Make Nanoshield a 100% counter to Bile Bomb
CrushaK
Join Date: 2012-11-05 Member: 167195Members, NS2 Playtester
Suggestion is in the title: make Nanoshield work as 100% counter to Bile Bomb. Whatever is protected by it will become completely immune to Bile Bomb. In return could you amp up the recharge rate of the ability, but given how you can only keep one thing shielded at once, it wouldn't become too much of a counter either because the Gorge can still just bile something else instead.
Currently Gorges are just way too powerful for their little pres price with an ability that can wreck entire bases in a few seconds and often can't be responded quickly enough to. Sure, you can beacon, but that is blown way out of proportions.
It's legitimate to force a beacon if an expensive Onos is about to cause havoc in the base, or if the aliens dedicate half their team to a counter-rush. But having a single 10 res lifeform be the reason to abort any push on an enemy base and expose the entire rest of your territory to a follow attack, just because you would instantly lose the game if you didn't respond to it, doesn't seem all that right to me.
I've seen so many games where a dominating marine team still lost just because the main base power went down before the commander could notice it, due to a lack of notification. It's just so frustrating because it feels like you can't really do anything even if you notice it in time. The power will still go down due to the DoT effect of Bile Bomb that you currently can't avoid.
Bile Bomb would probably not even be that bad if it had not this enormous range and arc that allows an alien (who have the emphasis on melee combat) to deliver the highest DPS of all lifeforms to structures without even having to expose itself. A Gorge in the Nanogrid vent can position itself so that it can bile the power node with the Bile Bomb arc without being exposed at all (not even to marines that stand on the Extractors). A Gorge can destroy the entire Pipeworks base and the power node from the Lava Falls entrance without even needing sight on it's targets.
Marines only have two somewhat equivalents to such a surprise rush: a ninja Phase Gate or a surprise ARC train.
The first requires quite some preparation: a noticeable audio cue of constructing the power in that room, the cutting of cysts in that area to be able to build it, a 15 res investment for the phase gate, the time to build it and then the majority of the marine team to go through there at once and to neglect the rest of their territory.
The latter requires a massive amount of res from the team's pool, often escort from the team and is so slow that it can be spotted by aliens long before it arrives at the destination.
Both involve a lot more risk than a low risk Gorge that biles for a high reward.
Since Nanoshield requires two Command Stations, this change wouldn't prevent turtling marines from being wiped out in the end when they are only on one Station.
Currently Gorges are just way too powerful for their little pres price with an ability that can wreck entire bases in a few seconds and often can't be responded quickly enough to. Sure, you can beacon, but that is blown way out of proportions.
It's legitimate to force a beacon if an expensive Onos is about to cause havoc in the base, or if the aliens dedicate half their team to a counter-rush. But having a single 10 res lifeform be the reason to abort any push on an enemy base and expose the entire rest of your territory to a follow attack, just because you would instantly lose the game if you didn't respond to it, doesn't seem all that right to me.
I've seen so many games where a dominating marine team still lost just because the main base power went down before the commander could notice it, due to a lack of notification. It's just so frustrating because it feels like you can't really do anything even if you notice it in time. The power will still go down due to the DoT effect of Bile Bomb that you currently can't avoid.
Bile Bomb would probably not even be that bad if it had not this enormous range and arc that allows an alien (who have the emphasis on melee combat) to deliver the highest DPS of all lifeforms to structures without even having to expose itself. A Gorge in the Nanogrid vent can position itself so that it can bile the power node with the Bile Bomb arc without being exposed at all (not even to marines that stand on the Extractors). A Gorge can destroy the entire Pipeworks base and the power node from the Lava Falls entrance without even needing sight on it's targets.
Marines only have two somewhat equivalents to such a surprise rush: a ninja Phase Gate or a surprise ARC train.
The first requires quite some preparation: a noticeable audio cue of constructing the power in that room, the cutting of cysts in that area to be able to build it, a 15 res investment for the phase gate, the time to build it and then the majority of the marine team to go through there at once and to neglect the rest of their territory.
The latter requires a massive amount of res from the team's pool, often escort from the team and is so slow that it can be spotted by aliens long before it arrives at the destination.
Both involve a lot more risk than a low risk Gorge that biles for a high reward.
Since Nanoshield requires two Command Stations, this change wouldn't prevent turtling marines from being wiped out in the end when they are only on one Station.
Comments
Of course really if more commanders used the nanoshield to start with you would find it already dealt with bile bomb fairly well. Lets say a gorge is biling a power node, it takes 100% of a gorges energy with adrenaline and about 15 seconds to kill that node. Throw a nano shield on it, and the gorge will be completely out of energy before the node gets past half health, and killing it after that even once the nanoshield drops will still take a good amount of time because energy regen is so slow. Granted, the gorge can still bile something else, but he loses whatever time and energy he spent on the first thing.
It just forces Gorges to choose another target than the power node. Marines can't have multiple things nanoshielded at the same time. Besides that UWE was planning anyway to crank up the Nanoshield recharge time by another 2 seconds.