[WIP] ns2_caleb

DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
edited March 2013 in Mapping
Hello everyone,

This is my current project. Everything is greyboxed and a few lights and props have been placed but nothing more than an overview to look at for now.

ns2_caleb_overview.jpg

Cheers,
Cody

Comments

  • GirTurkeyGirTurkey Join Date: 2005-03-03 Member: 43040Members
  • DarkSeraphDarkSeraph Join Date: 2004-06-07 Member: 29174Members
    Maybe use imgur as host instead?
  • [AwE]Sentinel[AwE]Sentinel Join Date: 2012-06-05 Member: 152949Members
    I guess it has to end with .jpg in order to work.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    I'm sure I just wasn't using SkyDrive right. I don't know how / if you can use it as image hosting. Anyway, can you see it now?

    Cheers,
    Cody
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    Here's what I worked on today: Research Labs. Obviously, this is still a work in progress.

    res_lab1.jpg

    res_lab2.jpg

    res_lab3.jpg

    res_lab4.jpg

    res_lab5.jpg

    res_lab6.jpg

    Feedback is always welcome. :)

    Blessings,
    Cody
  • MisterYoonMisterYoon Join Date: 2012-08-18 Member: 155747Members
    amazing lightning and texture works. But i think the ceiling is too much flat.
  • digitaljuicedigitaljuice Join Date: 2003-01-17 Member: 12420Members
    looks great, as for the ceiling being flat, maybe raise it up a bit and knock out some of the tiles?
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    Here you go, a better ceiling. ;)

    res_lab7.jpg

    res_lab8.jpg
  • Egad!Egad! Join Date: 2011-10-19 Member: 128250Members
  • DarkSeraphDarkSeraph Join Date: 2004-06-07 Member: 29174Members
    Oh yeah that makes a huge difference. Great work.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    New area. It's actually a sort of "hallway room" that forms a 90 degree angle. This is the "infirmary."

    infirmary_1.jpg

    infirmary_2.jpg

    infirmary_3.jpg

    infirmary_4.jpg
  • QwiXXeRQwiXXeR Join Date: 2004-11-05 Member: 32640Members
    Looking nice, My map is likely to have a medical room, possible not accessible but through a window. Now i need to make sure I don't use yours as too much inspiration :P hehe
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    I feel like I'm updating a lot, but I have quite a bit of free time and like to show off my work... here's some new shots.

    overview1.jpg

    infirmary_5.jpg

    infirmary_6.jpg

    infirmary_7.jpg

    Blessings,
    Cody
  • HowserHowser UK Join Date: 2010-02-08 Member: 70488Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    Its takng shape! but the latest ceilings are too low and flat again! as a skulk/lerk you need room to move, both horizontally and vertically. visually looking very good though
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    Howser wrote: »
    Its takng shape! but the latest ceilings are too low and flat again! as a skulk/lerk you need room to move, both horizontally and vertically. visually looking very good though

    In general, I agree. However, remember that these are glorified hallways. Also, there are plenty of places for skulks to move around each corner. Oh, and don't forget about vents. Although I haven't mapped out the vent paths yet I can make certain areas more skulk-friendly by adding vents in strategic locations. ;)

  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester
    you need some dead fades on that tables :D sweat screens!
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    Encountering a very strange shadow bug.

    See attached. Turning "Casts Shadows" off resolves the issue, but for these lights I would like for shadows to remain on, if possible. Any ideas?

    Blessings,
    Cody
  • HowserHowser UK Join Date: 2010-02-08 Member: 70488Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    the majority of lights should not have cast shadows enabled, use it sparingly as its a resource hog. A light in the corner of a room like that has very little reason to have cast shadows on. You have to work with and around the limitations of the engine and the lighting model, there is some odd behavior with certain lighting setups so you just need to understand what works then work with that.
    Moreover you should try stuff in game. There appears to be slight discrepancies between the editor and in game engine.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    Howser wrote: »
    the majority of lights should not have cast shadows enabled, use it sparingly as its a resource hog. A light in the corner of a room like that has very little reason to have cast shadows on. You have to work with and around the limitations of the engine and the lighting model, there is some odd behavior with certain lighting setups so you just need to understand what works then work with that.
    Moreover you should try stuff in game. There appears to be slight discrepancies between the editor and in game engine.

    This oddity occurs in game. Many people play with shadows turned off anyway, but there's a light in this same area that has a nice shadow coming off a truss rod. I'd like to keep it but this entire area looks like this. I'll just keep playing around. Thanks.

    Blessings,
    Cody
  • Rudy.czRudy.cz Join Date: 2012-02-13 Member: 145410Members
    This occurs when you have a double face present or maybe that light is inserted too much in that light prop.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    Rudy.cz wrote: »
    This occurs when you have a double face present or maybe that light is inserted too much in that light prop.

    This is it - double face present. Thank you for helping me fix this! Awesome!

    Blessings,
    Cody

  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    edited March 2013
    Here's the latest WIP area: Satellite Relay (Tech Point).

    There are many challenges in this area. The primary challenge is the outside environment. I have to craft an outside environment that is realistic but does not allow the player to see the rest of the map. The hive also sticks through the ceiling in a strange way, so I will have to be creative with the outside area in that respect too.

    Additional note: This area features a dynamic (moving) cinematic moon-light. ;) It will move for about 55 minutes and then it stops (Cinematic Editor frame limitation). It moves very slow, so you can't see it move in general but the shadows change over time. ;)

    satrel1.jpg

    satrel2.jpg

    satrel3.jpg

    satrel4.jpg
  • alibialibi Join Date: 2009-11-20 Member: 69445Members
    Your lighting is not too bad (although, looks a bit expensive) and props usage is clean and practical but again your walls and ceilings are a bit flat. Very flat actually, especially in the last room.
    I like what you did to your first room after some feedback.
    Don't rush! A good room will take time.
    Keep at it :)
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