Skulk Camera Option

ezraindustriesezraindustries Join Date: 2013-01-16 Member: 180017Members
I recently started playing NS2, and I'm enjoying it quite a bit. There is one thing that I would love to see added as an option while playing aliens: I would like a toggle option to have the camera follow the orientation of your skulk while on the walls. IE, if you're hanging upside down from a ceiling, the camera angle would be upside down, if you're crawling straight up a wall, you would be looking at the ceiling, not staring at the wall while you magically levitate up it. Anyone who used to play AVP will remember how this was. As it is now with the camera always oriented the same way towards the ground, I find it extremely disorienting and unpleasant to climb around walls.

Comments

  • FononFonon Join Date: 2012-12-08 Member: 174505Members
    Love the idea.. like AvP Primal Hunt and it rocks :).
    However this would be to confusing for casual people.
    I wish that they would implement something like <a href="http://www.youtube.com/watch?v=XLmEoEI0-sY" target="_blank">THIS</a> cause it would change the perspective on how to use walls and ceilings.
    Notice on the video that the camera changes when hes climbing on the walls etc.
  • kalakujakalakuja Join Date: 2012-09-11 Member: 159045Members, NS2 Map Tester, Reinforced - Supporter
    <!--quoteo(post=2061967:date=Jan 17 2013, 05:27 AM:name=Fonon)--><div class='quotetop'>QUOTE (Fonon @ Jan 17 2013, 05:27 AM) <a href="index.php?act=findpost&pid=2061967"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Love the idea.. like AvP Primal Hunt and it rocks :).
    However this would be to confusing for casual people.
    I wish that they would implement something like <a href="http://www.youtube.com/watch?v=XLmEoEI0-sY" target="_blank">THIS</a> cause it would change the perspective on how to use walls and ceilings.
    Notice on the video that the camera changes when hes climbing on the walls etc.<!--QuoteEnd--></div><!--QuoteEEnd-->

    And nobody wanting to get frags wouldn't use it. Perfect example being tremulous competetive where the game has that on as default but everyone uses a promod on matches where it is disabled. What looks cool doesn't always work.
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    The perspective has been tested in beta. When skulks walked on walls and ceilings, the orientation would shift in conjuncture with the model orientation. However, this made several people experience motion sickness. A nauseating game is not fun to play!

    Hence, the choice was made to make orientation always be 'right side up'.

    Nonetheless, I don't see a good reason to leave out the option to change it yourself. I don't think that having a changing view orientation would give an unfair advantage. Users could then choose what to use. Default should always be the current though.
  • randomroperandomrope Join Date: 2013-01-16 Member: 180026Members
    It would be a decent mod option, but...with the amount of jumping and turning and bouncing off walls the amount of perspective change would be too disorienting to get good kills I would think. It makes sense if you are just running, but think about or watch skulks fighting.
  • ezraindustriesezraindustries Join Date: 2013-01-16 Member: 180017Members
    Yeah, like I said, it should be a toggle option. Some people's stomachs can't handle it, that's fine. I find it very annoying to like sidestep up a wall onto a ceiling. Also, I think skulk movement in general would be helped with a 'wall climb' toggle key, again like in AVP. That way if you weren't trying to climb a wall you wouldn't suddenly find yourself halfway up one.
  • sotanahtsotanaht Join Date: 2013-01-12 Member: 179215Members
    <!--quoteo(post=2062347:date=Jan 17 2013, 05:41 PM:name=ezraindustries)--><div class='quotetop'>QUOTE (ezraindustries @ Jan 17 2013, 05:41 PM) <a href="index.php?act=findpost&pid=2062347"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, like I said, it should be a toggle option. Some people's stomachs can't handle it, that's fine. I find it very annoying to like sidestep up a wall onto a ceiling. Also, I think skulk movement in general would be helped with a 'wall climb' toggle key, again like in AVP. That way if you weren't trying to climb a wall you wouldn't suddenly find yourself halfway up one.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That already exists to some degree by holding ctrl, although if you aren't trying to climb a wall you probably aren't playing skulk right.
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