Publish to Friends Only work for anyone?
Balmark
Join Date: 2002-11-01 Member: 3476Members, Constellation, Reinforced - Silver, Reinforced - Shadow, WC 2013 - Shadow
in Mapping
I was messing about with a map and got it published privately on the workshop.. but I couldnt test it via the workshop, I kept getting 'File not found' errors
The only way to test was copying the map into ns2 maps folder (using the one click bat files + spark + overview)
so
I published my big rectangle map with a few walls to 'Friends Only' .. same, I couldn't start a server using the mod/map
I kept getting 'File not Found' .. so I published to public .. and it worked..
Does publishing private/friends only work for everyone else? Is it just me?
Thanks,
Bal
The only way to test was copying the map into ns2 maps folder (using the one click bat files + spark + overview)
so
I published my big rectangle map with a few walls to 'Friends Only' .. same, I couldn't start a server using the mod/map
I kept getting 'File not Found' .. so I published to public .. and it worked..
Does publishing private/friends only work for everyone else? Is it just me?
Thanks,
Bal
Comments
while I had a issue before the update where i had to initially publish as friends only then make it public through the workshop I haven't heard of the visibility of the mod causing issues with it running.
The file not found issue seems to be caused by issues on the publishers side of things.
when you create a listening server it seems to be good at finding the maps and files from obscure locations on your hard-drive. so running the map on the computer you published from isn't a way to test if you published correctly. Get a friend to check instead.
There's quite a few good guides on here you can search out but to cover a few obvious issues:
Manually move your maps and overviews files into your mod output directory (..../ns2_ballmark/output/maps/).
Use the same simple name for all files, folders and entries with no caps (ns2_ballmark or whatever for everything).
Run builder and click build once, then delete the game_setup.xml in both your source and output directory.
Make sure you've got a description.
Try publishing as public or private and change it through the workshop page.
Double check you've agreed to the steam workshop publishing legal-notice thing.
That's about all I can think of right now. Let us know how it goes.
Right now I manually zipped the relevant files of the map I'm working on and uploaded them for a couple of friends so they could give initial feedback. However as soon as I actually want to do some playtesting it seems I'm forced to publish it publically on workshop... and that really sucks.
(A friend suggested to just publish the WIP version under some fake name with a wrong description, but given how weird some people's tastes are, you can never be sure a dozen of players won't download it anyway )