Subtle point that marines really don't need any buffs.
rook2pawn
Join Date: 2008-07-03 Member: 64552Members
it has been complained marines have to build stuff and that takes time like power nodes, etc..
The flip side to this is that marines have a virtual lock on a base-race scenario in an arc-train-escort vs onos/gorge rush. The use of beacon completely nullifies wild-onos, and an arc train is obviously going to win out being much more efficient in total DPS, especially after the aliens are reduced to one hive (and are sans bile bomb)
The flip side to this is that marines have a virtual lock on a base-race scenario in an arc-train-escort vs onos/gorge rush. The use of beacon completely nullifies wild-onos, and an arc train is obviously going to win out being much more efficient in total DPS, especially after the aliens are reduced to one hive (and are sans bile bomb)
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I don't think balance is actually as bad as people make out, though. There may be a balance issue, but there are bigger issues like teamstack and the occasional idiots who ruin games that, in my view, account for more of the 'balance' problems than any inherent problem between the teams in most pub servers.
Just my opinion, of course.
Well said, I just meant a base race scenario where both sides have incurred massive losses and that the two teams are essentially a pack of rhines + arcs vs a pack of aliens + onos, and that each side is in a strict base race. DOesn't happen all that often (maybe 1 in 20?) But as a marine commander I know that I can bank on going into a base race scenario with proper communication.
Yeah, I totally agree with you about the balance, right now the game is in a great spot. Team stack is actually what kills servers I've noticed. But its been that way since NS1.
I wouldn't say it's at a great spot, it's more at an okay spot. Aliens still have the advantage and tweaks can always be made, and we have no idea how the gorge tunnels are going to throw off balance.
Also, alien winrate is 65% in competitive games so balance definitely isn't great.
I think a large portion of the balance issue is due to difficulty in holding onto res (also map dependent), and beacons don't help much against that either.
It gets even messier if there's a mixed force of exos and light marines pushing something on the map; suddenly the exos are left alone far from any friendly support and an expensive investment can get picked off quickly.