My first few games of Gorgeous
dragonmith
Join Date: 2013-02-04 Member: 182817Members, Reinforced - Diamond
First off: it's good. Whatever I say about balance and the like, I liked it .
Moving on, a few glitches...
- With babblers, wearing them as amour means your bait toss will not work, I wasn't sure if this was because it kept hitting the babs or something else.
- Flight Control had a few black spots on the floor on my lower resolution.
- In Tram:
The armoy was not powered. Extractor in O. was fine however.
Now the game. Marines have had a buff. This is my opinion as everyone else seems to believe otherwise, but 3 out of 3 games resulted in Marine win and I think many little things contribute to it.
-faster weapon switch is a big one
-rail gun is insane, especially if it’s been rushed and I found myself feeling like the skulk in the trailer running from them.
-ATM lots of noobs rush aliens because they want to try the new stuff and while babblers are cool, they aren’t really that useful unless used properly.
I must say however, the update has caused me around a 10FPS drop
Looking forward to the refining that it sure to come soon!
ALSO: has anyone seen what happens if something is in the collapsing gorge tunnel?
Moving on, a few glitches...
- With babblers, wearing them as amour means your bait toss will not work, I wasn't sure if this was because it kept hitting the babs or something else.
- Flight Control had a few black spots on the floor on my lower resolution.
- In Tram:
The armoy was not powered. Extractor in O. was fine however.
Now the game. Marines have had a buff. This is my opinion as everyone else seems to believe otherwise, but 3 out of 3 games resulted in Marine win and I think many little things contribute to it.
-faster weapon switch is a big one
-rail gun is insane, especially if it’s been rushed and I found myself feeling like the skulk in the trailer running from them.
-ATM lots of noobs rush aliens because they want to try the new stuff and while babblers are cool, they aren’t really that useful unless used properly.
I must say however, the update has caused me around a 10FPS drop
Looking forward to the refining that it sure to come soon!
ALSO: has anyone seen what happens if something is in the collapsing gorge tunnel?
Comments
I'm really looking forward to the map changes and the new map. The pictures probably don't do it justice, I'm sure it looks even better in-game.
And yeah, it's pretty sweet.
Infestation kind of decided to not show up XD
Then i noticed that both the evolution menu and the minimap had joined the "we are taking a break" group
And that kept going till i died the first time,then everything came back to normal
Can't comment on much else atm,since i was in a low populated server and the game kind of died with nothing much going on above "skulk omnomnom"
P.s: tbh,there are a few things more
-first time loading/setup seems to take way,way longer than before
Thanks guys
And yeah, loading time was huge first time, in addition I think my performance has gotten worse as well
Please somebody tell me!!
Prob has gotten worse for everyone. Me as well what with all those new effects and babbler number + AI.
Babblers are... not as aggressive as i personally would like to see, but they aren't meant to be either. They're supposed to be a distraction to a marine.. and if you got him to shoot at them or reload.. they've done their job! That being said you can always chuck the pheromone ball at them (even before they hatch) to have them be more aggressive.
This.. this is my biggest disappointment with the update.. I haven't confirmed it yet but on everything low settings the game feels much more sluggish and unresponsive.
I play with a very responsive monitor and am using a Lightboost hack to get near CRT response times and the difference in performance while playing is defiantly noticeable even at 120+fps.
Also Skulks.. skulks are so much less fun to play and I want to ditch it as soon as possible. Skulks feel as though they are made of concrete (been hearing this in a lot of places)
I'll be doing some benches later.
On the good side, gorges now feel really fun and I don't feel like I have a ton of downtime doing nothing.
On High settings, the game looks better than ever!
I'm pretty happy with a lot of the changes but it is hard to overlook the negatives as they impacted areas of the game which were really fun to me but now feel less fun.
Overall I'd say great job UWE but please speedily address those performance issues and maybe look at skulks.. I know there are some movement/wall jumping changes coming so I'll wait till then to be upset or not.
*This is entirely my opinion and I would appreciate it if you kept that in mind.
that bug is back
Hard to put a finger on it. I think the vanilla Marine mobility was improved. They seem faster. Especially EXOS.... Exo mobility seems hugely improved.
I like it so far.
I have yet to play as Aliens with cloak but I have played as Marines against Cloak first and it is pretty easy to see cloaked aliens now. They sort of shimmer. Combined with the slower/easier-to-hit Skulks, it makes Shade first a really bad idea. I've played 7 games so far since the new patch came out and the Marines are 7-0.
You can't run with it. Have to walk, and walking makes you 80% ish invisible (enough to see you as a marine if they are looking for it). When still, you're fully cloaked (and get there quicker).
100% useless now. You're 80% "invisible" while moving at walking speed, so anyone paying the slightest amount of attention to the game will know you are there.
Welcome back to MC > DC > SC gameplay.
Except MC was never #1, it was DC cara all day baybee.
Cara silence is the new meta for NS2 if it has one.
Meh. I'm mostly referencing from NS1 where it was MC, then DC and SC last.
DC/MC has flipped from in favor of first hive all through beta and post launch. It just depended on how bad they screwed up the upgrades/over buffed them. "Large" maps, MC still reigns king.
Railguns seem a bit underwhelming. Sure they annihilate skulks but even the one armed minigun exo does that if you have remotely good aim without the charge up. My Onos ran circles around two railgun exos taking pitiful damage the same couldn't be said vs a couple of miniguns. Also poor shooters using railguns are probably going to suffer vs faster life forms vs using miniguns. Have to wait and see when they release dual railgun exos. That might put a few holes in the onos.
Gorge tunnels seem pretty strong but come at a steep cost. That 30 res assures rushing tunnels will hurt alien econ pretty bad so I don't expect them till late after two hives probably after the mandatory leap + bile and maybe spore/blink. I'm waiting to see what nasty tactics are devised using these however.
Babblers seem interesting. Useful but more annoying than an actual threat. Skulks will still get slaughtered by a marine that can aim even with 6 babblers on it but it does help to live a few seconds longer.
Few bugs I've noticed. Tram has a weird map glitch with artifacts on the right side of the screen when pressing C. As Alien commander I jumped out of the hive and my skulk was biting uncontrollably till I hit M1. Not really a glitch but performance seems to have taken a slight hit when babblers are on screen. Overall pretty nice patch though!