EXO question
Spiker101
Join Date: 2012-03-16 Member: 148869Members
What was the reason for removing Heavy and adding exo?
Exo among all the other technical factors that were discussed in other threads tend to make the game just less fun over all. (For casual pub games).
Alot of people seems to just wait the entire game not buying anything to get exo. I also dont like the fact that so much firepower and armor is concentrated on one player and requires many other players to baby sit. In NS1 you can buy heavy or jetpack, the price difference is not big and there is not much difference in firepower. Everyone feel much more "equal" instead of everyone must watchout for exo. It is too much money, too good/bad, and too critical (once you go exo route the entire game pretty much balance on marine wielders..).
Also with the removal of heavy machine guns I feel there is too much of a damage gap between LMG/SG and Dual Exo.
(not to mention the lack of HMG will make MvM very boring)
Sorry there is nothing specific but I just feel the exo mechanic is not working right.
Exo among all the other technical factors that were discussed in other threads tend to make the game just less fun over all. (For casual pub games).
Alot of people seems to just wait the entire game not buying anything to get exo. I also dont like the fact that so much firepower and armor is concentrated on one player and requires many other players to baby sit. In NS1 you can buy heavy or jetpack, the price difference is not big and there is not much difference in firepower. Everyone feel much more "equal" instead of everyone must watchout for exo. It is too much money, too good/bad, and too critical (once you go exo route the entire game pretty much balance on marine wielders..).
Also with the removal of heavy machine guns I feel there is too much of a damage gap between LMG/SG and Dual Exo.
(not to mention the lack of HMG will make MvM very boring)
Sorry there is nothing specific but I just feel the exo mechanic is not working right.
Comments
The jetpack/shotty combo has still been my favorite. It's cheap, and you can spend a lot of time buying mines and whatnot to help defend bases easier. Welding etc. I only ever really find myself grabbing an exo if I have been sitting on a lot of pres for some reason.
Usually you get to the end of a game before you're even able to spend that pres, and then the exos just really aren't worth it usually since almost nobody in pub games supports you (unless the commander is directing you).
Exos are just more team oriented. You don't need the whole team with them, as you could do with heavies. So it isn't as spammy. There was really no downside to just having everyone in heavy armor in NS. In NS2, you don't necessarily want everyone running around in exos, it's not a good idea.
So the question as to why exos over heavies? More interesting. It's different. This isn't NS1:Updated GRAFIX
I do agree on the upgrading exo part. I guess i am just more in favor of having the team more on equal level, less make or break it mechanic (For maine at least), (which doesnt mean there wont be teamwork). What is fun should be somewhat similar to what helps you win the game. In NS2 there is sooo much more energy is spent on babying the EXO it is not nearly as fun. Also I still think we need HMG as alternative to SG, because I feel HMG can be alot more versatile and viable (especially when you dont have JP).
Also if you play CS games it is even more apparent how exo-centric the game has become. The marine pretty much cannot win until like the last 5 minutes with a exo push. The top scorer is always exo. (where as before it is usually JPer but not by 3-5 times) Again I know it is about win or lose as a team but for CS maps alot more people enjoy just getting kills.
As such, the HMG was a 'replacement' for the LMG and made it obsolete. Unlike with like a shottie for example, the HMG has the exact same characteristics as the LMG, it just does more damage. So if you had the choice, you would never pick the LMG over the HMG. It was that obsolescence that Charlie didn't like, and so that removed the HMG from the game. With the HMG gone, having heavy armor alone didn't really cut it. That's where the EXO came in. It provided the HMG weapon and damage, but because it's tied to the heavy armor it's not a replacement for the LMG.
No argument here. However, we have an 8 page thread going over here if you want to bemoan the EXO with the rest of us.
Since miniguns deal 25 heavy damage (1:1 damage ratio vs. armor) per shot, and fire very quickly, they eat away armor and HP like its going out of style, especially dual exos.
If their damage was toned down to normal (1:2 damage ratio vs. armor), The onos' HP and armor could be toned down as well and there would be a much less perceivable gap in damage between lmg and Exo, making everything feel more useful, as well as other lifeforms besides onos being able to last for than half a second*
*Exo damage allows them to treat everything but an onos the way an lmg treats a skulk and kill fades in 14 bullets, or effectivley 7 with dual miniguns
The modular approach of being able to buy a dual fist exo, then buy guns at 25 per is the best way I've heard of to handle exos. I think that if they were allowed to get a welder as an attachment in addition to minigun and railgun, Exos would become much more usefull and require much less support (kinda like onos works)
However HMG was good in that it makes even the regular marine with no jetpack pretty useful. Now if you dont have JG you are complete useless no matter what weapon you have in the late game. For the money. HMG with no JG or LMG with with JG/Heavy is kind of a hard choice so I wont say it make LMG useless.
Anyways moving from HMG and Heavy to Exo is pretty restrictive to the game play I think. Before you can have HMG with any amor. OR Heavy with any weapon. Now all that choice become 1 exo....that you either have to stay in forever or your team loose. The effect multiples so many folds on combat or marine vs marine.....