ns2_tram

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  • ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
    Those are new skulk vents
  • paradoxumparadoxum United Kingdom Join Date: 2012-03-05 Member: 148193Members
    the ship is being assimilated into a borg cube
  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    <!--quoteo(post=1921677:date=Apr 3 2012, 08:13 PM:name=Imbalanxd)--><div class='quotetop'>QUOTE (Imbalanxd @ Apr 3 2012, 08:13 PM) <a href="index.php?act=findpost&pid=1921677"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Those are new skulk vents<!--QuoteEnd--></div><!--QuoteEEnd-->

    First to finish the maze gets a piece of cheese!
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    Marines had a base in shipping, with arcs up against the north east wall of that room.

    I could take out those arcs by firing bile bomb at the other side of the wall in the tram tunnel. Mineshaft used to have the same problem in marine start I think.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    Someone has spotted more transparent objects in the map
    <a href="https://getsatisfaction.com/unknownworlds/topics/b203_some_objects_have_strange_transparency_when_they_should_not" target="_blank">https://getsatisfaction.com/unknownworlds/t...they_should_not</a>
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    It's possible to bile bomb structures in North Tunnels if you go to the north east corner of warehouse
  • SolitarioSolitario Join Date: 2006-10-29 Member: 58097Members
    noticed some parts of the map, which shouldn't look like intended, I guess :)
    <img src="http://i.imgur.com/nJgMr.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/2x1Xv.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/DvJuB.jpg" border="0" class="linked-image" />
  • SolitarioSolitario Join Date: 2006-10-29 Member: 58097Members
    edited April 2012
    I got stuck here, between RT and the wall
    <img src="http://i.imgur.com/HNaxJ.jpg" border="0" class="linked-image" />
    I can see the edges/border of the skyboxes. I play on low quality though
    <img src="http://i.imgur.com/mpQKm.jpg" border="0" class="linked-image" />
    in the vent I can look through the map (warehouse)
    <img src="http://i.imgur.com/PP9v3.jpg" border="0" class="linked-image" />
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    It's possible to bile bomb the warehouse base from the vents underneath
  • paradoxumparadoxum United Kingdom Join Date: 2012-03-05 Member: 148193Members
    found an exploit today. if you get in the vents underneath warehouse with a jetpack you can shoot at anything through the floor, eggs, aliens, shells, hive etc
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    Thanks for the information on these bugs, I'm going to investigate these and hopefully get fixes in for them.
  • -[420]-Hoegaarden-[420]-Hoegaarden Join Date: 2012-04-25 Member: 151048Members
    that ladder doesn't work

    <img src="http://img846.imageshack.us/img846/4662/19080634.png" border="0" class="linked-image" />
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    How did you get in there without a jetpack is what I want to know
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    mine ladder, marine boosting with a structure as well perhaps? :P
  • paradoxumparadoxum United Kingdom Join Date: 2012-03-05 Member: 148193Members
    <!--quoteo(post=1933116:date=May 3 2012, 09:20 AM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ May 3 2012, 09:20 AM) <a href="index.php?act=findpost&pid=1933116"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->mine ladder, marine boosting with a structure as well perhaps? :P<!--QuoteEnd--></div><!--QuoteEEnd-->

    another marine can crouch and let you simply jump on him to get up aswell
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    Thanks I also saw this bug in the annotations, I'll be fixing this as soon as I get back on the 8th.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1933414:date=May 4 2012, 12:50 PM:name=Olmy)--><div class='quotetop'>QUOTE (Olmy @ May 4 2012, 12:50 PM) <a href="index.php?act=findpost&pid=1933414"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thanks I also saw this bug in the annotations, I'll be fixing this as soon as I get back on the 8th.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Most awesome vent ever Olmy!
  • ArkantiArkanti pub baddie Join Date: 2011-07-22 Member: 111781Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    edited May 2012
    There is a hole in the vent from Ore to Warehouse (Left side of image)

    <img src="http://i.imgur.com/7q6LC.jpg" border="0" class="linked-image" />

    You can jetpack into these lights in the Server->North Tunnel corridor(but can't shoot through the backfaces, so don't try :P)

    <img src="http://i.imgur.com/axua8.jpg" border="0" class="linked-image" />

    <img src="http://i.imgur.com/Xi1FV.jpg" border="0" class="linked-image" />

    A marine without a jetpack will get stuck on this spot after climbing onto the pipes from RR to Logistics.(Ignore flagrant jetpack wielding going on in the second picture)

    <img src="http://i.imgur.com/RPQs7.jpg" border="0" class="linked-image" />

    <img src="http://i.imgur.com/DdiKy.jpg" border="0" class="linked-image" />

    This prop has mad issues going down with collision, all those clear spaces between the braces act as solid and can not be shot through. This is not obvious from the ground, and although the prop is used in more places throughout the map this one is the biggest offender, literally, because of how large it is. Perhaps temporarily another layer of mesh prop above or below to let players know why bullets aren't going through, or don't let anyone up there until collision is fixed?

    <img src="http://i.imgur.com/Tk05F.jpg" border="0" class="linked-image" />
  • Laosh'RaLaosh'Ra Join Date: 2011-12-09 Member: 137232Members
    armory partly submerged in shipping, recorded on 18th july (b213/b214):
    <a href="http://s7.directupload.net/file/d/2961/z9sd5hh7_jpg.htm" target="_blank"><img src="http://s7.directupload.net/images/120724/temp/z9sd5hh7.jpg" border="0" class="linked-image" /></a>
    <a href="http://s1.directupload.net/file/d/2961/d65dyzav_jpg.htm" target="_blank"><img src="http://s1.directupload.net/images/120724/temp/d65dyzav.jpg" border="0" class="linked-image" /></a>
  • MGS-3MGS-3 France Join Date: 2006-11-11 Member: 58540Members, NS2 Playtester, Reinforced - Supporter, Reinforced - Onos, Subnautica Playtester
    <img src="http://ns2-fr.com/ingame/mgs3/ns2tram/bigbuild217-3.png" border="0" class="linked-image" />
    Cyst Spawn Bug
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    loving the new changes!

    I found a little exploit - although its quite fun :P

    In elevator you can climb up the lift beam/chain thingies either side of the the cargo lift - even though they are almost completely vertical.
  • DghelneshiDghelneshi Aims to surpass Fana in post edits. Join Date: 2011-11-01 Member: 130634Members, Squad Five Blue, Reinforced - Shadow
    edited September 2012
    Found a hole in here:
    <img src="https://pickhost.eu/images/0005/4453/2012-09-02_00005.jpg" border="0" class="linked-image" />
    Also found a floating hook:
    <img src="https://pickhost.eu/images/0005/4454/2012-09-02_00003.jpg" border="0" class="linked-image" />
    Edit: Another hole.
    <img src="https://pickhost.eu/images/0005/4469/2012-09-02_00006.jpg" border="0" class="linked-image" />
    Edit2: And another one.
    <img src="https://pickhost.eu/images/0005/4474/2012-09-02_00007.jpg" border="0" class="linked-image" />

    I've also annotated a few stuck spots.
  • MGS-3MGS-3 France Join Date: 2006-11-11 Member: 58540Members, NS2 Playtester, Reinforced - Supporter, Reinforced - Onos, Subnautica Playtester
    New exploit :(

    <img src="http://ns2-fr.com/ingame/mgs3/ns2tram/build219bug.png" border="0" class="linked-image" />
    Armory Build
    19/09/2012 - Build 219
  • Onii-chanOnii-chan Join Date: 2002-11-05 Member: 7164Members
    edited September 2012
    Marine movement exploit in Elevator Transfer:
    Jump in the container on the elevator then you can walk up this wall, jump over a railing, then continue up.

    <img src="http://img694.imageshack.us/img694/2585/2012092000003i.jpg" border="0" class="linked-image" />
    <img src="http://img822.imageshack.us/img822/6322/2012092000002.jpg" border="0" class="linked-image" />
  • BicsumBicsum Join Date: 2012-02-27 Member: 147596Members, Reinforced - Gold
    <!--quoteo(post=1980888:date=Sep 20 2012, 07:56 PM:name=Onii-chan)--><div class='quotetop'>QUOTE (Onii-chan @ Sep 20 2012, 07:56 PM) <a href="index.php?act=findpost&pid=1980888"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Marine movement exploit in Elevator Transfer:
    Jump in the container on the elevator then you can walk up this wall, jump over a railing, then continue up.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think that comes from the new physics. You can also walk up the wall in crevice (summit).
  • robkerobke Join Date: 2003-05-06 Member: 16102Members
    edited October 2012
    As a skulk you can fall through these three boxes. No other boxes I tried in warehouse have the same issue.

    This is build 221, I edited a screenshot posted earlier.

    <a href="http://imageshack.us/photo/my-images/703/2012090200003a.jpg/" target="_blank"><img src="http://imageshack.us/a/img703/2691/2012090200003a.jpg" border="0" class="linked-image" /></a>
  • DestherDesther Join Date: 2012-10-31 Member: 165195Members
    Bug report: There is a missing wall panel of Occlusion geometry between Mezz and Elevator. The brush is there but it's not grouped.
  • woodywoody SoCal Woody56 Join Date: 2004-02-14 Member: 26541Members
    <!--quoteo(post=1980888:date=Sep 20 2012, 01:56 PM:name=Onii-chan)--><div class='quotetop'>QUOTE (Onii-chan @ Sep 20 2012, 01:56 PM) <a href="index.php?act=findpost&pid=1980888"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Marine movement exploit in Elevator Transfer:
    Jump in the container on the elevator then you can walk up this wall, jump over a railing, then continue up.

    <img src="http://img694.imageshack.us/img694/2585/2012092000003i.jpg" border="0" class="linked-image" />
    <img src="http://img822.imageshack.us/img822/6322/2012092000002.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    The best part is it really messes with noob's minds. Its always been there and kinda fun for about 30 sec :)
  • ChaosNLChaosNL Join Date: 2011-07-31 Member: 113237Members, Reinforced - Shadow
    edited February 2013
    I've found a new error in the ns2_tram map

    16j1wso.jpg
    ejy6qf.jpg

    As shown in the first picture, the red pipe just outside of Repair room towards Hub has an error.
    The error is shown in picture nr 2

    Hope this helps :D
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