Why are deaths shown on the scoreboard?
Ricez
Join Date: 2013-04-13 Member: 184784Members
It seems like a relic from HL1. It means almost nothing in NS2 and can only discourage people from making team oriented decisions because they would want to preserve their KDR.
It's still worth showing kills, but removing deaths seems like a good idea to me.
"not getting killed" is generally not the main goal, it just encourages people to play in a personal-focused style. Just because you died does not mean you had no effect on the team goal. It shouldn't matter that you died, it matters that you made a step towards the team goal.
It's still worth showing kills, but removing deaths seems like a good idea to me.
"not getting killed" is generally not the main goal, it just encourages people to play in a personal-focused style. Just because you died does not mean you had no effect on the team goal. It shouldn't matter that you died, it matters that you made a step towards the team goal.
Comments
Rush the gorge/hive, or sit back and let someone else rush and start shooting at their feet?
Go cover the RT at topo that is being hit, or follow everyone else through the PG and go get some easy kill elsewhere on the map. Much more likely to die going to cover the RT.
What's your point?
Dead players do not gain resources.
And therein lies the use of the k/d scores. You notice how insane you are screwing up compared to the rest on the server and thus kick yourself awake and try to adjust accordingly.
Some folk need a nudge now and then
Yes, lets all live in a magical land of pixies where being bad is ok and tolerated by everyone, this will surely result in a great experience by everyone.
If you play badly, you die more often than if you know what you're doing somewhat. I mean, while sacrificing yourself to secure an important objective is fine, and sometimes necessary (eg. finishing off an Onos or saving a Hive), it's generally a good idea not to be dying all the time.
There are plenty of downsides to getting killed: losing weapons and lifeforms, no res while dead, giving the other team map control... I mean, think about it. Which is the best team, the team that dies more, or the one that dies less?
Scoreboard is fine, imho.
How does knowing your death count have any bearing on these? If you are egglocked then comm can do something about it (Shift / IP) or advise all players to try and play more defensively for a while to try and stay alive. Personal death counts being visible doesn't affect this at all other than to give ammunition for scoreboard shamers.
If someone is running Rambo then the comm can advise them not to without seeing their deaths. Unless he only has a problem with Rambos when they fail and die more than the kill, in which case he should look into the future and find out if they should Rambo or not.
If someone loses their lifeform then they 100% know that they lost it. How is this related to everyone seeing your death count?
You only need to look at currently-dead players to know this, not deathcount. Khamm only needs to look at eggcount and currently-dead. Previous death count means almost nothing.
The only time deaths really count for marines is the initial wave, or if you're getting severely spawn blocked and you die unnecessarily, or if you rambo - and by that I mean you basically run around achieving nothing. It's possible to go solo and actually achieve something, as long as you can aim. As long as you are doing something that gets you closer to more RTs (or the enemy team to less), then it doesn't matter if you die.
There are many situations where following the team goal is detrimental to your personal score, and playing for a good KDR is detrimental to the team goal.
I do not want to live in a world where performing poorly is treated the same as performing well. That's an AWFUL idea and will lead to the collapse of society.
"not getting killed" is generally not the main goal, it just encourages people to play in a personal-focused style. Just because you died does not mean you had no effect on the team goal. It shouldn't matter that you died, it matters that you made a step towards the team goal.
If someone is dying more than they are killing, they will know. They don't need a scoreboard telling them.
Generally when I am close to death as a marine I usually like to run into areas with a group of marines to draw alien fire while the marines pick off the aliens safely from a distance.
lol at people arguing for deaths / kills to be removed.
Grow the fuck up, people will play the way they want regardless of digits in a scoreboard. If you think removing kd in the scoreboard is suddenly going to translate into better teamwork in pub fuck off. If you want teamwork, join a pug or a team and play some competitive games
And yes, KD does matter in a teamwork oriented game. It does not matter if you have the best teamwork in the world, if you are loosing every engagement and all your marines are 1-5 then you loose.
If the server you are playing on is full of people bitching and moaning about your deaths then change server. If it's one or two people being idiots then ignore them.
If you actually are worried about people seeing your KD ratio to this extent then you probably need to ask yourself why you are playing the game in the first place?
Your personal amount of deaths don't matter at all if you are helping the team out.
eg : being first skulk to engage, being aggressive on alien RT's, baiting skulks for allies.
Your KD shouldn't matter to you if you are trying to play as a team.
edit: removing deaths won't stop people from whining. It will just change it form "Lol Chris you have 20 deaths" to "Lol Chris you only got 3 kills all round!". If you work as a team none of that matters. The fact you are talking about padding KDR means you obviously value your own personal KD over the teams performance.
As others have said, the scoreboard incentivises people so why are we using it to deincentivse teamwork when deaths mean so little in NS2?
Teamwork isn't about running behind the 7 players that all went in one direction at the start of the game, it's about going the other way with the 2 players where you're more likely to die. That doesn't show up on the scoreboard, only as a higher chance of deaths.