Future
Xenomorph94
Join Date: 2013-04-08 Member: 184707Members
just recently purchased NS2 and am having great fun, i just wanted to ask are any new alien classes or marine weapons being made? i know it takes a lot of work, especially balancing classes, i just wanted to know if anything is planned for either aliens or marine. thankyou
Comments
What role is lacking for aliens to warrant a completely new lifeform? Pretty much any single new ability can be tacked on to one of the current lifeforms.
I'm sure they have in the works new abilities/evolutions for aliens, and new weapons/items for marines, but a new alien lifeform class is probably not going to happen, imho.
Skulk, main combat unit (support combat unit end game), ambush stalker, stucture destroyer
Gorge, builder, healing support, medium area denial, structure destroyer
Lerk, harasser, damage reduction support, minor area denial
Fade, allround hit and run assassin, minor crowd control
Onos, ground based tank, structure destroyer, heavy crowd control
Which raises the question, which ability is needed and if needed do we need a new alien for it.
Well, a new lifeform class would not have to revolutionize existing ones but could be more of a sidegrade. If you'd consider the Fade to be more the hit & run offense lifeform then there could be a different lifeform in the 50 res area that is more defensively orientated, can take some hits without retreating but might be lacking the offensive capabilities.*
It would also bring more variety in the combination of lifeforms you fight with and against instead of just seeing a whole lot of Fades and Onos in the lategame if the team can afford them. And maybe people just want a little new stuff in that regard in general for aliens compared to NS1.
*I made for instance the suggestion of such a lifeform as one that relies heavily on infestation (is slow, can't use it's abilities and takes damage while being off it), utilizes primarily short ranged attacks and thus can only act as defense in territory that the aliens control or relies on some synergy with the commander to get an infestation foothold when attempting an attack.
Surely a new lifeform isn't something they have planned for the near future, but who knows what kind of new stuff we might see at some point depending on how long NS2 will be actively supported from official side.
hey im back, thanks for the info guys, i got mixed messages from this thread so i will hope for new lifeforms, even then they can add other things like new alien upgrades or buildings there are a whole range of things that could be done, but im really happy with the game right now so i will be patient
i have an idea in the same vein as crushak, they dont have to even be completely new they can be sub species of the existing life forms branching off into new playstyles i just want a little more variety you know? we only have 5 aliens.
i dont know what to do with marines, i guess more types of mech?
Also alien abilities and evolutions are their variety. A Silence Skulk plays much more different then a Camouflage Skulk for example. Same goes for Adrenaline vs Celerity and Carapace vs Regen
The variety in NS(2) comes from their weapons, abilities and evolutions.
I do the same with our beast l0rks, why? winning tactic.
Teach these newbies who didn't play NS1 how to use a welder, already! Grumble, grumble!
I am playing on the English Official "GamingDeluxe" servers for 16 players (despite the fact that the server is "rookie friendly", in average, the players playing very well, and know what to do and how to kill), and in 95% of cases if I meet group of 3-4 marines, which have at least 1\2 weapon\armor upgrades, and some of this guys using a shotgun and know how to use it, I'll be dead in a few seconds, without any opportunity to do anything. Because I need:
*1-2 seconds to get closer to my enemy
*i have to hit the target (even without missing hits) about 3-4 times with my claw to kill 1 marine, this is ~2-3 seconds
*then i need 1-2 seconds to run away and hide*
*and then i have to wait couple of seconds to "leave battle", so my regenerate start working
*and i need wait 5-15 seconds to heal myself, and repeat attack on group of marines ... which is likely to be ready for my attack, and will be fully healed (if I failed kill to kill anyone).
So in my experience, these attacks, in such circumstances, it is absolutely useless. The situation can change only if I am not alone, or there is less than the specified number of enemies.
One alien player keeping 3-4 marine players busy? I wouldn't call that useless.
Untrue, since in comp games the point aliens get fades is usually the point aliens start dominating the game, unless the marines have already teched to W2-3, A2-3 jetpacks. After that, it tends to be a rather fair fight.
I play on servers hosted on the west coast of the US. When I say I take on 3-4 marines alone, I mean in a decently open enough area that allows me to duck through and around them with shadow step. Now, there are very easy ways to do this. Shadow step behind them, turn, hit, repeat. Blink above them, shadow step down, hit, repeat.
But when dealing with a shotgun, the best tactic is the step to the side until you hear the first shot go off, then time your dodges for when the gun is ready to fire again.
But when dealing with the 3-4 I deal with often, it's not always about killing them. Holding them there long enough to allow reinforcements to arrive or to save a hive is the best feeling ever.
And now to reveal my horrible secret... dun dun DUNNNNN! I'm an adrenaline/silence/regeneration Fade. Now you know my horrible secret!
but fades are fine the way they are they are a stealth class for gods sake, hit and run is what they are they are for distracting a group or killing 1 or 2 marines, they are great for attacking newly built bases too, they dont need extra health, this is coming from a noob who loves fades
Well, when a good portion of the thread is people pointing out that the Workshop currently solves this issue outside of it being seen in first person spec by everyone else, there's not that much left to discuss.
An unfortunate truth.
2.0 will tell
They don't need to. Keeping marines still is a victory.