Dropping weapons
Kamamura
Join Date: 2013-03-06 Member: 183736Members, Reinforced - Gold
I want to propose a different behavior of weapon dropping/taking.
The current system is a bit too clumsy - you have to point precisely to the weapon, and if you miss, or the weapon disappears for whatever reason, you will throw your weapon on the ground, becoming suddenly vulnerable. I am aware there are some marginal strategies involving dropping weapons to run faster, but I thing the current system brings more glitches than advantages. Therefore, I propose the following modification to what the "drop/take weapon" button does:
Dropping weapons is no longer possible, only switching. As long as you press and hold the button, you will swap your current weapon in the moment you run over a weapon lying on the floor. If the weapon is destroyed/picked by another player, your own weapon won't be dropped and nothing will in fact happen. You don't have to aim on the weapon you want to swap your current weapon with, being in a very close proximity is sufficient.
The current system is a bit too clumsy - you have to point precisely to the weapon, and if you miss, or the weapon disappears for whatever reason, you will throw your weapon on the ground, becoming suddenly vulnerable. I am aware there are some marginal strategies involving dropping weapons to run faster, but I thing the current system brings more glitches than advantages. Therefore, I propose the following modification to what the "drop/take weapon" button does:
Dropping weapons is no longer possible, only switching. As long as you press and hold the button, you will swap your current weapon in the moment you run over a weapon lying on the floor. If the weapon is destroyed/picked by another player, your own weapon won't be dropped and nothing will in fact happen. You don't have to aim on the weapon you want to swap your current weapon with, being in a very close proximity is sufficient.
Comments
Jetpacks are already picked up with the "use" key, I think welders should too. However, dropping welders is a reasonable move (unlike dropping primary weapon) because axe does more damage to structures like harvesters.
Well, I don't think this system is the best because it leaves you defenseless after you drop the weapon.
If nobody was "reinventing the wheel", we would be still playing brainless doom deathmatch.
What do you mean by "this"?
I agree it's important, because reusing fallen marine weapons is an important part of marine resource game. In my system, you could just hold a button and run over a weapon, swapping it fluidly for the one you have. The current system does not allow this (problem), and as a bonus, it creates situations where you toss your weapons away, becoming defenseless, contrary to your intentions.
No, the current implementation is not fine, IMO.
New players wouldn't have to worry about the drop weapon button at all because the only reasons to drop weapons are advanced tactics for very experienced players. It would probably be somewhere out of the way by default, like '\' or something. Just so long as we separate swap weapon from drop weapon WITHOUT removing drop weapon entirely.
The current implementation is NOT fine. It's a fairly major problem, and things go wrong trying to grab a dropped weapon more often than not. Fortunately, the fix itself is trivial.
That's exactly my impression. But someone would probably need to convince the devs that it's worthy to spend time on.
Except if I am walking along with my glorious weapon of ultimate destruction and fire power (a shotgun) I do not wish to automatically swap it for a suicide machine (grenade launcher) or anything else for that matter.
Simply make drop/pick up separate keys.
Actually it's exactly the same thing, the only difference is you are probably a lot more defenseless now because you have a harder time to pick the weapon (and the right weapon) on the ground.
And wtf are you even taking about doom/deathmatch, it's totally irrelevant.
I think you quoted the wrong post. Also, do you actually know it's impossible to have 2 primary weapons at the same time?
The only problem there could be is: if you want to go faster by dropping all your weapons like xen32 said, but it's still better than anything else. Especially when this problem would rarely occur.
If I'm in a quiet area and find another shotgun on the floor, I will swap weapons over and over until someone comes to take it, so that it doesn't disappear.
You can also drop welders when in a group of Marines so someone else can pick it up and weld you.
As I see it, you shouldn't be able to drop your primary or secondary weapon, only switch them. Only your melee weapon should be able to be dropped.
Possibly, I was posting from a phone. I think I misinterpreted that post as "walk over a weapon means you autoswap" and yes I know you only have a single primary weapon hence my concern at being automatically downgraded.
I assume the intent of that system would be that to swap a weapon, you first must use the drop weapon key to drop your current weapon, then you walk over the weapon you wish to collect? This I could see working. You can still drop weapons and go for a axe sprint.
CS:GO actually lets you swap your primary gun by looking at one on the ground and pressing E.