Today (5/4) LIVE - Interview w/ Brian Cronin - Lead Programmer *Video In Thread*
RedDog
Las Vegas Join Date: 2013-02-22 Member: 183267Members, NS2 Playtester, Squad Five Gold, WC 2013 - Shadow
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1900 CEST
1700 UTC
0300 AEST ... I can handle that!
Editing the two parts into one video since stream reset for that 10 or so seconds. Will post it on my YouTube soon.
Thanks again to EVERYONE who submitted questions. We couldn't ask them all, but I hope you were happy with the ones we chose!
Yeah that's extremely disappointing. There is a massive difference between streaming and a demo system. He didn't rule it out completely though, so I hope they somehow get the manhours to work on that.
I don't know if the time for frag movies and user made content is gone in 2013 anyway, but the lack of demo system practically kills the possibility for NS2. Right now vast majority of competitive games remain very distant for anyone not playing in the very game at that moment.
Usually good games have a way of making you want to play more whenever you watch someone good playing. NS2 has none of that right now. It doesn't have anything saying "This is how you get better" and "This is why it's worth getting better".
There was supposed to be a frag movie contest for NS2, I think it just didn't ever happen because there isn't a reliable way to record the game. You'd have to be streaming constantly or recording everything with fraps.
If you're actually going to spend more than an hour making the video, you want to replay the gameplay action using your custom moviemaking setup with high quality rendering, custom moviemaking game config, possibly custom models and most likely a custom HUD at the very least. That's minimum setup probably. The more edited movies also include game engine altering stuff like dramatic see-through-walls effects, free HLTV camera angles and that kind of stuff.
All that with the ol' GoldScr engine. I don't even know where the possibilities could go with modern engines and Lua.
Imagine if the demos recorded in the Cinematic Editor format... endless possibilities!
In NS1 I was toying around with the idea of some dramatic moving camerawork of sweet siege action. The extended moments of chaos and tension were asking for some well designed angles and slowly panning camera movement. Too bad the HLTV didn't have strafe keys and had very limited camera controls in general, so I ended up making some makeshift scripts that never really worked all the way.
Haha. Finally got it working. So you no longer need the bloody youtube tags at all.