Skulk Camera Option
ezraindustries
Join Date: 2013-01-16 Member: 180017Members
I recently started playing NS2, and I'm enjoying it quite a bit. There is one thing that I would love to see added as an option while playing aliens: I would like a toggle option to have the camera follow the orientation of your skulk while on the walls. IE, if you're hanging upside down from a ceiling, the camera angle would be upside down, if you're crawling straight up a wall, you would be looking at the ceiling, not staring at the wall while you magically levitate up it. Anyone who used to play AVP will remember how this was. As it is now with the camera always oriented the same way towards the ground, I find it extremely disorienting and unpleasant to climb around walls.
Comments
However this would be to confusing for casual people.
I wish that they would implement something like <a href="http://www.youtube.com/watch?v=XLmEoEI0-sY" target="_blank">THIS</a> cause it would change the perspective on how to use walls and ceilings.
Notice on the video that the camera changes when hes climbing on the walls etc.
However this would be to confusing for casual people.
I wish that they would implement something like <a href="http://www.youtube.com/watch?v=XLmEoEI0-sY" target="_blank">THIS</a> cause it would change the perspective on how to use walls and ceilings.
Notice on the video that the camera changes when hes climbing on the walls etc.<!--QuoteEnd--></div><!--QuoteEEnd-->
And nobody wanting to get frags wouldn't use it. Perfect example being tremulous competetive where the game has that on as default but everyone uses a promod on matches where it is disabled. What looks cool doesn't always work.
Hence, the choice was made to make orientation always be 'right side up'.
Nonetheless, I don't see a good reason to leave out the option to change it yourself. I don't think that having a changing view orientation would give an unfair advantage. Users could then choose what to use. Default should always be the current though.
That already exists to some degree by holding ctrl, although if you aren't trying to climb a wall you probably aren't playing skulk right.