Tweaking the Nav Mesh?
Mouse
The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
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Is there a way to tweak or otherwise provide hints to the nav mesh about what areas should be traversable and which areas shouldn't be traversable?
I'm having a problem with drydosity atm. There are a few narrow areas in the map that players can quite easily walk through, but they can't be cysted through and the AI units won't travel through them.
I'm having a problem with drydosity atm. There are a few narrow areas in the map that players can quite easily walk through, but they can't be cysted through and the AI units won't travel through them.
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