Jetpack need some counters and upgrades

hitokirihitokiri Join Date: 2012-12-06 Member: 174315Members
edited March 2013 in Ideas and Suggestions
I agree that jetpack is really useful in the mid/end game but i can't understand why evol like speed and carapace can be available for free during the all game and jetpacks cost an expensive price as 10 ressources.

Why i need to choice to save ressources for exo or buy 5 or 6 jetpacks. What about spawn with jetpacks while the prototype lab is power on ?

With this kind of suggestions, i understand people will say "It's unbalanced" and i agree with that.
For this reasons, i suggest to change the behavior of jetpacks :
- Raise by 20% the fuel tank
- Decraise by 50% (maybe more) the speed regeneration of fuel tank
- The armory regenerate as the health the fuel tank more quickly

With this upgrade i propose to make bile bomb more effective against jetpacks like a player splashed by bilebomb cannot use his jetpack (as the MACs)

This request is for players who don't want to have to make a choice between a jetpack with a heavy weapon and exosuit.

Let's talk about that.

Comments

  • Samus1111111Samus1111111 Join Date: 2012-08-07 Member: 154930Members, Reinforced - Shadow
    RTS games are ABOUT choice. JPs need to have their cost increased tbh. Atm, a good JPer can just buy endless JPs when they die and with only a rifle, the JP increases the combat ability of a marine by orders of magnitude.
  • randomroperandomrope Join Date: 2013-01-16 Member: 180026Members
    hitokiri wrote: »
    speed and carapace can be available for free during the all game and jetpacks cost an expensive price as 10 ressources.

    Why i need to choice to save ressources for exo or buy 5 or 6 jetpacks. What about spawn with jetpacks while the prototype lab is power on ?

    Let's talk about that.

    Speed and Carapace don't allow them to fly. And Carapace only adds...what...30 armor? Of course it is free. Why would anyone pay for 30 armor...Oh wait we also get it for free on respawn when it's researched through an arms lab (armor 3).

    And I don't think it would be fair for 12 people to automatically get to fly just because a comm built a protolab...i.e. build protolab -> immediately rush hives with flying GL's and Flamethrowers...

  • WakeWake Join Date: 2003-03-05 Member: 14351Members, Constellation
    10 res is all but expensive, it's cheap.

    "This request is for players who don't want to have to make a choice" : This is not a sustainable reason.

    + you ask for bile to disable a JP ? Seriously, with so much bile haters already out there ?
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Focus(ns1 upgrade) was a pretty skillful counter to a few things including jetpacks, you still had to reach the jetpack user but you don't need as many attacks to kill him.

    It also allowed late game skulks to still be effective in combat against armor 3 marines.
  • SeahuntsSeahunts Join Date: 2012-05-13 Member: 151973Members
    All marines have jet packs with 20% more fuel? omg good luck playing as onos! You'll get run down every time.
  • gimmicgimmic Join Date: 2013-03-02 Member: 183555Members
    I have noticed with the most recent patch Jet packers are a hell of a lot harder to attack as a skulk. Even with leap and carapace, they can simply outrun me.
  • OutlawDrOutlawDr Join Date: 2009-06-21 Member: 67887Members
    JPs are autobuy once researched
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