Singleplayer?

MisterYoonMisterYoon Join Date: 2012-08-18 Member: 155747Members
If this free-weekend party ends successfully(till now it seems like so, but i mean financially), i'd like to see Singleplayer soon. Not just a bot mod, but also something which can teach new players and make fun.

To see something like workers on mineshaft and marines without suits in onos bar on docking would be nice.

Comments

  • SteveRockSteveRock Join Date: 2012-10-01 Member: 161215Members, NS2 Developer, Subnautica Developer
    Hehe NPCs and stuff would probably be beyond our resources, but the possibility of a single-player and/or co-op game mode has crossed our minds. I think it would go a long way in helping n00bs learn the game and smoothing out the learning curve.
  • SeA-MoNKeYSeA-MoNKeY Join Date: 2006-11-02 Member: 58272Members
    Single player NS2 sounds fantastic!
  • YMICrazyYMICrazy Join Date: 2012-11-02 Member: 165986Members
    SteveRock wrote: »
    Hehe NPCs and stuff would probably be beyond our resources, but the possibility of a single-player and/or co-op game mode has crossed our minds. I think it would go a long way in helping n00bs learn the game and smoothing out the learning curve.

    Horde mode implications?
  • AkimotoAkimoto Norway Join Date: 2013-03-03 Member: 183642Members
    It would be nice to have a story mode, with a story explaining how aliens came to be, etc.
  • xen32xen32 Join Date: 2012-10-18 Member: 162676Members, Reinforced - Supporter
    Tower (CC) defense coop would be enough for me. There is everything in the game for it, except, well, AI.
    Think average marine last stand, but with swarms of bots instead of just 6-10 players on the other team.
  • JimWestJimWest Join Date: 2010-01-03 Member: 69865Members, Reinforced - Silver
    edited March 2013
  • AurOn2AurOn2 COOKIES! FREEDOM, AND BISCUITS! Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    Horde mode implications?

    twould be nice. even if it were scripted. legions of skulks, on the prowl!
  • OhnojojoOhnojojo Join Date: 2011-08-01 Member: 113400Members
    SteveRock wrote: »
    Hehe NPCs and stuff would probably be beyond our resources, but the possibility of a single-player and/or co-op game mode has crossed our minds. I think it would go a long way in helping n00bs learn the game and smoothing out the learning curve.

    Am I dreaming? YES!
  • OhnojojoOhnojojo Join Date: 2011-08-01 Member: 113400Members
    Lets throw out some ideas for ns2 single player.
    Large linear maps with different paths to achieve the same objective.
    First level, start with an lmg and a squad of 5-12 marines. (AI or players)
    AI aliens. Cinematics, including starships dropping off marines or alien hives evolving from bacterium.

    I'm imagining like marines entering the map NS2_Veil through Cargo in a space ship. Having a squad of 5 marines exit the spaceship and start building a small base. 1 CC and 2 IPs and an armory. With limited tech because its the first level. Tech tree goes up to armory, mines, welders, shotguns, arms lab, nanoshield, phase tech. The NS2 _Veil single player map should be altered to tailor to a single player/co-op player experience. Enemies include skulks.

    Second level similar mission, different map, adding substance to story-line, more tech unlocked. Like robo factory and turrets for a defense game while you're holding out for reinforcements. Reinforcements come, jetpacks and grenade launchers and flamethrower AI marines. Enemies include skulks, first appearance of gorges and lerks.

    Third level, Jetpacks are unlocked as researchable tech. Mission to accesss a major factory that produces exo suits. At the end of the level, single-minigun exos are unlocked for the next mission. Enemies include skulks, gorges, lerks.

    Fourth level, deeper into the exo factory. At the end of the mission, railgun and dual minigun exos are unlocked for the next mission. As you go deeper into the exo factory, you find that there are higher lifeforms of aliens. Enemies include, skulks, gorges, fades and onos.

    Fifth level, rail shooter. Travelling on a tram through a tunnel to exit the exo factory in an emergency evacuation. Marines are on a moving tram, with a stockpile of basic weapons. Shotguns, mines, welders, a mini-armory with limited supplies. Enemies on this level leap and fly onto/around the tram, attempting to land on the tram and kill the marines. Enemies include, skulks and lerks.

    Sixth level. After escaping the exo factory, a nuke drops and kills the factory. Exo-tech is unavailable for this mission. Map-setting: outdoor facility outside the remains of the exo factory. A defense game with a timer until evacuation dropships come to pick up the marines. 15 minutes of holding out against incoming hordes of onos and gorges and skulks. At the end of the match a cinematic plays, showing amrines being loaded onto a dropship and escaping to a space station.

    Seventh level, alien bacterium on one of the dropships infects the spacestation, giving rise to a hive tons of cysts spreading quickly throughout the space station. Primary weapons include flamethrower, grenade launcher, shotgun, jetpack. Mission is to eliminate as many cysts and hives that form on the map. The map has 7 tech points.

    Eigthth level, the spacestation now has a secure has location and tons of xenociding skulks are spawning as a result. Enemies in this level include only skulks and gorges. All skulks have the ability to xenocide, regardless of number of hives they have. after the 10 min mark of the game, skulks now have carapace. After 15 minutes, skulks now ahve carapace and regeneration. Available tech inlcudes, shotguns, arms lab, welders, jetpacks, mines, robotics factories.

    Nineth level, babbler haven. Inside the generator room of the spacestation, tons of babblers are spawning in the warmth and humidity of the engine room. They're slowly chewing away at the engine, causing the spacestation to fall out of orbit after the reactors are destroyed, unless the marines can rescue the reactor cores. There are 3 primary Reactor rooms in 3 different Hive tech locations, where the babblers and gorges spawn. Once securing a reactor room, you must defend and repair the reactor core to 100% before moving onto the next reactor core.

    Tenth level, Space station falls even though the reactors are stable because the navigation systems are destroyed by a large alien force. Marines evacuate with dropships and land on a facility on the planet surface where kharra where first discovered. Marines have to gather as many supplies as possible from the abandoned facility. Marines have to rebuild power to access armories and tech. Marines have a time-limit to collect as many weapons and tech from around the map as possible.
    First armory room gives you 3 shotguns.
    Second armory room gives you 5 welders.
    Third armory room gives you 2 more shotguns and a pack of 3 mines.
    Fourth armory room gives you 2 flamethrowers and 1 grenade launcher.
    Fifth armory room includes a phase gate and access to 2 railgun exos.
    Sixth armory room gives you 2 jetpacks and 2 welders.
    Seventh armory room gives you 5 jetpacks and 1 dual minigun exo.
    Eigth armory room gives you 2 welders.
    Nineth armory room gives you 1 flamthrower and 1 grenade launcher and 2 packs of mines.
    It is expected that marines will be unable to collect all the weapons available before the timer runs out.
    Once the timer runs out, the power is cut off to all armories, presumably because the primary power source in the facility is destroyed. leaving a single room running on back-up power, your spawn point.
    You are unable to buy weapons or jetpacks or exos, only upgrade armor and weapons. The weapons and equipment you collect prior to the alien assault is all you have to defend with. Enemies in this level include, skulks, lerks, gorges and fades.

    Final level, after the aliens are cleared out of the facility, its time to secure, reinforce and get ready for the final push. First 5 minutes of the mission is dedicated to building as many sentries as possible. hordes of Onos start attacking the facility. All tech is unlocked for this mission. Enemies in this mission include all aliens with all tech. After defeating 2 waves of 5 onos. The doors to the hive rooms are unlocked. You must destroy 4 hives. All skulks are set to xenocide and all gorges use primarily bile bomb.
    At the end of the mission, aliens are contained and eliminated at the heart of their lair, a giant cave containing 4 Hives, surrounded by waterfalls and infestation and alien flora.
    Each time a Hive dies, 3 onos spawn from the dead hive and a wave of 6 skulks attack the main base.


    just throwing some ideas out there.
  • MisterYoonMisterYoon Join Date: 2012-08-18 Member: 155747Members
    I think then Docking must be one of the most suitable maps for singleplayer.

    My idea would be:
    The cinematic would show normal citizens, unarmed marines in Termina, Cafeteria, Onos bar taking a rest.
    Then explodes the side wall of Ball Court. And power out in Ball Court, and Locker room. Everyone must be evacuated:

    Then the mission will be either:
    1. Reinforcements arrive, find aliens(in generator), and kill their hive : good to learn original gameplay
    2. Help all the people to be evacuated without big casualty, in both Landing Pad and Tram Departure : new mod, defence, and learn how to turtle? :)

    Sending a reacon team or be a reacon team to find an alien in Generator through the dark Locker Room must be also great singleplay experience.
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