Doubling Marine Defenses At Hive

StormLiongStormLiong Join Date: 2002-12-27 Member: 11569Members
<div class="IPBDescription">- too powerful? Opinion pls..</div> Hi,
Lately in few games that I have been able comm (after winning the race for it ^_^), I started being the paranoid comm after a few experiences where I lost the second hive to massive skulk rushes. THis would be mostly due a great teamwork by aliens, imcompetence of my marines (mayb) or my own incompentence (most likely).
As a paranoid comm, i do this now. After i managed to at least get a phase up at one or two hive depending on how the game went and after repelling the initial Kharaa offenssive there, I begin to build up as usual (Turret factory with the normal turret placements). Difference is now I double it, putting in a second turret factory with additional turrets to guard that. Even a backup onlien phase gate incase the first one goes down too (becomes nessasary in 1.04 with the phase nerf)
And the result of this? Some of my marines get their goodies a bit slower than usual (but when we have 2 hives all is well ;p) and the aliens just have the impossible task of claiming the hive since even after the effort put to destory one TF, they still got to put another effort into the second TF which by that time i will have put backup the TF or my marines will be there to repel them (IMHO). And should my base be overrun cos i tend to leave the base totally turretless in the early stages, i just move base to a hive.
What I am thinking right now is that mayb doubling defenses at the hive essentially means that marines have that indefinitely. Is this right? What do you think? I've posted this at both General Discussion and Marine Strat cos i didnt know which one to put it in <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->.

Thanks for reading.

StormLiong

Comments

  • ZerglinZerglin Join Date: 2002-12-13 Member: 10754Members
    edited December 2002
    Yeah, I am with you. I have lost too many games because I see OTHER commanders lightly fortify a Hive. They put a PG, TF, and some Turrets. It's just too bad that competent aliens will be able to chomp that standard build into nothing in a few tries. I usually expend extra RP into more turrets at any Hive (i.e. 100 RP or more). I usually stop after doubling my first batch.

    Of course, this is after I secured 2 hives with a standard build. Then I begin fortifying and finishing whatever is left to upgrade. So, yes, I don't have much faith in my Marines (unless the 2/3 of the team is very good which is rare).
  • geldonyetichgeldonyetich Join Date: 2002-11-01 Member: 2537Members
    The important thing here is not to rely on your turrets alone to do the job. You've got phase gates at those quickly assembled base, make use of them. One or two marine can put down any skulk or lerk that managed to find a vulnerable part of your TF to chew on. If a fade shows up, you're already doomed.
  • T_RATT_RAT Join Date: 2002-12-17 Member: 10967Members, Reinforced - Gold
    yes that it is a good way to make sure skulks and lerks dont get in.
    but i find i dont have the res normally to double up, trying to take 2 hives before they do is hard on the res. I can normally only afford 4 to 6 turrets and 1 TF and PG do get the 2 hives quickly as no time to get res points first.
    once u have 2 hives its time to get res and double up and upgrade <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo-->
  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    personally I upgrade my marines first, then begin working on upgrading my hive defenses. Unfortunately, that usually means defeat through bad marining/comming, but it tends to be more fun for all throughout the match.
  • Y3tiY3ti Join Date: 2002-11-09 Member: 7853Members
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->

    like N/o but you gotta realize with that, is IF you double the defence and make the hive unable to be secured by skulks, you're gonna get alot of F4ers. I personnally play until theres no way I can chomp down a hive. And well what you're doing, I think, is making the game unfair.
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