State of the Game: April 2013 - Natural Selection 2

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Comments

  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
    -WildCat- wrote: »
    I loved this blog post. I'm particularly looking forward to Biodome and OpenGL/Direct3D11.

    Thank you @WildCat. Will keep you updated on both!
  • BoBiNoUBoBiNoU Join Date: 2007-12-27 Member: 63274Members
    edited April 2013
    Vive la France

    Glad to see that we climbed to the second place and that the game is still improving performance wise.
  • OgraitOgrait Join Date: 2012-10-29 Member: 164306Members
    Glad to see so much northern EU countries in the list per capita. Iceland, Finland, Sweden, Norway and Denmark! :)>-

    Other list also. Sweden, Denmark and Finland. Yeah!
  • ArkantiArkanti pub baddie Join Date: 2011-07-22 Member: 111781Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    Remember, the only good feedback is positive feedback.
  • slimeslime Join Date: 2010-07-14 Member: 72352Members
    OpenGL and DirectX 11 support is great news. :D

    Have you guys settled on a baseline OpenGL version yet? 2.1, or 3.x+? By now I think only supporting core 3.2+ would be completely fine.
  • HamletHamlet Join Date: 2008-08-17 Member: 64837Members, Reinforced - Shadow
    edited April 2013
    Woah! DX11 & OpenGL.
    Maintaining 3 different APIs must be tough.

    [I'm not a game engine programmer, so I might be completely off with the following musings]

    If you get OpenGL to run smoothly, wouldn't it be better to make it the new default?

    Valve claims that their OpenGL L4D2 runs faster than DX9, even on the same Windows machine, check it out:
    http://blogs.valvesoftware.com/linux/faster-zombies/
    Windows @ DX = 270fps
    Windows @ OpenGL = 303fps (sic!)
    Ubuntu Linux @ OpenGL = 315fps (woosh!)

    This way, you would also benefit from all the players with DX10+11 capable GPUs who are still running WindowsXP, because OpenGL does not care for Microsoft's arbitrary limitations.
    http://store.steampowered.com/hwsurvey
    Players locked out of DX10 effects still make up 13% of the Steam population.
    On top of that you can add 3% Mac users and 2% Linux users.

    ...if you now consider that there is a total Steam population of 50million, you could reach 10million more with OpenGL who are currently left out and improve fps by 12-16% at the same time. (if your OpenGL version runs as efficiently as L4D2, of course)
  • CamronCamron Join Date: 2011-01-06 Member: 76356Members
    I normally love to hear about OpenGL support, however I think it is a waste of time for you guys at the moment. There are still bigger fish to fry. Performance (CPU) still isn't where it should be. Most Mac users wouldn't even be able to get a good fps. Linux gamers are still a very small base and the platform is plagued with poor video card performance/drivers.

    For OpenGL support, I recommend going the Valve route

  • killer monkeykiller monkey Join Date: 2010-02-26 Member: 70743Members, Reinforced - Shadow
    Who's the head mapper on biodome
  • BrainmaggotBrainmaggot Join Date: 2012-09-03 Member: 157535Members
    What camron said. The game's performance is CPU bottlenecked. I for example have a GTX 660TI and I get 30-40 FPS ingame on 720p and all lowest settings. I still rock a 3+ ghz quad core but it's not an i5 or better so my performance is poop.

    Imo all focus performance wise should be on reducing the stress on the CPU or just making it run better along with the cpu.

    This is all good stuff though. Looking forward to the future of the game and I will keep playing it in the meanwhile.
  • RoboTronRoboTron Join Date: 2005-03-06 Member: 43905Members
    you NEED a competative scene! i dont know how much you should support it but you should definitly work for it. the ladder/thingy you were working on seems to be a great step towards a bigger competative scene
  • ezayezay Join Date: 2013-03-11 Member: 183899Members
    Arkanti wrote: »
    Remember, the only good feedback is positive feedback.

    That sums it up, really.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Arkanti wrote: »
    Remember, the only good feedback is positive feedback.
    If you can't say something nice.....
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    ScardyBob wrote: »
    Arkanti wrote: »
    Remember, the only good feedback is positive feedback.
    If you can't say something nice.....
    ...nuke em from orbit?
  • nonesocruelnonesocruel Join Date: 2009-08-29 Member: 68647Members
    I love you guys...
  • spaztazcularspaztazcular Join Date: 2012-11-15 Member: 171595Members
    Don't really know to be perfectly honest. I hope sales wise you all are doing well, but I will say you can't fund that by yourselves forever. Maybe if you where a bigger studio. You could try something community driven possibly or maybe a kickstarter (don't know how you all feel about those), or maybe seeing if MLG will host a tournament (I have no clue how that actually works).
  • DaveodethDaveodeth Join Date: 2012-11-21 Member: 172717Members
    ScardyBob wrote: »
    Arkanti wrote: »
    Remember, the only good feedback is positive feedback.
    If you can't say something nice.....

    At least people are saying something, games not even on the top steam list anymore. :(

    when it gets quiet we need to be sad.
  • Kei-chanKei-chan Join Date: 2013-01-20 Member: 180898Members
    I only have one thing to say:

    AprilStateOfTheGameBCountrySales1.png

    U-S-A! U-S-A! U-S-A!
  • EgoGamerEgoGamer Join Date: 2012-06-21 Member: 153536Members, Reinforced - Onos, WC 2013 - Supporter
    Regarding Biodome, I really hope you're going to make an area where aliens can hide in the foliage.
    If only so I can recreate this scene. ;)
  • ezayezay Join Date: 2013-03-11 Member: 183899Members
    It was phrased constructively. Just because it contains the word "fuck" means it is unconstructive and threadshiting.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    @ezay Content, no matter how criticizing, is never disregarded or smothered or unwelcomed. Poor delivery of said content is.
    Poor delivery will actually lessen the impact and absorption your feedback would have otherwise had, if it wasn't already poor enough to warrant an edit.

    Just because there's anonymity involved does not mean civility should be thrown out the window when communicating with other human beings.

    If you respond to everyone like you had a developer right in front of you in person, where your delivery would very well determine whether that developer stuck around to hear anything further from you, i think you would find greater results as far as others receiving your criticism goes.

    Just my 2 cents.
  • ezayezay Join Date: 2013-03-11 Member: 183899Members
    My 2 cents are: my post wasn't unpolite in any way. Stop trying to paint me as the devil because I said the "fucks given".
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    edited April 2013
    @ezay I'm not painting you as anything, friend. Just trying to inform you. Your post was rude/uncalled for, whether you realize it or not.
    I can't imagine anyone being told that to their face being willing to stick around and hear what else you had to say.
    Sorry if you don't get that, but those are the standards of these forums, and they will be upheld.

    Now, no more cluttering up this thread - if you have any further concerns or inquiries you can PM me or the Admin who edited your post, GISP. :)
  • ScatterScatter Join Date: 2012-09-02 Member: 157341Members, Squad Five Blue
    edited April 2013
    Pardon me. In future I will just passive aggressively click dislike and be done with it.

    Or act like a gushing sycophant.
  • FrizzlecatFrizzlecat Join Date: 2013-03-07 Member: 183752Members
    edited April 2013
    simba wrote: »
    We need to see Sharon more often.

    Sharon got practically virtually assaulted during the finals. Was a shame. Rather than put the onos (haha, get it? no, you don't) on Sharon, perhaps incorporate more female presenters. Spread the responsibility a bit. I don't think it's fair to subject Sharon to the same amount of NS2 Finals too often.
  • FrizzlecatFrizzlecat Join Date: 2013-03-07 Member: 183752Members
    Oh, also, can I point out to the people complaining about the lack of Biodome map pictures, that there are some really nice pictures in the Natural Selection 2 Art Book, which is found in the Digital Deluxe edition of the game ;) You can upgrade from the original version for a small amount of money :) Also! You get the soundtrack with the Deluxe edition. I rather enjoyed putting the soundtrack on in the background and looking through the art book in full screen. Was a nice experience :)
  • OneJibmoNationOneJibmoNation Join Date: 2013-01-16 Member: 179971Members, Reinforced - Shadow
    Good to see these monthly updates on the state of the game. NS2 has been my favorite game since I bought it a month or so after it was released. Even though some iterations of the balance mod got realllyy frustrating playing as aliens, especially in mineshaft when marines overrun crusher and cavern (hive in cave) - you basically get choked from cysting the map (along with when skulk movement was slowed down).

    Other than that - great job so far! The only thing that's missing for getting new players up and running is an in-game tutorial. I doubt there are many people who actually have the patience to watch tutorial videos, would probably be good to have some sort of scripted introduction to the game that goes over basic alien movement/tactics as well as marines, etc. It really is painful to have 2 or 3 rookie skulks on your team who don't know how to use map, run straight up to marines, dont use walls, have 99 res and don't know how to evolve, etc.
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