MaximumSquid wrote: »
It's just as potent as before just takes a little bit more patience which honestly makes the ambushes much more successful anyway
Savant wrote: »
My thoughts on camo are that it's caught between a rock and a hard place.
First off, if all things were equal, the ideal time to have camo for aliens would be right off the start. Since marines are weaker and they don't have observatories all over the map, aliens would have the advantage. The problem is that if you go camo first you are waiting for celerity/adren or carapace until the third hive.
Secondly, it changes the alien playstyle. You need an alien team that works better as a group and understands ambush gameplay. Without it they die too much and get rolled.
So since shade tends to be the third hive, camo is available in the late game when marines have plenty of observatories and the res to scan freely. So it's basically not much more than a novelty at this point.
We went though the same thing with sensory chambers in NS1. They used to be too weak to put up until hive three. Then they got buffed - with focus IIRC. All of a sudden sensory didn't suck that much anymore.
Res wrote: »
Most people agree that camo is garbage now.
Asraniel wrote: »
Camo was OP and unfun to play against. Its not fun to play against an invisible moving enemy, it really isn't.
Now, perhaps the current camo needs tweaking etc, but it is clearly more fun to play with than the old one.
deathshroud wrote: »
basically it takes longer the alien team has to move even slower and things as a whole for the alien team slow down which = worthless.
to make a shade hive at least worth using they should...
make silence give you an invisibility to observatories and scans provided you are stationary/walking
improve the effectiveness of shades vs arcs.
SeeVee wrote: »
as long as I stood still last night the 6 marines didn't know I was was standing right next to them in the hallway. Once they past I could continue to take out the RT and in another case I was able to kill a straggler.
WoollySammoth wrote: »
If you're on a ceiling, or high on a wall, in can take a surprising long time for marine who enters the room the check the spot where you're at. I've been at 80% camo a few times, moving along the ceiling to get above a door I can hear marines through, then only stopped moving when *I saw them* enter the room. The poor chumps never suspect a thing.