We need a chainsaw!
CowMeat
Join Date: 2013-03-02 Member: 183557Members
Pros: good versus structures and fades who run straight at you. It's a frickin' chainsaw!
Cons: crap range, not so helpful versus skulks (fast), lerks (fast + ranged), or Onos (longer range on gore).
This would allow players who can't aim a way of fighting. Make it expensive 25 personal resources, so it doesn't outshine other weapons.
Cons: crap range, not so helpful versus skulks (fast), lerks (fast + ranged), or Onos (longer range on gore).
This would allow players who can't aim a way of fighting. Make it expensive 25 personal resources, so it doesn't outshine other weapons.
Comments
tvtropes.org/pmwiki/pmwiki.php/Main/ChainsawGood
Just buff the axe a little.
At the moment, flamethrower is situational at best. Jetpacking flamethrowers into the alien nest is about it. It should have a longer range, and make loads of damage on creatures (easily twice what it does atm). On the opposite, its damage against structure should be very low, as in if multiple marines tries to set fire to one alien building, well, it's still burning the same way, so multiple marines on a structure would do the same damage as one.
Besides, the marines already have a close combat weapon - the axe, and the welder.
Yes, except they don't work. Skulk bites has a 2 meters range a the very least, hitting you when you are far away. The axe has a 10 cm range. Hell, even on a cyst, you need to crouch to be able to hit with the axe. That pretty shows the range of that weapon.
Besides, melee vs melee is not interesting unless you have some advanced form of implementaion, like Mount and blade's system of blocking and directional attacks.