Bring back HMG
NS-Soldier
Join Date: 2013-01-16 Member: 179856Members
Already possible
Major disappointment since i got NS2, due the fact exos are useless in advancing solo where as a jetpack with hmg can easily reach hive and also does damage to fades/onos. with hmg, it may have slow reloading time but it's power burst of bullets perpetrating lerks,fades,onos's fat asses within seconds. no more lame "i walk 5 miles per minute heavy exos with overheating dildos.
Major disappointment since i got NS2, due the fact exos are useless in advancing solo where as a jetpack with hmg can easily reach hive and also does damage to fades/onos. with hmg, it may have slow reloading time but it's power burst of bullets perpetrating lerks,fades,onos's fat asses within seconds. no more lame "i walk 5 miles per minute heavy exos with overheating dildos.
Comments
I was assuming it was a typo and he meant 5 miles per hour, which sounds about right to me as an estimate of the dualie's speed.
Exos are awesome and the new railgun is a lot of fun especially. It has more movement speed & jet fuel and longer range.
I don't think it would work again, tbh. It's VERY easy to counter, especially after you've seen it once or twice. Also, the only reason it worked at all is because we did a rush to get them up as fast as possible. I think the tech was finished in ~5 minutes or something xD
Can we stop with this solo mindset in a teamwork based game? There is only one John Rambo and Ellen Ripley and you are neither.
HMG would throw the balance of the game too much, it would be easier to use static exos like in last stand. 1 exo per base that can be bought alongside regular exos, but players can jump in and out. Would probably need to give it a few seconds warm-up time once a player jumps in so people don't just use it to kill the odd skulk.
I would love to see HMG - I'm not sure what you would balance it with though, focus?
EDIT: So this doesn't get deleted with "This is not an image board -GISP" I'll add some content.
The HMG probably doesn't have a place in NS2 without modifying other values such as fade health as it would destroy, EVERYTHING.
LOLz 5 miles per minute, that be 300 miles per hour, must be a speed hax0r!!1!!1
Seriously though, I dont see use for a HMG in this game as it stands. The marines have a counter for everything and the game is pretty balanced as it is. To bring the HMG in whould require a whole lot of time for testing and changing so much (i.e. Other wepons damage, Aliens HP/armour, structure hp/armour etc.) to make sure the game is still balanced and still fun to play without breaking it. Quite frankly, the HMG is there for a niche that has already been filled. So no, please don't bring it back.
Pretty much. When it comes down to it shotgun is end game material. LMG is good and all but you will be hard pressed to win end games with only lmgs. And we all know FT and GL are laughable when considering their prices and what they can actually do. HMG would bring some nice variety and it should be interesting to see how teams decide on the HMG/SG ratio for squads. It does not have to be ridiculously OP and I am sure UWE has a good idea of how to handle it. Well tbh I would take any viable new weapon considering what we currently have. Since NS2 is futuristic they could pretty much introduce unique weapons (in non exo form) that goes outside the norm.