A couple suggestions.
Marshall_Drummin
Join Date: 2012-12-04 Member: 174115Members
1. Allow commanders to mute player requests when muting player voices
2. Allow concede at a time earlier than the 10 minute mark, at around the 5 minute mark
3. Reduce life regeneration on lerks using the crag regeneration trait down around 10-20%, nothing drastic
4. Take out tracers on lerks and hydras, it effectively discards any use of perching
5. Increase skulk acceleration and friction values to somewhere between b239 and b241
6. Take out celerity in-combat debuff
7. Reduce celerity speed increase on, skulks only, by 10-20%, nothing drastic
8. Also a bug that spawns you with 0 personal resources when joining a game that has already started
2. Allow concede at a time earlier than the 10 minute mark, at around the 5 minute mark
3. Reduce life regeneration on lerks using the crag regeneration trait down around 10-20%, nothing drastic
4. Take out tracers on lerks and hydras, it effectively discards any use of perching
5. Increase skulk acceleration and friction values to somewhere between b239 and b241
6. Take out celerity in-combat debuff
7. Reduce celerity speed increase on, skulks only, by 10-20%, nothing drastic
8. Also a bug that spawns you with 0 personal resources when joining a game that has already started
Comments
10. Camouflage seems a little buggy, it seems to deactivate with a very sensitive threshold.
-I see skulks turning an opaque green a lot of the time, when they appear to be shift walking.
Not being able to concede while dead will cause players to wait it out, respawn and probably forget about the concede. Instead, they keep playing.
I disagree with 3; since lerks die incredibly fast when a marine that knows how to aim, shoots it.
I agree with 5, since, well, I am biased towards alien.
I agree with 8,9 and 10.
That is game mechanic. Everything you ever read or watch from the devs stresses marines (and aliens) to play aggressively and rush to be successful most of the time, aliens do it all the time by hitting the single IP marines usually start with. The only reason you think they are trolling is because a good marine team of 3-4 will have 1-2 people on the hive and 2-3 killing eggs (because eggs will continue to spawn), while the comm drops ammo and health. So it always takes a while. If the whole group were to focus fire a couple skulk spawns usually defeat them. Marine hive rush naturally takes longer to down a hive than an alien rush to down a comm chair.
If I'm in a 3-4 man hive rush I usually never shoot the hive. I focus on eggs > upgrades > continue to shoot egg spawns. While the other guy(s) shoot the hive.
Why would you want a game to be able to end before you even finish listening to a song? Like my NS2 round will be over before my soup gets done microwaving...that's going to make me stop playing after a while.