Damage and stuff
Kry0Mek
Join Date: 2002-04-14 Member: 438Members
<div class="IPBDescription">Big little or teeny weeny</div>O.K. i dunno if this has been duscussed before (please forgive me if it has <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->). What is the damage in fights going to be like in the game? Will it be like normal DM games where you are a gnarly hardbitten guy (i.e. you can withstand rocket blasts) or is it more akin to games like DoD and CS in terms of being a real life person?
both have their merits, and im assuming that the two sides will have differing health.
cheers
both have their merits, and im assuming that the two sides will have differing health.
cheers
Comments
I sure hope that was an attempt at sarcasm.
I'd preffer the damage to be a bit less realistic than CS. For examle it would take about 2-3 good bob chomps to take down a marine and about 7-10 rounds from a LMG to take out a bob. I also believe that the melee attacks should somehow have different hitboxes than the ranged attacks. A pair of jaws would find it easier to tear out a marines soft bits than trying to bite off the marines head. Whereas a fast-paced dart would cause damage when smacking into organs, but would kill much faster if the dart enters the brain.
*Sigh*
We can dream can't we?
--Scythe--
the_only_scythe@yahoo.co.uk
Very informative these forums...