Marine gun bash improvements, balance idea

HardnailsHardnails Join Date: 2012-12-17 Member: 175355Members
edited July 2013 in Ideas and Suggestions
Hey, so I've seen alot of matches where one skulk can bounce around some marines and wipe most of them out.
while this is just down to the skulk player being able to rapidly move and bite and/or having alot of skill with the skulk.

Gun bash right now is almost completely pointless for marines to try use due to its lack of noticeable effect.

So my idea was to re-work the gun bash so the marine can swing his gun, then has a 5 seconds (for example) cool-down before he can bash again even if he misses. the gun bash vs skulk would stun and stumble the little skulk for a few moments, long enough for a decent marine player to heavily wound if not kill it, I thought of the cool-down for the sake of balance. if the marine misses that swing it gives the skulk two advantages, the marine stopped firing to swing, and gives the skulk a good window to eat up the marine.

since the marines are supposed to be fully grown adult humans, i think one of them clubbing a skulk with the gun and having this effect would be feasible.
of course the effect would extend to gorges but not anything larger. maybe just cause a vision blur on the fade and lurk but doesn't cause any kind of stunning or stumbling, and would have no effect on an Onos

I thought up this idea because of the high-rate of complaints i hear on servers regarding two or three marines nearly being entirely killed by just a lone skulk.

i feel this addition would perhaps address some of those concerns without having to Nerf the skulk.

What do you guys think? any additions or critiques to this idea are welcomed but please be constructive and explain your comments. Thanks.

Comments

  • RadmanRadman Join Date: 2013-04-05 Member: 184656Members
    If rifle bash gets buffed, you need to remove the sprint+jump thing most marines having going on when an alien tries to bit them.
  • HardnailsHardnails Join Date: 2012-12-17 Member: 175355Members
    Yes, naturally that would have to be addressed to make sure marines don't become OP vs skulks.
  • EmooEmoo Ibasa Join Date: 2002-12-20 Member: 11198Members
    Hardnails wrote: »
    So my idea was to re-work the gun bash so the marine can swing his gun, then has a 5 seconds (for example) cool-down before he can bash again even if he misses. the gun bash vs skulk would stun and stumble the little skulk for a few moments, long enough for a decent marine player to heavily wound if not kill it, I thought of the cool-down for the sake of balance. if the marine misses that swing it gives the skulk two advantages, the marine stopped firing to swing, and gives the skulk a good window to eat up the marine.

    Was tried in beta. Was both really annoying to the Skulk and pretty powerful, keep in mind it only takes like 9-11 bullets to kill a Skulk, a Skulk stopped at close range for just a second is enough to kill it.

  • HardnailsHardnails Join Date: 2012-12-17 Member: 175355Members
  • BensonBenson Join Date: 2012-03-07 Member: 148303Members, Reinforced - Shadow, WC 2013 - Shadow
    The beta shenanigans with rifle bash pushing back were good times :)

    I think that if the rifle but didn't stun or knock back, but instead made the skulk's view shift by 45 degrees might be good, or just enough to make them miss their next bite and have to re-aim. Of course a longer cool down on the bash would be required for this to not be OP.

    This way, the skulk isn't left vulnerable or moved, just "disoriented" for a sec.

    The only issue would be that the skulk would start to move in that direction...which should just be around the side of a marine, so it shouldn't interrupt their circling THAT much.
  • kalakujakalakuja Join Date: 2012-09-11 Member: 159045Members, NS2 Map Tester, Reinforced - Supporter
    rifle bash is one of those "hey this sounds like a kool idea" things that don't really suit or work ingame
  • 2cough2cough Rocky Mountain High Join Date: 2013-03-14 Member: 183952Members, Reinforced - Shadow, WC 2013 - Supporter
    Sounds like a fun idea, I agree, but also agree that it could prove to be a frustrating mechanic for the zooming skulks hitting brick marine rifle butt walls and for those marines who can't time it right and are subsequently inhaled by teeth while they smash the trigger or reload key waiting for the cool down animation to finish.

    Anyways, I would love to see a mele attack for the other marine weapons. Nothing crazy or powerful, but even just a punch like SMGs have in DoD ( reduced in power though). Don't know why a marine would use his/her rifle butt to smash, but not a shotty butt/pistol butt, or even a final, albeit usually futile last ditch fist of fury.
  • HardnailsHardnails Join Date: 2012-12-17 Member: 175355Members
    its a tough one, its just the amount of times i see people complaining about skulks just feels like something needs to be altered or something, i like the idea of like, shifting the skulks direction 45 degrees but not stopping it, that would probably be enough of a tweak to stop complaints.
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    How about allow a well timed rifle bash to block a part of the damage of an oncoming attack? It would be a purely defensive tactic, which allows the marine to survive longer, but still requires other marines to save him/her.
  • EmooEmoo Ibasa Join Date: 2002-12-20 Member: 11198Members
    Hardnails wrote: »
    its a tough one, its just the amount of times i see people complaining about skulks just feels like something needs to be altered or something, i like the idea of like, shifting the skulks direction 45 degrees but not stopping it, that would probably be enough of a tweak to stop complaints.

    If you playing with Skulks of roughly equal skill you'll find there not too bad, its about 50/50. Good skulks can run circles round you if you don't have good aim though.
    How about allow a well timed rifle bash to block a part of the damage of an oncoming attack? It would be a purely defensive tactic, which allows the marine to survive longer, but still requires other marines to save him/her.

    That's not a bad idea, would possibly want to take the 20 damage off the attack if it can block the Skulk though.
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