains for anymore, and onos... well he have always been my last choice hehe.
    Nothing agains 250, but the relearning is always annoying :)

    I would suggest giving fade another shot if your fps can take it. Assuming you know the basic movement mechanics for travel try going in on small groups of marines 1-3 max no shotguns and going in for 1 swipe and leaving. Use regeneration to regen any damage you took and go in again. Practice this a bit and when you feel up to it start to use cover in the room to stay longer to go for a second or 3rd hit. Fade is actually quite simple now. People get scared because it has low hp. Tick is to not stay still to soak up them bullets :D

    - this is actually a very good video on the fade. http://forums.unknownworlds.com/discussion/131030/how-not-to-die-as-fade-tutorial-b250/p1

    And bye bye op.
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    IronHorse wrote: »
    No offense meant, but i just never really understand the point of threads like these?..
    What are you trying to achieve with it?
    :-\

    They never end up going well, either.

    Good luck to ya anyways.
    Hope when you get the time you can "re learn" the changes.

    Isn't most of human communication based around the principle of 'I want to be acknowledged!'. I think that is what a psychologist or comedian said.

    I think that people buy into the community around here, as much as the game. I know I do, and you have experienced the love round here Ironhorse.

    He obviously values the community, but feels there are other games he could be playing that he prefers. People only have so many hours in the day, and obviously this means spending more time in other communities.

    Basically he is heart broken. It isn't working out, but it was so good whilst it lasted.

    :P
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    Fair points @runteh

    In light of belonging to a community , would you like some in game training @kk20 ??
    I bet I, or anyone else willing, can bring you up to speed in less than 20 minutes of your time?
  • kk20kk20 Join Date: 2012-10-30 Member: 164592Members
    @ironhorse, no reason other than msg boards are simply that boards for messaging. I ran gtfogaming for 5 years and experienced many decent people who gave feedback both positive or negative. The WAAAH RAGE QUIT are pretty foolish posts but i always valued feedback. If it comes across as attention seeking then sry, it was just a displeasure/frustration post.

    As for relearning it is simply "i cannot be bothered to". Thats my choice, i could put the time in but cannot be bothered to now, thank you for the offer (not sure ive met you online, i only really play mavicks or gg servers ovwr the pond) . I have no doubt that the changes help some people but not everyone - it took me months to get fade shadow double leap sorted for instance ans to find myself back on the pile agaib is frustrating.

    Ill play again in a few months as deep down im an ns addict, always was (even to the point of running ns1 when there was only the french servers still populated)
  • kk20kk20 Join Date: 2012-10-30 Member: 164592Members
    Sry about the spelling, i always use my mobile (and cant easily click the edit cog!)
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    You could always just play on 249 servers ;)
  • TheriusTherius Join Date: 2009-03-06 Member: 66642Members, Reinforced - Shadow, WC 2013 - Supporter
    edited July 2013
    *snip *

    If you don't have anything nice to say to others... - Ironhorse
  • amoralamoral Join Date: 2013-01-03 Member: 177250Members
    IronHorse wrote: »
    No offense meant, but i just never really understand the point of threads like these?..
    What are you trying to achieve with it?
    :-\

    They never end up going well, either.

    Good luck to ya anyways.
    Hope when you get the time you can "re learn" the changes.
    you can't have your cake and eat it too. you can't say 250 is a rampant success while simultaneously saying threads criticizing it are pointless. this is community feedback at it's most basic, he doesn't like the changes, and he feels they've forced him out of the game he likes.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    edited July 2013
    @amoral
    That's not true.

    A) link me to where I said "250 is a rampant success"? Or any quote remotely like that?
    B) I don't see feedback of any kind? Just that he can't be asked to learn anything new? It's re learning and the time it takes him that he dislikes.

    No feedback was given on 250 in his post .. So how would a developer improve upon the game given the OP's post... No more patches, ever? :-?

    This is why I asked what the point was.. He wasn't giving any feedback, just saying goodbye, and i didn't get why. This doesn't remotely mean I am saying critique or feedback of 250 in a non positive light is pointless??
    Don't know how you made that jump.
  • NeokenNeoken Bruges, Belgium Join Date: 2004-03-20 Member: 27447Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester
    edited July 2013
    amoral wrote: »
    IronHorse wrote: »
    No offense meant, but i just never really understand the point of threads like these?..
    What are you trying to achieve with it?
    :-\

    They never end up going well, either.

    Good luck to ya anyways.
    Hope when you get the time you can "re learn" the changes.
    you can't have your cake and eat it too. you can't say 250 is a rampant success while simultaneously saying threads criticizing it are pointless. this is community feedback at it's most basic, he doesn't like the changes, and he feels they've forced him out of the game he likes.

    Really? And what can we learn from this thread then? Where is the actual feedback?

    Saying you don't like the changes, can't be bothered to learn some very basic movement techniques, and then ending off with a heartbreaking farewell isn't exactly useful in any way. That's why threads like these are pointless.

  • ezekelezekel Join Date: 2012-11-29 Member: 173589Members, NS2 Map Tester
    edited July 2013
    New fade doesn't even require 20 minutes, it requires about 15 seconds to learn how to gain speed

    Heck I'll type it up for you now with step by step instructions

    Step 1) Jump
    2) Tap blink, also known as right mouse button on default binding
    3) Press jump again
    4) Repeat steps 1-3

    Everything in one step

    Spacebar > Right mouse button > Wait 0.3 seconds > Spacebar > Right mouse button > Wait 0.3 seconds > Repeat

    Congratulations, you now know how to accelerate and maintain speed as a fade, next you move your mouse left and right while using the appropiate left movement key and right movement key towards the direction you're going in all while repeating steps 1-3

    You now know how to move as a fade! celebrate :bz <-- That Bee is patented, and mine, you cannot have it! -Ironhorse <:-P
  • amoralamoral Join Date: 2013-01-03 Member: 177250Members
    IronHorse wrote: »
    @amoral
    That's not true.

    A) link me to where I said "250 is a rampant success"? Or any quote remotely like that?
    B) I don't see feedback of any kind? Just that he can't be asked to learn anything new? It's re learning and the time it takes him that he dislikes.

    No feedback was given on 250 in his post .. So how would a developer improve upon the game given the OP's post... No more patches, ever? :-?

    This is why I asked what the point was.. He wasn't giving any feedback, just saying goodbye, and i didn't get why. This doesn't remotely mean I am saying critique or feedback of 250 in a non positive light is pointless??
    Don't know how you made that jump.

    I was using the royal you, if you will. I don't think you have called 250 a rampant success, and that was hyperbole by the way, but it sometimes feels like people take lack of significant criticism and equate it to success, when it just boils down to nothing more than lack of a glaring thing to hate.

    again, no longer enjoying a game and no longer wanting to play a game is feedback in it's own right. it might not be very helpful feedback, but it does tell you that there is a problem somewhere. he's not saying he got bored, he's saying that the changes to the game have made the experience unfun for him. I guarantee there's a subset of gamers for who this feeling holds true and won't be bothered to find this forum, those are the people we'll lose without ever knowing why we lost them...

    it might be as simple as, "people don't really like drastic changes to the underlying game all at once." and it might not be soluble. but if you question every thread started by someone who just isn't having fun anymore, and can't put their feeling into words, you risk biasing yourself to valid if ineloquent complaint.
  • amoralamoral Join Date: 2013-01-03 Member: 177250Members
    Neoken wrote: »
    amoral wrote: »
    IronHorse wrote: »
    No offense meant, but i just never really understand the point of threads like these?..
    What are you trying to achieve with it?
    :-\

    They never end up going well, either.

    Good luck to ya anyways.
    Hope when you get the time you can "re learn" the changes.
    you can't have your cake and eat it too. you can't say 250 is a rampant success while simultaneously saying threads criticizing it are pointless. this is community feedback at it's most basic, he doesn't like the changes, and he feels they've forced him out of the game he likes.

    Really? And what can we learn from this thread then? Where is the actual feedback?

    Saying you don't like the changes, can't be bothered to learn some very basic movement techniques, and then ending off with a heartbreaking farewell isn't exactly useful in any way. That's why threads like these are pointless.

    we learn that 250 made the game unfun enough for him that he was no longer willing to invest the time to learn it that he invested to learn the past iterations. orthat, in conjunction with him getting bored with the overall game.
    we learned that he is the kind of gamer that loved the franchise enough to post a farewell thread upon having to leave.
    we learned that even someone with experience with the game had enough difficulty finding the nuances of this iteration that it caused him enough frustration to say so.

    dismiss these threads if you want, but feedback doesn't need to be extremely detailed to be informativ.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    amoral wrote: »
    but if you question every thread started by someone who just isn't having fun anymore, and can't put their feeling into words, you risk biasing yourself to valid if ineloquent complaint.
    Believe me, i don't think there's any blinders on to the reaction of 250.. especially on these forums. But just a reaction is not enough, it just isn't.
    This thread alone expresses that reaction, what you reffered to as ineloquent feedback: the user just doesn't have the time to put in hours learning the game again.

    He didn't say "changes to the game have made the experience un fun" anywhere in that post. In fact he may LOVE 250 but is just unwilling or unable to spend time learning it.. we dont know because there was no critique whatsoever about it?

    See how there isn't really any feedback, beyond "dont make changes" ?
    There's no way to remedy the game at this point for people who fall under that category. It does serve as a good reminder of how to handle changes in the future though.

    Lastly, just to clear it up, my post that you quoted really wasn't questioning why he wasn't having fun anymore - i wasn't even doing what i normally do on these forums: trying to coax detailed, useful feedback out of people! lol.. i was just honestly curious why someone would post a goodbye thread. Runteh answered it for me though with a great point of view.
  • Metal ManMetal Man Join Date: 2011-11-13 Member: 132717Members
    edited July 2013
    Honestly nobody played the game because it was sluggish, especially on the alien side. Playing skulk felt agonizing. Considering everyone starts off as a skulk, the game got stale quick. And the community is dwindling away.

    And, I can't say this enough, who invests time in a PC multiplayer FPS/RTS Hybrid and expects things to be easy.... I mean that bleeds competition, technique, and strong learning curves. It's all you casual gamers that need to appreciate what kind of game this is and should be. UWE shouldn't have spent an ounce of effort catering to your needs in the first place.

    I think we can lose the players like you and gain back twenty times the amount if they keep going in this direction.
  • NeokenNeoken Bruges, Belgium Join Date: 2004-03-20 Member: 27447Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester
    amoral wrote: »
    Neoken wrote: »
    amoral wrote: »
    IronHorse wrote: »
    No offense meant, but i just never really understand the point of threads like these?..
    What are you trying to achieve with it?
    :-\

    They never end up going well, either.

    Good luck to ya anyways.
    Hope when you get the time you can "re learn" the changes.
    you can't have your cake and eat it too. you can't say 250 is a rampant success while simultaneously saying threads criticizing it are pointless. this is community feedback at it's most basic, he doesn't like the changes, and he feels they've forced him out of the game he likes.

    Really? And what can we learn from this thread then? Where is the actual feedback?

    Saying you don't like the changes, can't be bothered to learn some very basic movement techniques, and then ending off with a heartbreaking farewell isn't exactly useful in any way. That's why threads like these are pointless.

    we learn that 250 made the game unfun enough for him that he was no longer willing to invest the time to learn it that he invested to learn the past iterations. orthat, in conjunction with him getting bored with the overall game.
    we learned that he is the kind of gamer that loved the franchise enough to post a farewell thread upon having to leave.
    we learned that even someone with experience with the game had enough difficulty finding the nuances of this iteration that it caused him enough frustration to say so.

    dismiss these threads if you want, but feedback doesn't need to be extremely detailed to be informativ.

    Yes, we also learn that people easily feel wronged, and rather sulk and moan than just practice something new for 5 minutes. That information is of no use. Feedback has to be detailed if you want it to be useful. One can't make up a list of things to fix, features to consider, tweaks to be made, based on this sort of feedback.



  • ScatterScatter Join Date: 2012-09-02 Member: 157341Members, Squad Five Blue
    Life is unintuitive, must be hard.
  • KattcattisKattcattis Join Date: 2013-01-31 Member: 182683Members, Reinforced - Shadow
    @current1y thanks for the tips and time :) I shall probably try get into the fade in time, never been a big fade player. I think it's better if I get a bit more skilled with the basic skulk, starting to feel quite confident there and traveling movement I understand and just trying to perfect. Lerk have usually been my forte, so gonna make more time for that one the fade :3 but haven't given up on you, darn fadie! xD
  • BestProfileNameBestProfileName Join Date: 2013-01-03 Member: 177320Members
    I don't understand why there is an efflux of players. 250 is so much more fun and you have to relearn very little. Skulk movement is really easy to pick up, the lerk is just a bit easier to hit but you now have regen more often and the Fade is super easy to get used to; took me around 2 or 3 minutes. The Onos, however, should scale better at the end (but this doesn't have too much to do with re-learning - just be a bit more defensive).
  • amoralamoral Join Date: 2013-01-03 Member: 177250Members
    IronHorse wrote: »
    amoral wrote: »
    but if you question every thread started by someone who just isn't having fun anymore, and can't put their feeling into words, you risk biasing yourself to valid if ineloquent complaint.
    Believe me, i don't think there's any blinders on to the reaction of 250.. especially on these forums. But just a reaction is not enough, it just isn't.
    This thread alone expresses that reaction, what you reffered to as ineloquent feedback: the user just doesn't have the time to put in hours learning the game again.

    He didn't say "changes to the game have made the experience un fun" anywhere in that post. In fact he may LOVE 250 but is just unwilling or unable to spend time learning it.. we dont know because there was no critique whatsoever about it?

    See how there isn't really any feedback, beyond "dont make changes" ?
    There's no way to remedy the game at this point for people who fall under that category. It does serve as a good reminder of how to handle changes in the future though.

    Lastly, just to clear it up, my post that you quoted really wasn't questioning why he wasn't having fun anymore - i wasn't even doing what i normally do on these forums: trying to coax detailed, useful feedback out of people! lol.. i was just honestly curious why someone would post a goodbye thread. Runteh answered it for me though with a great point of view.

    he actually says it stopped being fun pretty rapidly. and he cited different issues with low and high player count servers. I was inferring based on timing that the changes recently have contributed to his dissatisfaction with the game, but I will concede that it might simply be coincidence.
  • amoralamoral Join Date: 2013-01-03 Member: 177250Members
    Metal Man wrote: »
    Honestly nobody played the game because it was sluggish, especially on the alien side. Playing skulk felt agonizing. Considering everyone starts off as a skulk, the game got stale quick. And the community is dwindling away.

    And, I can't say this enough, who invests time in a PC multiplayer FPS/RTS Hybrid and expects things to be easy.... I mean that bleeds competition, technique, and strong learning curves. It's all you casual gamers that need to appreciate what kind of game this is and should be. UWE shouldn't have spent an ounce of effort catering to your needs in the first place.

    I think we can lose the players like you and gain back twenty times the amount if they keep going in this direction.

    while true that nobody should expect it to be easy, I think people expect it to be fun regardless of the amount of skill they've accrued. I guarantee that you will not have a thriving community unless you have a base of casuals that can transition into hardcore. you really can't run before you can walk.
  • Metal ManMetal Man Join Date: 2011-11-13 Member: 132717Members
    edited July 2013
    DOTA. STARCRAFT. WARCRAFT. ANY RTS. MOST PC SHOOTERS. DONE. CASUALS NOT WELCOME.
  • amoralamoral Join Date: 2013-01-03 Member: 177250Members
    Metal Man wrote: »
    DOTA. STARCRAFT. WARCRAFT. ANY RTS. MOST PC SHOOTERS. DONE. CASUALS NOT WELCOME.
    league play, player vs ai games, matchmaking, support classes, ctf, noob tubes. I don't play dota, but im under the impression that there were both matchmaking of sorts, and probably noob friendlier characters. sc always had player vs computer of sorts. for people to learn the ropes in coop. tf2 had the engineer classes plus noob friendly modes like ctf. and many other fps had nonoptimal but noob friendly guns. wolf et had airstrikes, rocket launchers and a host of other support roles. popular games have either built in noob friendly options, or playerbases large enough to ameliorate skill gaps.

    your attitude is pretty intolerant.
  • lawrielawrie Join Date: 2013-07-14 Member: 186094Members
    For everyone baffled about what changed I'll quickly run through my reactions to booting up the game and not reading the 6 page patch notes (as in 6 vertical scrolls of my web browser, before you claim hyperbole) (because I wanted to play not read and watch youtube tutorials for a game I thought I knew).

    Biomass?!
    I can see three spurs on the ground?!
    I can see three spurs on my hud?!
    Aura?
    Why's my health 108 as a skulk?
    I have to pay for evolution traits?!
    I thought we killed all the exos, they only have one base where are they all coming from?
    These exo's have got pretty quick.
    Why does my onos have less health?
    Why doesn't this armoury give me any armour?
    Am I running slower on the floor than the ceiling?!
    Whoops, didn't realise they'd sealed off that exit.
    How did that marine see me when I sitting still invisible?
    My lerk can't glide upwards anymore (admittedly this makes sense).
    Is that crag walking?
    What?! Why didn't that whip rebound the grenade?

    This is just a brief summary of the things I was presented with. Compared to previous patches like "arms lab gun upgrade cost increased 10 points". It's pretty large.

    Now this isn't to say I'm not prepared to relearn the game at all. Just this idea of "shut up, barely anything has changed" is crazy. This is the largest change the game received since it's been out and I only listed a fraction of it.
  • CrazyEddieCrazyEddie Join Date: 2013-01-08 Member: 178196Members
    My reaction to all of that, had I not known in advance that it was coming, would have been: "Cool! New stuff! Let's see if I can figure it all out."

    I know there are people who have the exact opposite reaction. And while I certainly can't deny the validity of their personal preferences, I will say that I am flat-out baffled by them.
  • IronsoulIronsoul Join Date: 2011-03-12 Member: 86048Members
    edited July 2013
    The reason for these threads is so the developers get useful feedback. Would you rather people just disappeared instead?

    Most games people do simply just stop playing and leave. But NS2 is special for some reason. People seem to care about it enough to actually bother to tell UWE when they're leaving, and why.
Sign In or Register to comment.