Making all Hives into a collective HP pool
Benson
Join Date: 2012-03-07 Member: 148303Members, Reinforced - Shadow, WC 2013 - Shadow
The basic Idea is that once aliens loose their second hive, it is almost impossible to make a comeback.
The basic idea is that all active hives share an HP pool. Each hive that becomes active increases the total HP of all all hives, and every time a hive is damaged, it damages all hive on the field.
In relation to 2CC/2Hive (the most common occurance):
This would do is make is so that aliens don't have to wait for the Exo/JP/ARC pain train to roll across their last hive once they loose all of their abilities and lifeforms trying to defend, and in stead would give the aliens that much more time to defend. There is really no chance of recovering from losing 2nd hive, and it usually results in a last skulk rush (they don't have leap) to Marine Start, witch usually fails due to beaconing fully teched and geared marines.
If the game is over when aliens loose their 2nd hive, why not make it actually END and stop people from using F4 or concede right afterwards?
P.S. This may just be a commentary on how important 2nd hive is to aliens.
The basic idea is that all active hives share an HP pool. Each hive that becomes active increases the total HP of all all hives, and every time a hive is damaged, it damages all hive on the field.
In relation to 2CC/2Hive (the most common occurance):
This would do is make is so that aliens don't have to wait for the Exo/JP/ARC pain train to roll across their last hive once they loose all of their abilities and lifeforms trying to defend, and in stead would give the aliens that much more time to defend. There is really no chance of recovering from losing 2nd hive, and it usually results in a last skulk rush (they don't have leap) to Marine Start, witch usually fails due to beaconing fully teched and geared marines.
If the game is over when aliens loose their 2nd hive, why not make it actually END and stop people from using F4 or concede right afterwards?
P.S. This may just be a commentary on how important 2nd hive is to aliens.
Comments
So, my point is your idea doesn't seem to work.
People usually F4 or concede if there's no way of coming back, but it's way too hard to know if a game is about to end. A skulk rush really could win the game if they do it right and do it quick.
It would be totally weird and counter-intuitive and it would be a huge buff to the Alien team in most circumstances because each of their hives would become extremely hard to kill. Imagine a 2 tech-point Marine team trying to siege a 3 tech-point Alien team and failing because the Aliens just had so much time to defend. Equally, imagine how lame it would be if the Marines actually succeeded in killing 1 of the 3 hives and then the game ended without them having to go and deal with the other hives.
Also, Aliens can still win when their second hive gets killed by going all-in on the Marine base and quickly destroying the observatory or power.
Aliens cannot win by after losing 2nd hive by going all in on marine start, since it is most likely a 2/2 TP situation (this are the most common times I see 2nd hive going down), marines would still be alive with all their tech and be able to kill the last hive, even with no upgrades, and no resistance since all the aliens are now in marine start.
The underlying issue that i was trying to point out is how much reliance aliens have on that 2nd hive, and how 9/10 times the game is over either by concede vote, F4 auto concede, or marines simply stomping them out. This is what I want people to notice, my suggestion was mostly arbitrary and served to show that losing a hive for alien T2 is much more drastic than losing an AA for marine T2.
Your commentary on the consequences of the alien vs marines losing tech points is very interesting, but I think you can say the same for aliens. Once they take a marines second tech point and stick up their third hive it's very rare for marines to come back and win, in my experience.