Jump boots

OutlawDrOutlawDr Join Date: 2009-06-21 Member: 67887Members
edited February 2013 in Ideas and Suggestions
I've been debating whether or not to post this for awhile. Mostly because this is going to seem like a weird idea based around a controversial topic: trickjumps (aka bunny/strafe jumping).

More specifically this idea is to reintroduce bunny/strafe hopping for marines. BTW bunny hopping =/= jump spam.

Basically, give marines a purchasable item that allows them to move faster around the map (faster than sprint) by performing skilled based movement similar (or identical) to the the bunny hopping of old. This item would be relatively inexpensive and come early in the game. Its meant to bridge the gap between early game and the time marines obtain phase gates and jump packs. This also reintroduces a long missed game mechanic.

I'm simply calling it 'jump boots'. Marines purchase it for ~5 res. Marines can then jump around the map at a speed faster than sprint. It works best when timed with certain mouse and keyboard input. Basically emulate bunny or strafe jumping found in older classic games such as half-life / quake. Most here know exactly what the hell I'm talking about, and I probably don't need to make this so wordy but I want no misunderstandings.

A big argument against bunnyhopping (which would apply here) is that it wasn't intuitive for a newbie. So make it intuitive. If a newbie gets an item called "jump boots" with a description that goes something like "go faster while jumping"...then let them do that. They move forward and hit jump and they get the benefit of the jump boots...however they don't get the full benefit. Maybe like 25-50%. To get full 100% movement bonus they must expertly perform "correct" mouse/keyboard inputs.

mdb_fg-spacejump-grey.jpg
Bionic_Leg.jpg

http://gizmodo.com/5692743/lightning-review-my-new-mechanical-legs

Comments

  • turtsmcgurtturtsmcgurt Join Date: 2012-11-01 Member: 165456Members, Reinforced - Supporter
    edited February 2013
    interesting idea, but would depend greatly on implementation. would be hard to balance, I think.
  • OutlawDrOutlawDr Join Date: 2009-06-21 Member: 67887Members
    edited February 2013
    True but almost anything you can think of will depend greatly on implementation. How much faster than sprint should it be? How much sooner than PG and JP can marines get the JB? Whats needed by players to execute the 100% speed bonus? and how fast should the speed bonus be when "poorly" executed? What will be hard (or maybe just controversial) is emulating bunny hopping to satisfy older FPS gamers and still allow acceptability to newer players.

    Balance, marines are lacking early game. Some extra mobility early on could be what is needed, and it is an item that I can see carrying usefulness all throughout the game.
  • ExcitonexExcitonex Join Date: 2013-02-09 Member: 182947Members
    The main problem I see with this is that you're taking away the only advantage skulks have while giving the marines a way to easily outdistance the skulks. If the boots don't allow for creating a large gap between the skulk and marine then it might be a good idea but JP's already end skulks very easily. Boots shouldn't be replacing them in terms of marine effectiveness.
  • OutlawDrOutlawDr Join Date: 2009-06-21 Member: 67887Members
    edited February 2013
    It wouldn't replace JPs or come close to their combat effectiveness. This is more of a mobility tool..not a combat tool. Combat for marines will still be dominated by jump spam that we see now. To make full use of boots you would have maintain momentum, which in the middle of an erratic fight would be hard.

    Remember NS1 marines had this by default and there were JPs in the game
Sign In or Register to comment.