Xenocide
reeql
Join Date: 2013-05-05 Member: 185125Members
Right now this tier 3 ability is very underused, because its available in late game, its not very effective (hard to kill t2 or t3 marine, about exos we can forget) and costs your life. I think nobody likes to sacrifice your life to damage or ocasionaly kill s1 else (ofcourse trollers likes). Ive got idea. It would increase skulks effectivness in late game (now is quite funny or pathetic to bite as a skulk t3 marine) and make xenocide passive option. Skulk blows after death. Ofcourse radius and damage in that way would be smaller to balance that. What do You think ?
Comments
Hardest is to coordinate a lot of skulks to use it at the same time during a death push of exos.
Xeno has been in need of a buff for a long time....that it removes a skulk from the battle without even securing 1 kill against late game marines (a3) is silly.