My first few games of Gorgeous

dragonmithdragonmith Join Date: 2013-02-04 Member: 182817Members, Reinforced - Diamond
edited March 2013 in NS2 General Discussion
First off: it's good. Whatever I say about balance and the like, I liked it :).

Moving on, a few glitches...

- With babblers, wearing them as amour means your bait toss will not work, I wasn't sure if this was because it kept hitting the babs or something else.
- Flight Control had a few black spots on the floor on my lower resolution.
- In Tram:

2013-03-01_00001.jpg

The armoy was not powered. Extractor in O. was fine however.

Now the game. Marines have had a buff. This is my opinion as everyone else seems to believe otherwise, but 3 out of 3 games resulted in Marine win and I think many little things contribute to it.

-faster weapon switch is a big one
-rail gun is insane, especially if it’s been rushed and I found myself feeling like the skulk in the trailer running from them.
-ATM lots of noobs rush aliens because they want to try the new stuff and while babblers are cool, they aren’t really that useful unless used properly.

I must say however, the update has caused me around a 10FPS drop :(

Looking forward to the refining that it sure to come soon!

ALSO: has anyone seen what happens if something is in the collapsing gorge tunnel?

Comments

  • SavantSavant Join Date: 2002-11-30 Member: 10289Members, NS1 Playtester, Contributor
    I think you'll find that it will be a few weeks before we can determine where 'balance' is. (I say this not having finished downloading it - I got home late) With these half-price specials you get loads of new folks, which will make any win ratios meaningless for the time being.

    I'm really looking forward to the map changes and the new map. The pictures probably don't do it justice, I'm sure it looks even better in-game.
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    Take into account that the next planned patch will address more balance issues again. This is a true content patch - so many changes that the internal playtests can't show all possible faults. Feedback from the community from this point onward will be used to create the next patch.

    And yeah, it's pretty sweet. :)
  • FenFen Join Date: 2010-07-26 Member: 72843Members
    edited March 2013
    My first game
    5B6F1B1B0AB3FE092041FA184AE9C91958AF60D4

    Infestation kind of decided to not show up XD
    Then i noticed that both the evolution menu and the minimap had joined the "we are taking a break" group

    And that kept going till i died the first time,then everything came back to normal

    Can't comment on much else atm,since i was in a low populated server and the game kind of died with nothing much going on above "skulk omnomnom"

    P.s: tbh,there are a few things more
    -first time loading/setup seems to take way,way longer than before
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    Everything mentioned is known except that unpowered armory.
    Thanks guys
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    edited March 2013
    Also is it just me or are the babblers pretty passive? They seem to take their sweet time before they actually bother to bite marines.
    And yeah, loading time was huge first time, in addition I think my performance has gotten worse as well :(
  • MikiesoxMikiesox Join Date: 2013-02-10 Member: 182964Members
    ALSO: has anyone seen what happens if something is in the collapsing gorge tunnel?



    Please somebody tell me!!
  • YMICrazyYMICrazy Join Date: 2012-11-02 Member: 165986Members
    Xarius wrote: »
    Also is it just me or are the babblers pretty passive? They seem to take their sweet time before they actually bother to bite marines.
    And yeah, loading time was huge first time, in addition I think my performance has gotten worse as well :(

    Prob has gotten worse for everyone. Me as well what with all those new effects and babbler number + AI.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    If the tunnel collapses on both ends anything inside dies. If only one end dies, that end becomes pitch black, and everyone can still exit the other end.

    Babblers are... not as aggressive as i personally would like to see, but they aren't meant to be either. They're supposed to be a distraction to a marine.. and if you got him to shoot at them or reload.. they've done their job! That being said you can always chuck the pheromone ball at them (even before they hatch) to have them be more aggressive.
  • RainyCaturdayRainyCaturday Join Date: 2013-02-19 Member: 183202Members
    edited March 2013
    dragonmith wrote: »
    I must say however, the update has caused me around a 10FPS drop :(

    This.. this is my biggest disappointment with the update.. I haven't confirmed it yet but on everything low settings the game feels much more sluggish and unresponsive.

    I play with a very responsive monitor and am using a Lightboost hack to get near CRT response times and the difference in performance while playing is defiantly noticeable even at 120+fps.

    Also Skulks.. skulks are so much less fun to play and I want to ditch it as soon as possible. Skulks feel as though they are made of concrete (been hearing this in a lot of places)

    I'll be doing some benches later.

    On the good side, gorges now feel really fun and I don't feel like I have a ton of downtime doing nothing.

    On High settings, the game looks better than ever!

    I'm pretty happy with a lot of the changes but it is hard to overlook the negatives as they impacted areas of the game which were really fun to me but now feel less fun.

    Overall I'd say great job UWE but please speedily address those performance issues and maybe look at skulks.. I know there are some movement/wall jumping changes coming so I'll wait till then to be upset or not.

    *This is entirely my opinion and I would appreciate it if you kept that in mind.
  • briatxbriatx Join Date: 2013-01-18 Member: 180352Members
    edited March 2013
    I expected it to be even more pro-alien based off the changelog, but I actually think Marines were buffed.

    Hard to put a finger on it. I think the vanilla Marine mobility was improved. They seem faster. Especially EXOS.... Exo mobility seems hugely improved.

    I like it so far.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Can anyone explain exactly how new camo works? Can you run with it, and how visible is it at various speeds?
  • radforChristradforChrist USA Join Date: 2002-11-04 Member: 6871Members, Constellation, NS2 Playtester, Subnautica Playtester
    I think the biggest thing about the Gorgeous update is that it still feels like NS2. The additional abilities, weapons, and map ony make you feel more immersed in the game world. It's a seamless addition. Good job UWE!
  • RobotixRobotix Join Date: 2013-02-20 Member: 183222Members
    Zek wrote: »
    Can anyone explain exactly how new camo works? Can you run with it, and how visible is it at various speeds?

    I have yet to play as Aliens with cloak but I have played as Marines against Cloak first and it is pretty easy to see cloaked aliens now. They sort of shimmer. Combined with the slower/easier-to-hit Skulks, it makes Shade first a really bad idea. I've played 7 games so far since the new patch came out and the Marines are 7-0. :(
  • agallochagalloch Join Date: 2012-11-09 Member: 168650Members
    Zek wrote: »
    Can anyone explain exactly how new camo works? Can you run with it, and how visible is it at various speeds?

    You can't run with it. Have to walk, and walking makes you 80% ish invisible (enough to see you as a marine if they are looking for it). When still, you're fully cloaked (and get there quicker).
  • MisterNubsMisterNubs Join Date: 2012-03-01 Member: 147912Members
    Zek wrote: »
    Can anyone explain exactly how new camo works? Can you run with it, and how visible is it at various speeds?

    100% useless now. You're 80% "invisible" while moving at walking speed, so anyone paying the slightest amount of attention to the game will know you are there.

    Welcome back to MC > DC > SC gameplay.
  • KopikatKopikat Join Date: 2012-09-06 Member: 158170Members
    I'd have liked to try the Railgun, but my first eight games of Gorgeous have had the Marines just get completely annihilated no matter who was on which side. Only one of those games even managed to get a Proto up, and we were overwhelmed shortly afterwards. Also, Gorge spam everywhere.
  • XaoXao Join Date: 2012-12-12 Member: 174840Members
    MisterNubs wrote: »
    Zek wrote: »
    Can anyone explain exactly how new camo works? Can you run with it, and how visible is it at various speeds?

    100% useless now. You're 80% "invisible" while moving at walking speed, so anyone paying the slightest amount of attention to the game will know you are there.

    Welcome back to MC > DC > SC gameplay.

    Except MC was never #1, it was DC cara all day baybee.

    Cara silence is the new meta for NS2 if it has one.
  • MisterNubsMisterNubs Join Date: 2012-03-01 Member: 147912Members
    Xao wrote: »
    MisterNubs wrote: »
    Zek wrote: »
    Can anyone explain exactly how new camo works? Can you run with it, and how visible is it at various speeds?

    100% useless now. You're 80% "invisible" while moving at walking speed, so anyone paying the slightest amount of attention to the game will know you are there.

    Welcome back to MC > DC > SC gameplay.

    Except MC was never #1, it was DC cara all day baybee.

    Cara silence is the new meta for NS2 if it has one.

    Meh. I'm mostly referencing from NS1 where it was MC, then DC and SC last.

    DC/MC has flipped from in favor of first hive all through beta and post launch. It just depended on how bad they screwed up the upgrades/over buffed them. "Large" maps, MC still reigns king.
  • dragonmithdragonmith Join Date: 2013-02-04 Member: 182817Members, Reinforced - Diamond
    Now with the many skulk deaths, I think shift hive is useful. I'm not one to move from shift-krag-shade as my build order...
  • LunosLunos Join Date: 2009-08-18 Member: 68518Members
    From what it felt like for me, bile bombs spash radius seems to have been reduced. Not certain on this but it felt like I should have been hitting the Exo I was aiming at multiple times at least with splash.

    Railguns seem a bit underwhelming. Sure they annihilate skulks but even the one armed minigun exo does that if you have remotely good aim without the charge up. My Onos ran circles around two railgun exos taking pitiful damage the same couldn't be said vs a couple of miniguns. Also poor shooters using railguns are probably going to suffer vs faster life forms vs using miniguns. Have to wait and see when they release dual railgun exos. That might put a few holes in the onos.

    Gorge tunnels seem pretty strong but come at a steep cost. That 30 res assures rushing tunnels will hurt alien econ pretty bad so I don't expect them till late after two hives probably after the mandatory leap + bile and maybe spore/blink. I'm waiting to see what nasty tactics are devised using these however.

    Babblers seem interesting. Useful but more annoying than an actual threat. Skulks will still get slaughtered by a marine that can aim even with 6 babblers on it but it does help to live a few seconds longer.

    Few bugs I've noticed. Tram has a weird map glitch with artifacts on the right side of the screen when pressing C. As Alien commander I jumped out of the hive and my skulk was biting uncontrollably till I hit M1. Not really a glitch but performance seems to have taken a slight hit when babblers are on screen. Overall pretty nice patch though!
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