Marines had a base in shipping, with arcs up against the north east wall of that room.
I could take out those arcs by firing bile bomb at the other side of the wall in the tram tunnel. Mineshaft used to have the same problem in marine start I think.
Someone has spotted more transparent objects in the map <a href="https://getsatisfaction.com/unknownworlds/topics/b203_some_objects_have_strange_transparency_when_they_should_not" target="_blank">https://getsatisfaction.com/unknownworlds/t...they_should_not</a>
noticed some parts of the map, which shouldn't look like intended, I guess :) <img src="http://i.imgur.com/nJgMr.jpg" border="0" class="linked-image" /> <img src="http://i.imgur.com/2x1Xv.jpg" border="0" class="linked-image" /> <img src="http://i.imgur.com/DvJuB.jpg" border="0" class="linked-image" />
I got stuck here, between RT and the wall <img src="http://i.imgur.com/HNaxJ.jpg" border="0" class="linked-image" /> I can see the edges/border of the skyboxes. I play on low quality though <img src="http://i.imgur.com/mpQKm.jpg" border="0" class="linked-image" /> in the vent I can look through the map (warehouse) <img src="http://i.imgur.com/PP9v3.jpg" border="0" class="linked-image" />
found an exploit today. if you get in the vents underneath warehouse with a jetpack you can shoot at anything through the floor, eggs, aliens, shells, hive etc
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
<!--quoteo(post=1933414:date=May 4 2012, 12:50 PM:name=Olmy)--><div class='quotetop'>QUOTE (Olmy @ May 4 2012, 12:50 PM) <a href="index.php?act=findpost&pid=1933414"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thanks I also saw this bug in the annotations, I'll be fixing this as soon as I get back on the 8th.<!--QuoteEnd--></div><!--QuoteEEnd--> Most awesome vent ever Olmy!
A marine without a jetpack will get stuck on this spot after climbing onto the pipes from RR to Logistics.(Ignore flagrant jetpack wielding going on in the second picture)
This prop has mad issues going down with collision, all those clear spaces between the braces act as solid and can not be shot through. This is not obvious from the ground, and although the prop is used in more places throughout the map this one is the biggest offender, literally, because of how large it is. Perhaps temporarily another layer of mesh prop above or below to let players know why bullets aren't going through, or don't let anyone up there until collision is fixed?
DghelneshiAims to surpass Fana in post edits.Join Date: 2011-11-01Member: 130634Members, Squad Five Blue, Reinforced - Shadow
edited September 2012
Found a hole in here: <img src="https://pickhost.eu/images/0005/4453/2012-09-02_00005.jpg" border="0" class="linked-image" /> Also found a floating hook: <img src="https://pickhost.eu/images/0005/4454/2012-09-02_00003.jpg" border="0" class="linked-image" /> Edit: Another hole. <img src="https://pickhost.eu/images/0005/4469/2012-09-02_00006.jpg" border="0" class="linked-image" /> Edit2: And another one. <img src="https://pickhost.eu/images/0005/4474/2012-09-02_00007.jpg" border="0" class="linked-image" />
Marine movement exploit in Elevator Transfer: Jump in the container on the elevator then you can walk up this wall, jump over a railing, then continue up.
<!--quoteo(post=1980888:date=Sep 20 2012, 07:56 PM:name=Onii-chan)--><div class='quotetop'>QUOTE (Onii-chan @ Sep 20 2012, 07:56 PM) <a href="index.php?act=findpost&pid=1980888"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Marine movement exploit in Elevator Transfer: Jump in the container on the elevator then you can walk up this wall, jump over a railing, then continue up.<!--QuoteEnd--></div><!--QuoteEEnd-->
I think that comes from the new physics. You can also walk up the wall in crevice (summit).
<!--quoteo(post=1980888:date=Sep 20 2012, 01:56 PM:name=Onii-chan)--><div class='quotetop'>QUOTE (Onii-chan @ Sep 20 2012, 01:56 PM) <a href="index.php?act=findpost&pid=1980888"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Marine movement exploit in Elevator Transfer: Jump in the container on the elevator then you can walk up this wall, jump over a railing, then continue up.
<img src="http://img694.imageshack.us/img694/2585/2012092000003i.jpg" border="0" class="linked-image" /> <img src="http://img822.imageshack.us/img822/6322/2012092000002.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd--> The best part is it really messes with noob's minds. Its always been there and kinda fun for about 30 sec :)
Comments
First to finish the maze gets a piece of cheese!
I could take out those arcs by firing bile bomb at the other side of the wall in the tram tunnel. Mineshaft used to have the same problem in marine start I think.
<a href="https://getsatisfaction.com/unknownworlds/topics/b203_some_objects_have_strange_transparency_when_they_should_not" target="_blank">https://getsatisfaction.com/unknownworlds/t...they_should_not</a>
<img src="http://i.imgur.com/nJgMr.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/2x1Xv.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/DvJuB.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/HNaxJ.jpg" border="0" class="linked-image" />
I can see the edges/border of the skyboxes. I play on low quality though
<img src="http://i.imgur.com/mpQKm.jpg" border="0" class="linked-image" />
in the vent I can look through the map (warehouse)
<img src="http://i.imgur.com/PP9v3.jpg" border="0" class="linked-image" />
<img src="http://img846.imageshack.us/img846/4662/19080634.png" border="0" class="linked-image" />
another marine can crouch and let you simply jump on him to get up aswell
Most awesome vent ever Olmy!
<img src="http://i.imgur.com/7q6LC.jpg" border="0" class="linked-image" />
You can jetpack into these lights in the Server->North Tunnel corridor(but can't shoot through the backfaces, so don't try :P)
<img src="http://i.imgur.com/axua8.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/Xi1FV.jpg" border="0" class="linked-image" />
A marine without a jetpack will get stuck on this spot after climbing onto the pipes from RR to Logistics.(Ignore flagrant jetpack wielding going on in the second picture)
<img src="http://i.imgur.com/RPQs7.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/DdiKy.jpg" border="0" class="linked-image" />
This prop has mad issues going down with collision, all those clear spaces between the braces act as solid and can not be shot through. This is not obvious from the ground, and although the prop is used in more places throughout the map this one is the biggest offender, literally, because of how large it is. Perhaps temporarily another layer of mesh prop above or below to let players know why bullets aren't going through, or don't let anyone up there until collision is fixed?
<img src="http://i.imgur.com/Tk05F.jpg" border="0" class="linked-image" />
<a href="http://s7.directupload.net/file/d/2961/z9sd5hh7_jpg.htm" target="_blank"><img src="http://s7.directupload.net/images/120724/temp/z9sd5hh7.jpg" border="0" class="linked-image" /></a>
<a href="http://s1.directupload.net/file/d/2961/d65dyzav_jpg.htm" target="_blank"><img src="http://s1.directupload.net/images/120724/temp/d65dyzav.jpg" border="0" class="linked-image" /></a>
Cyst Spawn Bug
I found a little exploit - although its quite fun :P
In elevator you can climb up the lift beam/chain thingies either side of the the cargo lift - even though they are almost completely vertical.
<img src="https://pickhost.eu/images/0005/4453/2012-09-02_00005.jpg" border="0" class="linked-image" />
Also found a floating hook:
<img src="https://pickhost.eu/images/0005/4454/2012-09-02_00003.jpg" border="0" class="linked-image" />
Edit: Another hole.
<img src="https://pickhost.eu/images/0005/4469/2012-09-02_00006.jpg" border="0" class="linked-image" />
Edit2: And another one.
<img src="https://pickhost.eu/images/0005/4474/2012-09-02_00007.jpg" border="0" class="linked-image" />
I've also annotated a few stuck spots.
<img src="http://ns2-fr.com/ingame/mgs3/ns2tram/build219bug.png" border="0" class="linked-image" />
Armory Build
19/09/2012 - Build 219
Jump in the container on the elevator then you can walk up this wall, jump over a railing, then continue up.
<img src="http://img694.imageshack.us/img694/2585/2012092000003i.jpg" border="0" class="linked-image" />
<img src="http://img822.imageshack.us/img822/6322/2012092000002.jpg" border="0" class="linked-image" />
Jump in the container on the elevator then you can walk up this wall, jump over a railing, then continue up.<!--QuoteEnd--></div><!--QuoteEEnd-->
I think that comes from the new physics. You can also walk up the wall in crevice (summit).
This is build 221, I edited a screenshot posted earlier.
<a href="http://imageshack.us/photo/my-images/703/2012090200003a.jpg/" target="_blank"><img src="http://imageshack.us/a/img703/2691/2012090200003a.jpg" border="0" class="linked-image" /></a>
Jump in the container on the elevator then you can walk up this wall, jump over a railing, then continue up.
<img src="http://img694.imageshack.us/img694/2585/2012092000003i.jpg" border="0" class="linked-image" />
<img src="http://img822.imageshack.us/img822/6322/2012092000002.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
The best part is it really messes with noob's minds. Its always been there and kinda fun for about 30 sec :)
As shown in the first picture, the red pipe just outside of Repair room towards Hub has an error.
The error is shown in picture nr 2
Hope this helps