Gorge Hydra + Clog UI Bug
rmbrown09
Join Date: 2012-10-17 Member: 162592Members
This is just a quick little thing, but it has bugged (get it) me for a while now. When you are a gorge and pull up your hydra + clog menu as shown, you always get the little white dot that appears in the top left of the UI box. this goes away once you switch out of the menu. Just wanted to make sure that this was made aware of.
Screenshot in the dark so it's easiest to see:
<a href="http://cloud.steampowered.com/ugc/864954080709966432/428373DF2F280D8A75F885473D94F25556F36049/" target="_blank">http://cloud.steampowered.com/ugc/86495408...94F25556F36049/</a>
Screenshot in the dark so it's easiest to see:
<a href="http://cloud.steampowered.com/ugc/864954080709966432/428373DF2F280D8A75F885473D94F25556F36049/" target="_blank">http://cloud.steampowered.com/ugc/86495408...94F25556F36049/</a>
Comments
sounds like he's a gorgy who likes to hide in them vents where its dark!
RUN AWAY
RUN AWAY!
BEFORE THEY LEAK THROUGH THE HOLE!
We need a patch like, in 15 minutes or less. Someone wake up Charlie.
Maybe the OP just has better taste than me?
.....Did I just get trolled?
http://i.imgur.com/aSF4ou8.jpg
It's hardly noticeable. But still, a bug's a bug.
Lol, so that's what has been ruining the immersion of my space hippo simulator!
Must have been a huge ordeal to fix that. I'm thinking you had to track down the perpetrator's ip address with a GUI written in Visual Basic so that you can backtrace his caller id and phone him in a SSH environment so he can hack the renderer to target the missing pixel and thus fill it with a custom quicksort algorithm implemented through Photoshop.
Actually we just sit around for ten to fifteen minutes opening and closing the build window. I wish I was lying. Goddamn white pixels...
WE have won!