Map Models

bicballbicball Join Date: 2002-11-23 Member: 9751Members
edited December 2002 in Mapping Forum
<div class="IPBDescription">Animated Ambient Models</div> Are there any models of things to put around the map to make the map come more "alive?" I was thinking of like tentacles that can be placed on the wall so it looks like the wall is growing and moving ETC. It will make it look more organic and life like, if they curled around and grabbed you that would be cool, this would be real easy because it is just a tube, and can be animated easily. You can just place them along walls that have infested textures. Are there any models like this, or should I go ask in the modeling forum for someone to make one?

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    If you want organic maps play Q3 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    Or use monster_furniture
    <a href='http://www.vlatitude.com/print_tutorial.php?tutID=21' target='_blank'>http://www.vlatitude.com/print_tutorial.php?tutID=21</a>
  • bicballbicball Join Date: 2002-11-23 Member: 9751Members
    "Also, most of these - like our buddy the kingpin - won't be totally solid! You'll be able to shoot and walk right through them. "

    Iw ant them to be kinda interactive, when you shoot them they shrivel up and bleed and they can grab you etc.
  • CrAcKbRoCkCrAcKbRoCk Join Date: 2002-11-22 Member: 9619Members
    <!--QuoteBegin--Bic-B@ll+Dec 28 2002, 02:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bic-B@ll @ Dec 28 2002, 02:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->if they curled around and grabbed you that would be cool, this would be real easy because it is just a tube, and can be animated easily.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That would require all sorts of new code for it to work properly. All models do is provide collision box shape, and somthing to look at. The code is what do the actuall "work". Don't get me wrong, I'm getting the friggn shakes cause I don't have any good NS world models here! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • bicballbicball Join Date: 2002-11-23 Member: 9751Members
    I was thinking more of if it is touched by a player it triggers an animation where it curls around, maby catching the player.
  • blue2kblue2k Join Date: 2002-11-02 Member: 4025Members
    its possible to add any model you like using the monster_generic, monster_furniture, and cycler, problem is that unless they have been coded into the ns dll or they are a working remnant of regular hl code they will not work in game, they will display and a generic will bleed when shot, a furniture will not. they will need clipping also because the player would be able to walk through them (there intangible in game).

    they cannot switch animations, they will only display a generic idle anim in game, there is a workaround though. a cycler added model will change its animation every time its shot in game (whether this still works in ns is doubtful, maybe tommy 14 would test this?) so they could never "grab" a player in game.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    <!--QuoteBegin--blue2k+Dec 28 2002, 01:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (blue2k @ Dec 28 2002, 01:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->there is a workaround though. a cycler added model will change its animation every time its shot in game (whether this still works in ns is doubtful, maybe tommy 14 would test this?) so they could never "grab" a player in game.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    They do work in NS, and they do change animations when shot.
  • blue2kblue2k Join Date: 2002-11-02 Member: 4025Members
    useful info, although having the player have to shoot something so it changes wouldnt really help gameplay but it may make something look more visually appealing.
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