Parasite: Hit Reg? Too many beers?
1scorpion
Join Date: 2013-02-28 Member: 183418Members
It is great to tag a clueless marine from across the room, especially before a1.. but shooting through them before an ambush is pretty jostling.
Maybe its the blotchy cross-hair, maybe its my noob aim.. Does anyone else have trouble landing parasite on rines? I've emptied out whole clips as a skulk on what i thought was a solid orange target and got squat out of it.
I don't often get to gun people down as a skulk, i only try before a1 comes out, so i don't want to put my foot down on this quite yet..
Also. THE DEVS HAVE MORE IMPORTANT THINGS TO BE WORKING ON! <<< This is mandatory to be in every thread?
Maybe its the blotchy cross-hair, maybe its my noob aim.. Does anyone else have trouble landing parasite on rines? I've emptied out whole clips as a skulk on what i thought was a solid orange target and got squat out of it.
I don't often get to gun people down as a skulk, i only try before a1 comes out, so i don't want to put my foot down on this quite yet..
Also. THE DEVS HAVE MORE IMPORTANT THINGS TO BE WORKING ON! <<< This is mandatory to be in every thread?
Comments
Yes. I think its the crosshair. I'm not actually sure what part of the line is supposed to be over the marine to get a hit.
To test easily the problems of parasite get into the vent of the double node in refinery and try to parasite marines going to crusher. Long range shot, plenty of geometry ( chains in the middle of the room, vents infront ), few parasite landing.
I think you meant mineshaft, not refinery.
But yeah, parasite seems to hit geotry a lot. Same goes for bullets.
A lot of the props and terrain seem to have boundaries that extend further than the visual prop itself.
Here's an example to clarify: I'm crouching, using a crate for cover. I peek around the corner and shoot a skulk. Instead of hitting the skulk, I end up hitting an invisible model of the crate that extend at least 5 inches beyond where the crate actually is.
Besides some props and terrain being innaccurate, parasite is pinpoint accurate.
I also wonder if parasite has a short travel time or animation delay or is having problems with server-side/client-side recognition delay.
Really!? I assumed it was hitscan?
Well? Horse made of Iron, tell us the problem.
Is landing a parasite difficult because:
some of the terrain and props have boundaries that extend further than the visual prop itself?
it is a projectile?
the parasite projectile has a travel time?
the crosshair is not intuitive enough?
the parasite projectile is large, width-wise?
parasite has an animation delay?
there are problems with server-side/client-side recognition delay?
OR
all-the-above
OR
some-of-the-above: if so, which ones?
OR
there are factors that are also not considered and unknown
But my first post was more important than this info if you understand.
So apparently it is a hit scan but there is disagreement on whether you need to lead targets like you do with the gorge spit hitscan
EDIT: no need to lead it.... click right on the marine.
IronHorse you are so deep, so deep that I don't even know what you're saying
Oh you and all your crypto hints!
I've always assumed it was a straight hitscan myself, actually. I'd never really thought about it much before. A custom crosshair helps a lot, particularly a small empty circle or dot.
But yes, ironhorse is giving a BIG hint.