<!--quoteo(post=2066521:date=Jan 25 2013, 11:23 AM:name=phoenixbbs)--><div class='quotetop'>QUOTE (phoenixbbs @ Jan 25 2013, 11:23 AM) <a href="index.php?act=findpost&pid=2066521"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How hard would it be to keep a local variable that contains the user-selected vsync status ?
If that was set to "on", the game could dynamically switch it off when you go to join a server, and back on once you're in the RR...<!--QuoteEnd--></div><!--QuoteEEnd-->
Max has already put a fix in for PTs to test. No worries, I have a SSD and can fiddle with vsync and see how it goes.
<!--quoteo(post=2066628:date=Jan 25 2013, 08:49 PM:name=Ghosthree3)--><div class='quotetop'>QUOTE (Ghosthree3 @ Jan 25 2013, 08:49 PM) <a href="index.php?act=findpost&pid=2066628"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Good to see this is going to get fixed, I miss my vsync :(<!--QuoteEnd--></div><!--QuoteEEnd-->Agreed. I can't fathom how vsync would cause loading issues in the first place though... how on earth are the 2 connected?!
I am curious it took this thread to kick a fix in to action (although thanks for highlighting the issue to the devs, ironhorse). This vsync thing has been known a while in the community o_O
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If that was set to "on", the game could dynamically switch it off when you go to join a server, and back on once you're in the RR...<!--QuoteEnd--></div><!--QuoteEEnd-->
Max has already put a fix in for PTs to test. No worries, I have a SSD and can fiddle with vsync and see how it goes.
I am curious it took this thread to kick a fix in to action (although thanks for highlighting the issue to the devs, ironhorse). This vsync thing has been known a while in the community o_O