Railguns are too nasty - where's the alien response?

KeepbroKeepbro Join Date: 2013-01-15 Member: 179819Members
Since the update I've found that the game has become OP towards Marines and that Aliens struggle to do anything. The new gorge abilities are pretty useless really and the railgun is too nasty.

Please can you fix it so that Skulks are stronger again and that the aliens have some response to railguns (maybe the carapace spur means no instant kill when railed or something).

Comments

  • StardogStardog Join Date: 2004-10-25 Member: 32448Members
    Some of the map changes are part of it too. I don't get why they messed with Caf > Bar > Locker.
  • FuleFule Join Date: 2009-06-04 Member: 67683Members
    Another crying thread. Marines are not overpowered, railgun exos are VERY EASY to kill. Gorge tunnels useless - that's like saying phase gates are useless.
  • DaveodethDaveodeth Join Date: 2012-11-21 Member: 172717Members
    Babblers are pretty pointless, managed to axe a gorge to death while he had a swarm of the things trying to attack. They hit occasionally, but most often get stuck on scenery.
  • tarquinbbtarquinbb Join Date: 2012-11-03 Member: 166314Members
    railgun makes exo more viable but still obsolete when you could take jetpack + welder + shotgun...

    seriously... if marines have railgun exos on the field it means aliens have already botched up. it takes forever to research, and it's an act of lunacy to take before jetpacks/other essential research/upgrades.

    at that stage; if you're still pottering around as skulk then you failed.
  • SopsSops Join Date: 2003-07-03 Member: 17894Members, Constellation
    Daveodeth wrote: »
    Babblers are pretty pointless, managed to axe a gorge to death while he had a swarm of the things trying to attack. They hit occasionally, but most often get stuck on scenery.
    That is just bad AI, hopefully it gets fixed.
  • MaximumSquidMaximumSquid Join Date: 2010-07-20 Member: 72593Members
    Keepbro:

    And here I was going to recommend that Rail Gun exos move a little bit faster than their ammo heavy counter parts

    Actually in general I'd like to see Fist Exos move faster period, but maybe another day when there isn't a sale going on and I can get good stats info
  • MorshuMorshu Join Date: 2012-08-13 Member: 155539Members, Reinforced - Shadow
    To be honest I think the railgun shot itself may be a 'tad' too big?

    It's just so far I've been able to just shoot in the general direction of the alien(s)/target and get a hit and it's not like I'm aiming carefully to do so.

    Maybe a slight decrease in size of the railgun shot would be in order just so it's not so easy to one shot them 5 skulks coming at you while you're backing up.

    As of the babblers to be honest I've done more damage against structures with the babblers over marines/other moving targets but I think they'll be improved over time so yeah give it time and they'll be as deadly as piranhas on land!

    Oh! As of the whole "skulk's been nerfed into oblivion" which alot of people claim; I'm sorry but I haven't been able to tell a difference honestly so whatever they changed just change it back if it's so bad, I don't see why skulks needed to be "nerfed" when the tracking/hit detection was improved or whatever that's about.
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    Railguns are fine, marines are fine, I honestly don't think aliens are any worse off than they were before.
  • ToastieToastie Join Date: 2012-11-05 Member: 167351Members
    The alien response is an onos. Railguns do abysmal DPS against anything they can't kill in a couple hits.
  • hozzhozz Join Date: 2012-11-20 Member: 172660Members
    I was wondering if you can actually miss with a Railgun? Doesn't feel like you can :p
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    Another crying thread. Marines are not overpowered, railgun exos are VERY EASY to kill. Gorge tunnels useless - that's like saying phase gates are useless.

    I must ask, do you post anything besides "EVERYONES JUST CRYING"

    It seems like of all the crying, you're doing the most...
  • SeeVeeSeeVee Join Date: 2012-10-31 Member: 165206Members
    you can miss with the rail gun. People are just playing a lot with the new toys (understandably so). When people figure out where they stand and how they work you will see them being used more sparingly.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    The railgun has exactly the same weakness as every other type of exo - pressure the rest of the map where the exos aren't. They're supposed to have an advantage when you slug it out with them head on, otherwise there would be no point to them.
  • CrazyEddieCrazyEddie Join Date: 2013-01-08 Member: 178196Members
    "Where's the alien response?"

    *ka-SPLORT*

    There it is.
  • KazterKazter Join Date: 2003-08-12 Member: 19481Members, Constellation
    CrazyEddie wrote: »
    "Where's the alien response?"

    *ka-SPLORT*

    There it is.

    Hahah, that was an awesome image. Railguns remind me of the Instagib Mutator back in Unreal Tournament.
  • mclawlsmclawls Join Date: 2013-03-02 Member: 183556Members
    Railguns, like other exos, except even more so, get completely dominated by a decent fade. I mean, even as a skulk you can do significant damage to them, but as a fade it's stupid easy, just press your jump key and double jump while moving around them and swiping.

    The reasons marines are even stronger now is it's now absurdly easy to hit skulks, which honestly wasn't an imbalanced match up before for the marine. But it's always been sort of like this, shotguns are OP garbage, ARCs are amazing, early mines dominate, but aliens have fades which can deal with it if both teams are relatively equal in skill, and bile bomb would win them the game despite any advantages the marines had gotten being stronger earlier.

    THIS is what needed to be fixed. It reminds me of in early January, they did a change to lerk flight for whatever stupid reason, I have not touched a lerk since really and that is ALL I played before. Why marines can jump around, do a backflip over a skulk while shooting him in the head, no recoil no anything, but lerk flight needed to be hampered (just like they have done to skulks in this patch) so you can't make quick turns is just beyond me. You were still taking a massive risk getting in there on marines, a shotgun on a good player and you were done.

    Hopefully they figure it out, I thought this game was at it's best in early Jan/December. Haven't liked many changes.
  • Mattk50Mattk50 Join Date: 2013-02-04 Member: 182824Members, Reinforced - Shadow
    Keepbro:

    And here I was going to recommend that Rail Gun exos move a little bit faster than their ammo heavy counter parts

    Actually in general I'd like to see Fist Exos move faster period, but maybe another day when there isn't a sale going on and I can get good stats info

    This is currently the reality, railgun exos move the fastest out of all 3, followed by single minigun and dual minigun.
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