Over 150fps still feel laggy like hell.

frallan123frallan123 Join Date: 2012-05-12 Member: 151962Members
You can see my computer specs in my signature, but basically I entered a 16slot server and in the beginning when I move around as a marine, I have over 150fps easily but there is something with this game that even over 60fps it feels like its updating with 10fps. The problem only exist in this game. I've been playing a lot of QuakeLive and Counter Strike lately and after ive played those game and got back to NS2 its unplayable. Even with 120hz screen it feels like the game runs in 10hz or something.

I've been very patient with this game as its a very small crew and an indie game but after months with updates and NOTHING have made it better at all, i'm about to give up on this. I've already uninstalled it as I dont see the point playing it anymore untill a MAJOR performance fix is deployed. As this is a FPS game it should be smooth as every other FPS there are out there but its not. I'm mad and sad at the same time as I feel this game is really awesome and fun to play but with this performance its garbage.

I guess there is no way you can fix this issue? I would love to see the same smoothness in all other games in this one.
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Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited April 2013
    Specs please and what settings are you using, for example Ambient Occlusion will explode most GPU's in any case :P
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Sounds like a poorly performing server. Turn on 'net_stats' and check the 'server rate' and 'choke' values. Server rate should stay as close to 30 and choke as close to 0% as possible.
  • frallan123frallan123 Join Date: 2012-05-12 Member: 151962Members
    edited April 2013
    you can see my specs in signature, and I run everything on low @ 1920x1080, no difference at 640x480


    the server was Hg NSL map rotation.
  • IronsoulIronsoul Join Date: 2011-03-12 Member: 86048Members
    That's really strange, because I used to experience the same thing: frustrating level of input lag. Since build 244 though the performance has increased significantly to the point of it being very difficult for me to notice if not impossible.

    I should note that in build 243 I turned off ambient occlusion and anti aliasing as ambient occlusion is confirmed to cause significant input lag, and anti aliasing possibly causes input lag. So I think you uninstalling the game was a bit extreme.
  • xDragonxDragon Join Date: 2012-04-04 Member: 149948Members, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow
    If you load up NS2 and compare it to the same sensitivity setting in NS1, you will notice the massive difference. Even lower fps in NS1 feels better than 200 fps in NS2. Why that is, I have no idea however. I have brought this up a few times before but I dont know if anything has been done to investigate.
  • ScatterScatter Join Date: 2012-09-02 Member: 157341Members, Squad Five Blue
    edited April 2013
    I notice that on some servers which have 30 ticks and 0 % choke, and I get 100 fps and 20 ping, it feels like I am getting like 30 fps the input lag is so bad. The first 5 minutes seem OK usually.

    This doesn't really happen on the UWE official servers though which have much inferior hardware to the server in which the above happens.
  • Mattk50Mattk50 Join Date: 2013-02-04 Member: 182824Members, Reinforced - Shadow
    edited April 2013
    it could be those runt frames folks have been talking about.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Scatter wrote: »
    I notice that on some servers which have 30 ticks and 0 % choke, and I get 100 fps and 20 ping, it feels like I am getting like 30 fps the input lag is so bad. The first 5 minutes seem OK usually.

    This doesn't really happen on the UWE official servers though which have much inferior hardware to the server in which the above happens.
    Specs? I also wonder if maybe the bicycles that aussie packets have to use to get back and forth to the house may be getting flat tires :)
    Mattk50 wrote: »
    it could be those runt frames folks have been talking about.
    Possibly, but that primarily seems to be an issue with AMD crossfired hardware. Though, I'd love to see how well NS2 does in that framerating benchmark.
  • ScatterScatter Join Date: 2012-09-02 Member: 157341Members, Squad Five Blue
    Haha perhaps. We haven't progressed much beyond telegraph lines over here.

    3570k 4.4 Ghz
    8 GB
    670 GTX
    Running at 1080p.
    Win 7
  • xDragonxDragon Join Date: 2012-04-04 Member: 149948Members, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow
    edited April 2013
    I dont think that kind of analysis is needed, simply because thats more for looking for GPU driver issues. The fraps/whatever logging of frametimes would reveal any major issues if they were there IMO, kinda like this chart

    http://i.imgur.com/2qjVBqk.png

    Theres a couple issues here that are hard to quantify, but I do generally believe there is still input delay issues with Spark. I think that is the main leading cause of this 'slowness' feeling.
  • frallan123frallan123 Join Date: 2012-05-12 Member: 151962Members
    I will try to install it again and see if I can record it with a camera, dont know if it will be visible but i'm gonna give it a shot. I'll also try to disable SLI to see if it makes any difference, and lastly i will try to lock the fps to 120 to see if it makes things better.
  • vartijavartija Join Date: 2007-03-02 Member: 60193Members, Constellation, Reinforced - Onos, WC 2013 - Shadow
    frallan123 wrote: »
    I will try to install it again and see if I can record it with a camera, dont know if it will be visible but i'm gonna give it a shot. I'll also try to disable SLI to see if it makes any difference, and lastly i will try to lock the fps to 120 to see if it makes things better.

    Locking fps didn't do me any good and ns2 vsync does not really work for me. To get the game smoother I had to use adaptive vsync from nvidia drivers as well as triple buffering. Disabling SLI also sounds like a plan.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    Nvidia GeForce GTX 680 SLI

    Hmm.. some games do not play nice with dual GPU. Perhaps so does NS2? That issue btw is 100% driver related. Ati usually is much worse on this regard & it would explain your problem.
    You may get 100+fps but SLI has weird frame time sin many cases. To exagerate A LOT.. lets say a normal frame takes 2 seconds. (I know it doesn't, just easier to explain).
    If 25% of your frames run for 4 seconds instead of 2 seconds per frame.. you microstutter. However the opposite is also true! if your cards are being to fast and process 25% on 1 second, its a lot faster and your eyes also see the difference.

    Now for real values.. what does it mean? the 'shortest time frames' are just to fast to see you instead of seeing 100fps.. you may see like 25, or 50.. depending on how many frames seem to have 'dropped'.

    If you want to look into it I suggest doing a internet search on frame times. :)
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    xDragon wrote: »
    I dont think that kind of analysis is needed, simply because thats more for looking for GPU driver issues. The fraps/whatever logging of frametimes would reveal any major issues if they were there IMO, kinda like this chart

    http://i.imgur.com/2qjVBqk.png

    Theres a couple issues here that are hard to quantify, but I do generally believe there is still input delay issues with Spark. I think that is the main leading cause of this 'slowness' feeling.
    I suspect this is the case too, but I'd love to be able to rule it out explicitly. It also looks like the guys behind the FCAT method are trying to figure out a method to measure the input latency in a more comprehensive manner (i.e. tying key presses/mouse movement to specific frames).

    However, I do like the overlay method because its allows you go to back to the specific frames in the video to figure out what may have been causing the framerate problems.
  • wulfwulf Join Date: 2008-08-03 Member: 64749Members
    So this is still going on huh. I'm in the same boat as you op, I stopped playing back in December waiting for a few leaps to be made.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    It'd be amazing if any person were able to capture measurable, bench marked data of the issue.
    I've tried to capture with some tools and handheld camera, but couldn't find the culprit still.
  • RegnarebRegnareb Join Date: 2007-08-26 Member: 62008Members, NS2 Playtester
    You won't be able to capture that on camera, or only with high speed cameras, but you'll need high speed screens to display it too. Or slow down the footage then, but it won't be the same.
  • shonanshonan Join Date: 2013-01-28 Member: 182562Members, Reinforced - Shadow
    Ironsoul wrote: »
    That's really strange, because I used to experience the same thing: frustrating level of input lag. Since build 244 though the performance has increased significantly to the point of it being very difficult for me to notice if not impossible.

    I should note that in build 243 I turned off ambient occlusion and anti aliasing as ambient occlusion is confirmed to cause significant input lag, and anti aliasing possibly causes input lag. So I think you uninstalling the game was a bit extreme.
    devs have confirmed ambient occlusion introduces input lag
  • ExoskelettExoskelett Join Date: 2012-12-18 Member: 175509Members, Reinforced - Supporter
    u should barely stay over 80 fps all over the time to get this playable - i know ur issues and probably u should stop playing NS2 or quake because those games do not like each other in meaning of netcode, performance, input and and and ...

    after i played quake live i do not enter NS2 because the game totaly destroys the fun of gaming in its current state and those days where issuepatches happens 238/240/241 ... even more.

    as i started ns2 in 234 it was a good game but the performance went worse and EVEN the inputlag since 240 i have to move my mouse with an inputlag around ~100 MS its noticeable anyways UWE did not expand and probably never do so this can take 10 years till this game is a real shooter with no problems.
  • frallan123frallan123 Join Date: 2012-05-12 Member: 151962Members
    edited April 2013
    I've installed the game again, but I was not able to capture it on film, disabling SLI did not do anything at all. What I changed was going back and forth with fullscreen / fullscreen windowed and all different vsync options, and it is a little better now but there is still huge amounts of "lag" I dont know what to call it, I guess I will just have to wait till UWE decides to make a proper performance "fix" and prioritize the performance instead of bugs/fixs/new maps etc, get the game running smooth before applying new stuff.

    If only there was a way for us with dual GPUs to remove the CPU bottleneck this game have and let the second GPU calculate its stuff instead for testing purpose only to see if it makes any difference. I dont know if this is possible but I guess its up to UWE.

    I will standby and wait for new upcoming patches to see if the game will be playable again but at its state right now, I would say its not.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    @frallan123 i've seen video of this this before, even from one of the PTs, but the problem really is that it seems to vary based on different hardware /software setups. Meaning so far, there's nothing reproduce-able to go on, worse so given the difficulty capturing it in the first place.

    I'd be curious to see what a p_log from you displays though, just for comparison's sake with other known people who have this issue.

    would you mind typing p_logall in the console during one round that you think would be a good example of this?
    it will automatically cease recording at the end of a match, and you can find it in your hidden %appdata%\natural selection 2\ folder named somethingsomethingdarksi345692.plog
    Upload it onto the internets after compressing it/zipping it and share the link here.
    Thanks!
  • frallan123frallan123 Join Date: 2012-05-12 Member: 151962Members
    Yea I will give it a shot next time I play.
  • frallan123frallan123 Join Date: 2012-05-12 Member: 151962Members
    edited April 2013
    I have tried different servers now and I havent been able to play a around long enough yet, but I know how everyone can notice it, if you run and change weapons with your mousewheel just scroll that wheel like crazy and move around the mouse while moving around and you will feel the stutter that comes 90% of the time when playing.


    also is there a way to make the game more "brighter"? its too dark for me.
  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
    You talkin bout gamma hacks m8?
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    That is not reproducing anything for me @frallan123 please try the steps above that i mentioned
  • frallan123frallan123 Join Date: 2012-05-12 Member: 151962Members
    Ghosthree3 wrote: »
    You talkin bout gamma hacks m8?

    maaaaaaaaaaaaaaaaaaybe. No but I feel the game is a bit dark for me.
    IronHorse wrote: »
    That is not reproducing anything for me @frallan123 please try the steps above that i mentioned

    I will soon, going away the weekend so next week i'll check it out.

  • shonanshonan Join Date: 2013-01-28 Member: 182562Members, Reinforced - Shadow
    IronHorse wrote: »
    That is not reproducing anything for me @frallan123 please try the steps above that i mentioned
    @IronHorse

    I took some profiler screenshots of the spike I get when changing weapons, happens only with ranged weapons, switching to axe doesnt have that spike:

    http://imgur.com/a/YcYH0

    Here's also a bunch of different profiler shots from situations when there is continuous intense lag or lag spikes:

    http://imgur.com/a/AW6Ir
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    edited April 2013
    oh @shonan we've been through this! lol

    Use your mousewheel to scroll down so i can actually see the render thread when its taking so much resource!
    In every one of those screenshots you only have the game thread at the very top expanded... while the poor Render thread is down below hidden.
    :(

    edit: the second groups of shots is very interesting... those spikes...
  • shonanshonan Join Date: 2013-01-28 Member: 182562Members, Reinforced - Shadow
    IronHorse wrote: »
    oh @shonan we've been through this! lol

    Use your mousewheel to scroll down so i can actually see the render thread when its taking so much resource!
    In every one of those screenshots you only have the game thread at the very top expanded... while the poor Render thread is down below hidden.
    :(

    edit: the second groups of shots is very interesting... those spikes...

    I have scrolled down in some of them, the rest arent scrolled down because there were no big spikes there, those were only on the top, but there is a few scrolled down shots, e.g. http://i.imgur.com/DskAwwM.jpg and http://i.imgur.com/W6k5MIQ.jpg
  • UnoidUnoid Join Date: 2010-07-26 Member: 72884Members
    I have the same specs mostly. 2600k at 4.6 sometimes 4.8ghz, 16gb ram, 680 SLI.

    I play at 2560x1440 at 110HZ (yes overclocking IPS panel) and pull 110FPS and drops to 60 later in game with lots of action. Occlusion = off

    I notice a big difference in 60hz and 110hz but I also understand that there is a kinda hiccupyness to other players and their positions.

    I don't notice as BAD as lag as you I supppose.
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