NS_Nothing

SKuDD3rSKuDD3r Join Date: 2012-11-28 Member: 173585Members
Going to begin remaking ns_nothing, I will keep the general layout but change the map theme and design some.

Guess the room?

guess.png

Comments

  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
  • semihandysemihandy Florida Join Date: 2012-05-24 Member: 152537Members, NS2 Playtester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, WC 2013 - Silver
    OMG YES. I can't wait to see what you do about all the stuff that won't fit in NS2, though. (ladders, the higher platforms, the weird vents, etc.)
  • IndustryIndustry Esteemed Gentleman Join Date: 2010-07-13 Member: 72344Members, Reinforced - Shadow, WC 2013 - Supporter
    There is actually a ns2_nothing already in the works and is in playtesting on a finished greybox. It just doesn't have a thread because reasons.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    well if ns2_nothing is already in the works, then maybe the OP could create a similar map that borrows all of the awesome ideas from ns_nothing.

    Also that looks like google sketchUp to me :P
  • GirTurkeyGirTurkey Join Date: 2005-03-03 Member: 43040Members
    or... they should work together in order to get map out faster!
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
    edited February 2013
    or make seperate maps, im sure both versions wont be identical. the map i really liked for ns1 had a vent that was weldable in marine start and i cant fiqure out which one it was.
  • MatchbookMatchbook Join Date: 2012-11-12 Member: 169955Members
    edited February 2013
    bast, with the rotating door of death
  • [AwE]Sentinel[AwE]Sentinel Join Date: 2012-06-05 Member: 152949Members
    That is one reason why I think we needed a thread with a remake list. If there is no overview about who is doing what, things like this happen and hours of hours of work could be for "nothing". Not that I suggest that the OP sould stop working on the map. I think the mapping community will support people who actually write stuff in the mapping forum, so go for it! ;) (whispers: ns2_everything)
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    One of the first things I did, after testing the waters with a simple remake of the ns2_caged marine start location, was e-mail Charlie asking if the map was already being remade. He replied to my inquiry pretty fast, too.
  • IndustryIndustry Esteemed Gentleman Join Date: 2010-07-13 Member: 72344Members, Reinforced - Shadow, WC 2013 - Supporter
    I mostly just pointed it out just in case. I am not saying you should stop by any means as your geometry looks very faithful to cargo in the original. One thing to note though is a lot of the hive locations in Nothing will need some expansion and updates as they are less conducive to NS2's gameplay.

    @Flaterectomy I don't think Charlie would know about this one except for maybe the few times it would show up in the stats they track. The gentleman who is working on it just isn't a forum goer. Maybe once he is willing to make it public on the workshop he can be prodded into making a thread to get more expansive feedback.
  • SKuDD3rSKuDD3r Join Date: 2012-11-28 Member: 173585Members
    Have been around for a long time, just don't post, there is enough people who do that. I'm aware of the game-play differences between ns1 and 2. I plan on staying true to the general layout of the map, but obviously there will have to be some changes to accommodate ns2's mechanics.
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