Remake List
[AwE]Sentinel
Join Date: 2012-06-05 Member: 152949Members
<div class="IPBDescription">Which NS1 map is still missing and your favorite?</div>I was looking through my old NS1 maps folder and jumped into some maps to make me remember them. Boy oh boy, we had really good maps with even 15 RTs and a lot of long corridors without cover at all :P They still worked, were fun to play and real relocations made the maps sugar sweet and almost every round 40+mins long. But enough with the nostalgia. Here is the list of maps that I played on a regular base without siege maps. Feel free to add your own maps if I missed your favorite one or if you are working on a remake, PM me if it is still a secret ;) [green means that I read or heared about a remake/played it]
ns_: xsim_v2, <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=116097" target="_blank"><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->tanith<!--colorc--></span><!--/colorc--></a>, <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=125634" target="_blank"><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->ns2_co_shiva<!--colorc--></span><!--/colorc--></a>, <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=125977" target="_blank"><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->origin<!--colorc--></span><!--/colorc--></a>, <a href="http://forums.unknownworlds.com/discussion/127757/ns_nothing#latest" target="_blank"><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->nothing<!--colorc--></span><!--/colorc--></a>, <a href="http://forums.unknownworlds.com/discussion/128731/ns2_nothing#latest" target="_blank"><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->nothing(2)<!--colorc--></span><!--/colorc--></a>, <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=117981" target="_blank"><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->nancy<!--colorc--></span><!--/colorc--></a>, mineshaft, <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=115735" target="_blank"><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->metal<!--colorc--></span><!--/colorc--></a>, machina, lucid, <a href="http://unknownworlds.com/ns2/forums/index.php?showtopic=114979" target="_blank"><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->veil<!--colorc--></span><!--/colorc--></a>, <a href="http://forums.unknownworlds.com/discussion/128992/ns2_lost#latest" target="_blank"><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->lost<!--colorc--></span><!--/colorc--></a>, <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=120259" target="_blank"><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->hera<!--colorc--></span><!--/colorc--></a>,
fahkikko, eon, <a href="http://unknownworlds.com/ns2/forums/index.php?showtopic=115970" target="_blank"><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->eclipse<!--colorc--></span><!--/colorc--></a>, bast, <a href="http://forums.unknownworlds.com/discussion/130434/ns2_ayumi#latest" target="_blank"><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->ayumi<!--colorc--></span><!--/colorc--></a>, altair, <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=120817" target="_blank"><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->stargate<!--colorc--></span><!--/colorc--></a>, <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=121894" target="_blank"><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->caged<!--colorc--></span><!--/colorc--></a>, agora
co_: <a href="http://forums.unknownworlds.com/discussion/130388/co_blackmesa#latest" target="_blank"><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->blackmesa<!--colorc--></span><!--/colorc--></a>, <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=119375&hl=" target="_blank"><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->faceoff<!--colorc--></span><!--/colorc--></a>, lemmings_b5, crossfire, tetris (glad I remembered that map), <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=120369" target="_blank"><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->core<!--colorc--></span><!--/colorc--></a>, <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=119652" target="_blank"><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->pulse<!--colorc--></span><!--/colorc--></a>, <!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->daimos<!--colorc--></span><!--/colorc--></a>, <a href="http://forums.unknownworlds.com/discussion/130265/ns2_co_angst#latest" target="_blank"><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->angst<!--colorc--></span><!--/colorc--></a>
ns_siege:
So, what do we mappers need to make a map like in NS1?
- the option to make ladder entities useable by aliens too
- fluids (water, green glowing slime etc.)
- custom: elevators, doors
- weldable doors/vents
- breakable walls, glass
- a working tram system
- useable cannons :P
I miss a lot of those maps ;)
ns_: xsim_v2, <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=116097" target="_blank"><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->tanith<!--colorc--></span><!--/colorc--></a>, <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=125634" target="_blank"><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->ns2_co_shiva<!--colorc--></span><!--/colorc--></a>, <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=125977" target="_blank"><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->origin<!--colorc--></span><!--/colorc--></a>, <a href="http://forums.unknownworlds.com/discussion/127757/ns_nothing#latest" target="_blank"><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->nothing<!--colorc--></span><!--/colorc--></a>, <a href="http://forums.unknownworlds.com/discussion/128731/ns2_nothing#latest" target="_blank"><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->nothing(2)<!--colorc--></span><!--/colorc--></a>, <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=117981" target="_blank"><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->nancy<!--colorc--></span><!--/colorc--></a>, mineshaft, <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=115735" target="_blank"><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->metal<!--colorc--></span><!--/colorc--></a>, machina, lucid, <a href="http://unknownworlds.com/ns2/forums/index.php?showtopic=114979" target="_blank"><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->veil<!--colorc--></span><!--/colorc--></a>, <a href="http://forums.unknownworlds.com/discussion/128992/ns2_lost#latest" target="_blank"><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->lost<!--colorc--></span><!--/colorc--></a>, <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=120259" target="_blank"><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->hera<!--colorc--></span><!--/colorc--></a>,
fahkikko, eon, <a href="http://unknownworlds.com/ns2/forums/index.php?showtopic=115970" target="_blank"><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->eclipse<!--colorc--></span><!--/colorc--></a>, bast, <a href="http://forums.unknownworlds.com/discussion/130434/ns2_ayumi#latest" target="_blank"><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->ayumi<!--colorc--></span><!--/colorc--></a>, altair, <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=120817" target="_blank"><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->stargate<!--colorc--></span><!--/colorc--></a>, <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=121894" target="_blank"><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->caged<!--colorc--></span><!--/colorc--></a>, agora
co_: <a href="http://forums.unknownworlds.com/discussion/130388/co_blackmesa#latest" target="_blank"><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->blackmesa<!--colorc--></span><!--/colorc--></a>, <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=119375&hl=" target="_blank"><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->faceoff<!--colorc--></span><!--/colorc--></a>, lemmings_b5, crossfire, tetris (glad I remembered that map), <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=120369" target="_blank"><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->core<!--colorc--></span><!--/colorc--></a>, <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=119652" target="_blank"><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->pulse<!--colorc--></span><!--/colorc--></a>, <!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->daimos<!--colorc--></span><!--/colorc--></a>, <a href="http://forums.unknownworlds.com/discussion/130265/ns2_co_angst#latest" target="_blank"><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->angst<!--colorc--></span><!--/colorc--></a>
ns_siege:
So, what do we mappers need to make a map like in NS1?
- the option to make ladder entities useable by aliens too
- fluids (water, green glowing slime etc.)
- custom: elevators, doors
- weldable doors/vents
- breakable walls, glass
- a working tram system
- useable cannons :P
I miss a lot of those maps ;)
Comments
If i remenber, the mapper lost the map source :(
Yes, we had good maps. There are maps that need serious remodeling because of ladders, water and blast doors etc. But I think lucid would be a good map for a remake.
I can't help it, but I kinda miss ayumi, machina and shiva. Good maps, but underplayed. I wonder if I should start to make remakes myself at some point in the future.
Funny, I find the opposite to be true.
Sentinel, you should put links on the "green" maps to their respective threads :)
@Lt.: I think the ns2 remakes become smaller in dimension because the gamestyle changed from enjoyable and tactical to rush rush rush we have no time and don't make mistakes or we lost it from the beginning. There is no hive travel and you need a cystchain. That means you can't send a gorge to the other side of the map in order to hold a RT, you must wait and protect the cysts. You can't afford to send two rines into the nano vents to flush out a gorge for like 3-5 mins. Then you lost too much time and ground. Combined with the "lack" of patience from todays players, the maps have to become more compact(?). Also there are still no entities in the editor that allow for a restriction or expansion (weldable vents/doors). At least that is my theory :P On the other hand, the Cargo hive from Veil is way bigger than the original hive (good against GLs, bad against JPs).
But what definately increased is the amount of cover inside a corridor. Run towards the rines and scream for more cover seems to be the motto of many players. It doesn't matter if there is enough cover at the ceiling or at the end of the corridor or that you could go gorge and use clogs. Players search the direct fight. How shall a mapper respond to that? More cover and smaller maps? ;)
I still have to test the classic mod. If it works fine, there should be no problem with 1to1 remakes. Also Gorge tunnels will make bigger maps suitable again.
Can someone with remake experience tell us about his problems and changes from the original layout?
I will include the links, good idea.
@Lt.: I think the ns2 remakes become smaller in dimension because the gamestyle changed from enjoyable and tactical to rush rush rush we have no time and don't make mistakes or we lost it from the beginning. There is no hive travel and you need a cystchain. That means you can't send a gorge to the other side of the map in order to hold a RT, you must wait and protect the cysts. You can't afford to send two rines into the nano vents to flush out a gorge for like 3-5 mins. Then you lost too much time and ground. Combined with the "lack" of patience from todays players, the maps have to become more compact(?). Also there are still no entities in the editor that allow for a restriction or expansion (weldable vents/doors).<!--QuoteEnd--></div><!--QuoteEEnd-->
indeed! that's a pity because we might lose a lot of the good old original gameplay that required patience and various tactical decisions rather than repeating 2 or 3 different tactics all over again. I also have to add that it's really a pity that you don't get the time to check out the nice map designs the mappers have put in so much effort to create. I'm really fascinated about small details and I can remember a few times I used to freeze in the middle of a game just to check out the incredible architecture or small details in some NS1 maps without getting killed in the process simply because it took longer to get to certain places on the map.
I really miss weldable vents/doors and I hope that someone brings these options back into the game.
If so many people are talking about ayumi, you might think someone would start to remake it.
P.S.: The edit and preview text is the most confusing format I know, can't we get the old simple stuff back? This is just crazy :P
According to the text "The 'New Deimos Training Facility' (ns2_co_deimos) this is not a 1:1 remake of co_daimos, but a reimagination. The 'landmark' locations are still there, but there are a lot of changes in the way the locations are designed (some are necessary because aliens can't climb ladders, other were me just fooling around). My hope is that players who played the original version co_daimos will find the locations and the layout to be familiar. [...]"
I had a chance to take a look at the current build, it's different in a lot of ways, but somehow really does feel very familiar. I think there was a thread about it, but I can't seem to find it for some reason (search broken again?)
I know mathematically it's only a matter of trying a couple pf times, but I hate the notion of "brute forcing" it. (and I promised not to take a peek at it in the editor )
i use Crafty and open the bsp (map file)
if you don't have it you can get it here
http://nemesis.thewavelength.net/index.php?p=45
If you actually read the complete text of the email you'd had noticed that only 4 people have the current beta build right now for some initial feedback. So my magic crystal ball says the answer to your question is no