"I felt like my teammates were looking out for me"
This needs a Zero option. Ever had people behind ya mysteriously disappear?
Ive been that guy a ton, and frankly if that gorge dies because he couldnt heal me fast enough that i had to bail and he didnt notice, thats his problem!
ScardyBobScardyBobJoin Date: 2009-11-25Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
Submitted and good luck with the study.
Though, the questions were kinda vague and seemed to be asking the same thing in slightly different ways. It might work better and be more informative if you did a mixture of general questions (e.g. were you satisfied by the performance of your teammates) and NS2-specific ones (e.g. how much did the comm influence and/or direct your teams actions).
Though, the questions were kinda vague and seemed to be asking the same thing in slightly different ways. It might work better and be more informative if you did a mixture of general questions (e.g. were you satisfied by the performance of your teammates) and NS2-specific ones (e.g. how much did the comm influence and/or direct your teams actions).
Thanks for the feedback. In essence the questions are all trying to measure the latent concept of 'social presence'. Its hard to measure latent concepts directly, so the questions are trying to measure different elements of the concept, or similar elements from a different perspective, to build up a picture of the user experience.
The questions are also non-game specific as it is hoped that this questionnaire could be used across other team-based online FPS games. This study is being used to not only study user experience of NS2, but it will also help to develop and fine tune the questionnaire, so if anyone thinks there are questions which are too similar (or irrelevant/unsuitable/generally crap) I'd love to hear about it so I can look into the wording (and the statistics once the data is in) and think aboutchanging them or omitting them for future versions.
Comments
This needs a Zero option. Ever had people behind ya mysteriously disappear?
Ive been that guy a ton, and frankly if that gorge dies because he couldnt heal me fast enough that i had to bail and he didnt notice, thats his problem!
Though, the questions were kinda vague and seemed to be asking the same thing in slightly different ways. It might work better and be more informative if you did a mixture of general questions (e.g. were you satisfied by the performance of your teammates) and NS2-specific ones (e.g. how much did the comm influence and/or direct your teams actions).
Thanks for the feedback. In essence the questions are all trying to measure the latent concept of 'social presence'. Its hard to measure latent concepts directly, so the questions are trying to measure different elements of the concept, or similar elements from a different perspective, to build up a picture of the user experience.
The questions are also non-game specific as it is hoped that this questionnaire could be used across other team-based online FPS games. This study is being used to not only study user experience of NS2, but it will also help to develop and fine tune the questionnaire, so if anyone thinks there are questions which are too similar (or irrelevant/unsuitable/generally crap) I'd love to hear about it so I can look into the wording (and the statistics once the data is in) and think aboutchanging them or omitting them for future versions.